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Is the Throw damage blocked by damage reduction or reflected by reflective shields? Or neither?As I envision it, it should be doing physical damage when thrown so I would guess damage reduction from shields would apply.
A 1 for 1 damage to cost ratio with infinite reusability seems super strong. And in other no less.Summoning sickness balances it.
One nova = 12 damage.
Since when did weapons experience summoning sickness?
Bottom Decked Eternity = Fail... :(The only reason a bottomdecked Eternity would fail to prevent deckout is because Eternity is unable to use its ability on the turn it is played.
+1 RT = Win... ;)