Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 2 - Forge => Card Ideas and Art => Forge Archive => Topic started by: Elbirn on September 24, 2013, 03:07:54 pm

Title: Psychic Pulse | Psychic Pulse
Post by: Elbirn on September 24, 2013, 03:07:54 pm
(http://i.imgur.com/oFyU0w7.png)
(http://i.imgur.com/pB6C7N8.png)
NAME:
Psychic Pulse
ELEMENT:
Aether
COST:
3 :aether
TYPE:
Spell
ATK|HP:

TEXT:
All creature skills and passives are disabled for 1 turn.
NAME:
Psychic Pulse
ELEMENT:
Aether
COST:
2 :aether
TYPE:
Spell
ATK|HP:

TEXT:
All creature skills and passives are disabled for 1 turn.

ART:
shinigami-xiii
IDEA:
Elbirn
NOTES:
Credit where credit is due, the deviantart of shinigami-xiii. (http://shinigami-xiii.deviantart.com/art/electromagnetic-pulse-152051386)

Thanks for looking ^_^
SERIES:

Title: Re: Psychic Pulse | Psychic Pulse
Post by: infidel7 on September 24, 2013, 06:11:33 pm
hi, first time on forum, so cut me some slack.

Love the idea, not so sure about the range of the effect, or the balancing against Silence. For cost, maybe, but the effect extends to your side of the field as well as your opponent's, correct? Couldn't you see it working just on him - kinda Silencing the field? For one more  :aether, maybe...
Title: Re: Psychic Pulse | Psychic Pulse
Post by: Elbirn on September 24, 2013, 07:07:08 pm
I had thought about it only affecting the opponent, and for some reason decided against it. Looking at it now, I have no idea why. :P Maybe I was trying to make it akin to sundial? Even then, this card only affecting the opponent is a lot less terrible than sundial only affecting the opponent.

I'm also thinking the cost is actually kinda high considering what it does..Though then again this card would shut up SoFree, SoFo + Oty, Any darkness deck...

What would you think if both versions cost 2 :aether, but the upped version is only cast on the opponent?
Title: Re: Psychic Pulse | Psychic Pulse
Post by: Submachine on September 24, 2013, 07:18:07 pm
I would make it last more turns.
Title: Re: Psychic Pulse | Psychic Pulse
Post by: timetock on September 24, 2013, 09:01:45 pm
I would make it last more turns.

ew no aether has silence and dim shield already don't need even more denial cards that last MULTIPLE turns
Title: Re: Psychic Pulse | Psychic Pulse
Post by: Submachine on September 24, 2013, 09:18:12 pm
I would make it last more turns.

ew no aether has silence and dim shield already don't need even more denial cards that last MULTIPLE turns
^And this comes to a conclusion: this card shouldn't be :aether. I would like it more as a :time card. ;)
Title: Re: Psychic Pulse | Psychic Pulse
Post by: Drake_XIV on September 24, 2013, 10:33:30 pm
Rather than quickly moving elements, why not find another way to make it fit in :aether than shifting it to :time?
Title: Re: Psychic Pulse | Psychic Pulse
Post by: Elbirn on September 24, 2013, 10:43:50 pm
@ The above

Why would this belong in :time? What's wrong with it, thematically, belonging in :aether?
Drake, what do you mean by find another way to make it fit? You meannnn changing what the card does entirely? :P
Title: Re: Psychic Pulse | Psychic Pulse
Post by: timetock on September 24, 2013, 10:58:24 pm
Rather than quickly moving elements, why not find another way to make it fit in :aether than shifting it to :time?

Why would this belong in :time? What's wrong with it, thematically, belonging in :aether?

exactly.
Title: Re: Psychic Pulse | Psychic Pulse
Post by: Submachine on September 24, 2013, 11:34:23 pm
IMO aether has a lot of denial right now, and another element would be happy to get a mass-lobo effect even if for just one turn, but that's just IMO.
Title: Re: Psychic Pulse | Psychic Pulse
Post by: skyironsword on September 25, 2013, 01:28:23 am
Does momentum count? (It can be lobotomized)

If so, do immaterial, wise, adrenaline, and gravity pull count?
Title: Re: Psychic Pulse | Psychic Pulse
Post by: Elbirn on September 25, 2013, 02:07:57 am
@SkyIronSword, that's a great question.

I initially wanted to say yes. They are passive abilities, and thus should be included. However, they are also a sort of status effect. I do not know how Status effects should be treated, as their doesn't appear to be a distinction between those kinds of abilities and other passives, though they clearly differ.

Another problem is the inconsistency with the way Zanz himself treats the subject. Momentum and adrenaline can be lobo'd, but gravity pull can't? Why? Same goes for immaterial, though that makes sense as it causes an inability to target as well as protection from AoE spells. However, I feel that, as immaterial is a passive skill, if that was out of the picture, said creature would be target-able, yes?

Example, "Immortal" (http://elementscommunity.org/wiki/Immortal), the creature. Has the passive "Immaterial", the cause of it's immortality-ness-stuff.

A gravity pulled creature however is not given a passive skill, just a status effect, thus it can't be cured?

TL;DR: I think this card would work against momentum, adrenaline, immaterial, and wise. But NOT gravity pull. Sorry I know my thoughts are all over, hopefully someone gets the gist of what I'm saying.

I hope someone with more knowledge on the subject has a thought to add? *Summons the idea guru*
Title: Re: Psychic Pulse | Psychic Pulse
Post by: eljoemo on September 25, 2013, 02:20:18 am
Would immortal creatures be affected? RoF, Thunderstorm, Pand, Dry Spell and Sky Blitz don't but then again sundial and shields with effects (fire wall, skull shield, thorn carapace) do. If not then immortal and wise would not be removed.

Gravity pull and adrenaline cannot be lobotomized so should not be effected IMO, they are status affects not abilities. Otherwise you're asking poison not to count also. Momentum is something different. Its not an ability (except chargers) but it can be lobotomized. I'm not sure were I stand on this.

Also, "swarm" passive would set all creatures' HP to 1 for a turn or kill them all?
Title: Re: Psychic Pulse | Psychic Pulse
Post by: Elbirn on September 25, 2013, 02:31:47 am
Would immortal creatures be affected? RoF, Thunderstorm, Pand, Dry Spell and Sky Blitz don't but then again sundial and shields with effects (fire wall, skull shield, thorn carapace) do. If not then immortal and wise would not be removed.

Gravity pull and adrenaline cannot be lobotomized so should not be effected IMO, they are status affects not abilities. Otherwise you're asking poison not to count also. Momentum is something different. Its not an ability (except chargers) but it can be lobotomized. I'm not sure were I stand on this.

Also, "swarm" passive would set all creatures' HP to 1 for a turn or kill them all?

1. Adrenaline CAN be lobotomized
2. Deactivating the swarm passive would kill all scarabs that had not increased their HP through devouring another creature or from a buff. good catch, hadn't thought of that one
Title: Re: Psychic Pulse | Psychic Pulse
Post by: Drake_XIV on September 25, 2013, 02:40:26 am
Um... Adrenaline can't be lobotomized...
Title: Re: Psychic Pulse | Psychic Pulse
Post by: Elbirn on September 25, 2013, 02:58:29 am
You're right, turns out I'm insane. Carry on.
Title: Re: Psychic Pulse | Psychic Pulse
Post by: Higurashi on September 25, 2013, 06:10:38 am
My categorisation of abilities/skills:

Active triggered abilities. Lobotomizable. (web, infect, etc.)
Active non-triggered abilities. Lobotomizable. (momentum, bioluminesence, etc. immaterial interestingly belongs here since it's written out under the card)
Passive abilities (airborne, ranged, etc.)
Status effects (invulnerable, adrenaline, delayed, frozen, gravity pull, etc.)
^ Symbol status effects (sub-category of above with only an aesthetical difference: Momentum, Adrenaline and invulnerable adds a visible symbol on the creature. SoW belongs here as well)

Immaterial is an ability that grants invulnerable when the creature is played. Quint grants invulnerable just as Freeze grants frozen. Immaterial would be Lobotomizable if you could target the creature with Lobo.

I suggest this card disables everything except immaterial/invulnerable. Enables use with Wings. This is simple to program when it comes to active triggered abilities, but I'm not sure how it'd be done for the rest since Elements doesn't keep a history of events. Ah well, up to zanz.
Title: Re: Psychic Pulse | Psychic Pulse
Post by: Elbirn on September 26, 2013, 04:16:21 am
Quote
Status effects (invulnerable, adrenaline, delayed, frozen, gravity pull, etc.)
^ Symbol status effects (sub-category of above with only an aesthetical difference: Momentum, Adrenaline and invulnerable adds a visible symbol on the creature. SoW belongs here as well)

Immaterial is an ability that grants invulnerable when the creature is played. Quint grants invulnerable just as Freeze grants frozen. Immaterial would be Lobotomizable if you could target the creature with Lobo.

So some abilities are status effects. Status effects cannot be lobo'd, and that is the distinction between them and passive abilities.

Invulnerable is a status effect that renders the creature un-target-able.
Immaterial is a passive ability that grants Invulnerable to the creature possessing said ability when it is summoned.
If by the effect of psychic pulse, Immaterial is removed, the creature will still have Invulnerable. It was not Immaterial causing it's immortality, it was Immaterial giving it immortality which was then permanent. Like a life nymph playing adrenaline on herself.

Yeah I'm just repeating what you said in my own terms, it just helps me to think it through and better understand. :P

So, poison is a status which can be cured, and momentum is a status which can be lobotomized. Why are they exceptions?
Title: Re: Psychic Pulse | Psychic Pulse
Post by: Drake_XIV on September 26, 2013, 03:23:00 pm
Because Momentum is, following Hig's definitions, "Active non-triggered abilities; Lobotomizable"

And Poison is Poison.
Title: Re: Psychic Pulse | Psychic Pulse
Post by: Elbirn on December 02, 2013, 10:32:13 pm
Psychic Pulse now in crucible polls :D
Don't forget to submit your votes to crucible/armory, your feedback keeps the CIA section going
Title: Re: Psychic Pulse | Psychic Pulse
Post by: timetock on December 03, 2013, 01:16:31 am
Just giggle when mono-aether is the best counter to mono-aether with this and lightnings. And maybe fire shield.
Title: Re: Psychic Pulse | Psychic Pulse
Post by: Coolkid1 on December 12, 2013, 10:42:07 pm
Psychic Pulse + Fire Storm vs. SoFree deck... Please... Do it...
Title: Re: Psychic Pulse | Psychic Pulse
Post by: CuCN on December 12, 2013, 10:48:47 pm
Psychic Pulse + Fire Storm vs. SoFree deck... Please... Do it...
What would that do that firestorm alone doesn't?
Title: Re: Psychic Pulse | Psychic Pulse
Post by: timetock on December 13, 2013, 10:30:06 am
Psychic Pulse + Fire Storm vs. SoFree deck... Please... Do it...
wait what. SoFree doesn't block mass cc like firestorm~
Title: Re: Psychic Pulse | Psychic Pulse
Post by: dark ripper on December 13, 2013, 12:09:51 pm
I like the card  ;D but I agree with Submachine. make it last longer or reduce its cost by one. I think it would be a good add to elements.
blarg: