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Offline jawdirk

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Re: Kitsune Trickster | Kitsune Trickster https://elementscommunity.org/forum/index.php?topic=43674.msg1006721#msg1006721
« Reply #12 on: October 10, 2012, 07:22:37 am »
I think people might be underestimating the power of this card's ability to manipulate the enemy's draw - so long as you have a constant source of :entropy , it is possible to deny combo decks their necessary draw
This is indeed powerful.
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and noncombo decks can easily be screwed out of an extra source of damage (creature)
Assuming a deck with 50% creatures and 50% pillars, you would be trading half of his creatures for pillars to begin with. But he starts with 3 creatures in his hand, and you can't do anything about those. As the game goes on, he gets all those creatures back (if he's still alive). So which would you rather have, this card, or a fog shield? Personally, I would go with the fog shield since it has no upkeep and doesn't compensate him with pillars. This card plus some CC might work all right, but that is more slots than 3 fog shields (or 6 dim shields).

With rewind, it is more powerful, since it mostly gets rid of the disadvantage of rewind, and turns it into a killed creature for 1 :time. But this is similar to the squid/shockwave combo (but slightly more efficient, and this card always has utility, and rewind is usually better than shockwave).

I think it would be more powerful against the splash of PC/CC that many decks use. If your opponent only has 3 PC, you can pretty much deny it since, their chance of drawing it goes from 10% to 1%.

So this is a pretty obnoxious card. Essentially, it encourages vanilla mono aether, since mono aether doesn't need to splash anything, has duplicates of its shields, and duplicates of its creatures that can't be rewinded. I guess you could deny the lobotomizer (unless it comes out first). It discourages combos (read fun), encourages boring rushes, discourages splashing PC or shields (more mono aether and boring rushes for the meta game).

Offline ZephyrPhantomTopic starter

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Re: Kitsune Trickster | Kitsune Trickster https://elementscommunity.org/forum/index.php?topic=43674.msg1008573#msg1008573
« Reply #13 on: October 17, 2012, 04:02:14 am »
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So this is a pretty obnoxious card. Essentially, it encourages vanilla mono aether, since mono aether doesn't need to splash anything, has duplicates of its shields, and duplicates of its creatures that can't be rewinded. I guess you could deny the lobotomizer (unless it comes out first). It discourages combos (read fun), encourages boring rushes, discourages splashing PC or shields (more mono aether and boring rushes for the meta game).
I'm not really sure if the problem is that bad, but I guess it's sort of a perspective thing - I personally think a mono-Aether would also get pretty annoyed if its shields kept getting shuffled for Dragons or pillars.

Bump. I still need feedback on the following changes I am considering before I submit this to Crucible. Please post your thoughts.
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I'm considering the following changes to the card:

Lower stats to 0 | 1 (both versions)
Lower casting cost by 1 :entropy (both versions)
Raise casting cost by 1 :entropy (both versions)

Offline Elbirn

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Re: Kitsune Trickster | Kitsune Trickster https://elementscommunity.org/forum/index.php?topic=43674.msg1008585#msg1008585
« Reply #14 on: October 17, 2012, 04:30:30 am »
Am I the only one who's just annoyed at how many effects it has? I mean this card does 3 different things. I feel like you thought of 3 different card ideas, then went "...Meh." and just put them all on one card xD

But putting that aside. It's certainly a very interesting card, and I'd like to see a card with any one of those powers in EtG.
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