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murtle

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Re: Undead Ninja | Undead Elite Ninja https://elementscommunity.org/forum/index.php?topic=7127.msg136643#msg136643
« Reply #36 on: August 12, 2010, 11:06:55 am »
too overpowered

the Sage

  • Guest
Re: Undead Ninja | Undead Elite Ninja https://elementscommunity.org/forum/index.php?topic=7127.msg142070#msg142070
« Reply #37 on: August 19, 2010, 05:58:08 pm »
I really like the concept, and would like to add one to the series.
However, I would advise that the whole set gets its first attack without any special ability (and ESPECIALLY not momentum). That way, you start from just attacking, and it only gets a combo bonus when it, eh, becomes a combo.

Scaredgirl

  • Guest
Re: Undead Ninja | Undead Elite Ninja https://elementscommunity.org/forum/index.php?topic=7127.msg242956#msg242956
« Reply #38 on: January 08, 2011, 05:40:55 am »
I really like the concept, and would like to add one to the series.
However, I would advise that the whole set gets its first attack without any special ability (and ESPECIALLY not momentum). That way, you start from just attacking, and it only gets a combo bonus when it, eh, becomes a combo.
Two very good points.

"First attack without any special ability" is something I didn't even consider, but now that I do, it's definitely how it should have been done. Makes perfect sense that extra damage only comes after it becomes a "combo".

And the Momentum thing is pretty funny actually. I was well aware that Momentum was totally against the whole idea of this card, which was to increase damage for each hit unless the opponent blocks it. Someone even mentioned it before but I just didn't do anything about it. Some kind of deep inner voice told me not to, even though I knew Momentum sucked. :)

 

anything
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