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Offline willng3

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Re: Philosopher's Stone | Philosopher's Stone https://elementscommunity.org/forum/index.php?topic=35879.msg455006#msg455006
« Reply #12 on: January 30, 2012, 10:47:12 pm »
This + SoSa + SoD + some poison =  :-\
I think you've just described how that works with 80% of the cards in the game.
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Re: Philosopher's Stone | Philosopher's Stone https://elementscommunity.org/forum/index.php?topic=35879.msg459880#msg459880
« Reply #13 on: February 13, 2012, 09:54:08 pm »
op imo- each of it's 2 abilities by themselves are good concepts- but together they are too awesomely good. you can destroy your opponents pillars disgustingly fast if you get 6 out, and all the while your hp is rising. I think you should either split it into 2 cards or make it somethng like the sundial where it dies after the second turn.

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Re: Philosopher's Stone | Philosopher's Stone https://elementscommunity.org/forum/index.php?topic=35879.msg459907#msg459907
« Reply #14 on: February 13, 2012, 10:27:15 pm »
op imo- each of it's 2 abilities by themselves are good concepts- but together they are too awesomely good. you can destroy your opponents pillars disgustingly fast if you get 6 out, and all the while your hp is rising. I think you should either split it into 2 cards or make it somethng like the sundial where it dies after the second turn.
So for 6 cards and lots of quanta you can 'destroy' 6 pillars per turn. Are you sure looking at 6 of a kind is the more accurate point for balancing? Typically I would examine 2 copies and the costs associated with them compared to the 3 card Animated Pulverizer (1 animated 1 not).

You think that together the card is too powerful. Please explain your reasoning.
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Re: Philosopher's Stone | Philosopher's Stone https://elementscommunity.org/forum/index.php?topic=35879.msg459918#msg459918
« Reply #15 on: February 13, 2012, 10:37:15 pm »
op imo- each of it's 2 abilities by themselves are good concepts- but together they are too awesomely good. you can destroy your opponents pillars disgustingly fast if you get 6 out, and all the while your hp is rising. I think you should either split it into 2 cards or make it somethng like the sundial where it dies after the second turn.
So for 6 cards and lots of quanta you can 'destroy' 6 pillars per turn. Are you sure looking at 6 of a kind is the more accurate point for balancing? Typically I would examine 2 copies and the costs associated with them compared to the 3 card Animated Pulverizer (1 animated 1 not).

You think that together the card is too powerful. Please explain your reasoning.

Well I think that  :earth :earth and  :time per turn is extremely cheap for destruction. Pulveriser is  :earth :earth :earth :earth :earth and  :gravity :gravity :gravity per turn if i'm not mistaken, and it doesn't heal you, and there is added cost in animating it- in which case you need to get animate weapon AND pulverizer. For this if you have an earth time deck I think you could totally destroy them. Also considering that this requires earth quanta as well- a quanta denial deck with earthquakes in it as well would be likely.

 

anything
blarg: