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Offline moomoose

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Re: Overheat | Superheat https://elementscommunity.org/forum/index.php?topic=37323.msg468991#msg468991
« Reply #12 on: March 09, 2012, 05:48:10 am »
yes, it does help both sides, but fire as an element is able to take advantage of this much more than probably any other element(both with firewall and firestorm, for example).  a duration would be one way to handle this, similarly to sundial, but given its not an all/none switch like sundial, a few turns would make sense.

missed the note about bolt spells, my mistake.
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Offline Cheesy111

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Re: Overheat | Superheat https://elementscommunity.org/forum/index.php?topic=37323.msg469004#msg469004
« Reply #13 on: March 09, 2012, 06:29:29 am »
yes, it does help both sides, but fire as an element is able to take advantage of this much more than probably any other element(both with firewall and firestorm, for example).  a duration would be one way to handle this, similarly to sundial, but given its not an all/none switch like sundial, a few turns would make sense.

missed the note about bolt spells, my mistake.
I think this was the intent - to create a card that had the most synergy with Fire, but also had a backlash (which adds to the thematic Fire component of destruction).  If it was stronger or cheaper, say giving +2 damage to everything or costing 3 | 2 I would agree that it needed a duration but as it stands I think it's well-balanced.  I mean, if you have four or five of these on the field suddenly that Deja Vu that your opponent just played is almost equivalent to a 6 | 1 attacker that also has great synergy with Butterfly Effect.  I'm sure there are other cool combos that have been up that I haven't thought up yet, though, and that's the beauty of a simple yet elegant card like this one.

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Re: Overheat | Superheat https://elementscommunity.org/forum/index.php?topic=37323.msg469012#msg469012
« Reply #14 on: March 09, 2012, 08:07:04 am »
yes, it does help both sides, but fire as an element is able to take advantage of this much more than probably any other element(both with firewall and firestorm, for example).  a duration would be one way to handle this, similarly to sundial, but given its not an all/none switch like sundial, a few turns would make sense.

missed the note about bolt spells, my mistake.
What it does is gives the Host deck an benefit [X] and the opponent a benefit [Y] and has a cost based of the difference [X-Y]. This system of balancing works without resorting to a duration.
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Offline moomoose

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Re: Overheat | Superheat https://elementscommunity.org/forum/index.php?topic=37323.msg469050#msg469050
« Reply #15 on: March 09, 2012, 02:58:45 pm »
im aware there is a cost associated with this card, i just think the confounding of this being a fire card with its extreme synergy with fire's already potent cc and damaging measures will never feel right to me on a perpetual basis and unrestrained basis.
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Re: Overheat | Superheat https://elementscommunity.org/forum/index.php?topic=37323.msg469058#msg469058
« Reply #16 on: March 09, 2012, 03:31:59 pm »
There's this thing called an open mind. You should try it some time.
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Offline moomoose

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Re: Overheat | Superheat https://elementscommunity.org/forum/index.php?topic=37323.msg469060#msg469060
« Reply #17 on: March 09, 2012, 03:41:13 pm »
theres a concept called 'other elements', you should design cards for them some time :P you have good ideas, but mono-fire doesnt need them.  mono-fire is a-ok and trying to find new ways to make it even better is an effort in futility, even moreso than designing cards in general.  heck, making a duo card involving fire and any other element (assuming it wasnt something miniscule/irrelevant just for the sake of it being a duo) would go a long way in preventing the "wow, fire really doesnt need this" issue.

...or were you hitting on me?
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Offline glennfoo

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Re: Overheat | Superheat https://elementscommunity.org/forum/index.php?topic=37323.msg469064#msg469064
« Reply #18 on: March 09, 2012, 04:03:11 pm »
theres a concept called 'other elements', you should design cards for them some time :P you have good ideas, but mono-fire doesnt need them.  mono-fire is a-ok and trying to find new ways to make it even better is an effort in futility, even moreso than designing cards in general.  heck, making a duo card involving fire and any other element (assuming it wasnt something miniscule/irrelevant just for the sake of it being a duo) would go a long way in preventing the "wow, fire really doesnt need this" issue.

...or were you hitting on me?

why is that so??
i have a feeling that you seem to think that if this card had been in synergy with other element, you will be ok with it. what is wrong with making this a fire card. You seem to have a concept that fire is so complete that it does not require this and does not require that. i am sorry but if you keep thinking like that, then we will have no good ideas. this card helps all elements not only fire.
i am not saying you are narrow minded, i am just hoping you will see a bigger scenario.

i wonder if u have an issue with fire??
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Offline OldTrees

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Re: Overheat | Superheat https://elementscommunity.org/forum/index.php?topic=37323.msg469067#msg469067
« Reply #19 on: March 09, 2012, 04:22:26 pm »
im aware there is a cost associated with this card, i just think the confounding of this being a fire card with its extreme synergy with fire's already potent cc and damaging measures will never feel right to me on a perpetual basis and unrestrained basis.
You could test that theory via playtesting an Overheat deck. Assuming you are claiming that a permanent version cannot be balanced at any reasonable casting cost. If that is not your objection then please clarify.
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Offline moomoose

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Re: Overheat | Superheat https://elementscommunity.org/forum/index.php?topic=37323.msg469155#msg469155
« Reply #20 on: March 10, 2012, 02:50:39 am »
not necessarily saying it is "OP" atm, feel free to playtest all you want to figure it out.  i am saying mono fire's cc methods are very much in the "already top of the line" category and do not need further boosting, especially in a situation where it is not limited to boosting either just spells, just permanents, just critters, or just for x turns.  helping mono fire do something it already does better than almost any other element seems like a waste of effort to me.  i mean, fire was just given a 'this card is neat but wont change anything' card for this very reason.  nap has good ideas, he's just focusing in an area that doesnt need it, at all, in any way, shape, or form.
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Re: Overheat | Superheat https://elementscommunity.org/forum/index.php?topic=37323.msg469161#msg469161
« Reply #21 on: March 10, 2012, 03:08:41 am »
This card is definately op. RoL hope deck could become unbeatable with this card. Thunderstorm can suddenly hit 2or more, for 1 cost. rain of fire would hit 4 or more, for 7 cost. Sniper? Yup, now it hits 4. Quite overpowered some may say.

Offline ZephyrPhantom

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Re: Overheat | Superheat https://elementscommunity.org/forum/index.php?topic=37323.msg469166#msg469166
« Reply #22 on: March 10, 2012, 03:24:54 am »
This card is definately op. RoL hope deck could become unbeatable with this card. Thunderstorm can suddenly hit 2or more, for 1 cost. rain of fire would hit 4 or more, for 7 cost. Sniper? Yup, now it hits 4. Quite overpowered some may say.
Have you taken into consideration the opponent also gets these benefits? Play against the wrong deck and this card will hurt more than helps.   

RoL/Hope in particular doesn't need this card (and probably has no room for it anyway.), since the main damage is from late-game dragons rather than an early rush of Photons, and Thunderstorm is general acknowledged as underpowered. As for buffing most CC cards, this is one of the points of using this card to begin with, and the increase in killing range takes time and may not be favorable against an opponent with his own steady sources of damage or CC.
i am saying mono fire's cc methods are very much in the "already top of the line" category and do not need further boosting, especially in a situation where it is not limited to boosting either just spells, just permanents, just critters, or just for x turns.  helping mono fire do something it already does better than almost any other element seems like a waste of effort to me.  i mean, fire was just given a 'this card is neat but wont change anything' card for this very reason.  nap has good ideas, he's just focusing in an area that doesnt need it, at all, in any way, shape, or form.
Well, where else could this idea go and fit so well with the exact same mechanic? It certainly fits best with Fire's aggressive theme, IMHO and is a useful combo card that could encourage creature lockdown based decks given the increased power of CC.  As stated before, it's simpicity provides a lot of versatility, which although may give an uneeded buff could also create new decks if players attempt to go beyond the mono-fire synergy. (For example, a UG creature lockdown that uses these while preparing to kill the opponent or a Mitosis/Fractal deck that focuses on swarming creatures for damage. In comparison, Seraph is only a nice touch of variety to most immorushes and has already had potential niches filled by Phoenix and Ruby Dragon. I don't think any card in ETG really behaves similarly to this one except for Nightfall, which is in :darkness .))

Unless it has greater potential or opportunity in another element, I currently like it as it is.

Just my 2  :electrum .

Offline mesaprotector

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Re: Overheat | Superheat https://elementscommunity.org/forum/index.php?topic=37323.msg469172#msg469172
« Reply #23 on: March 10, 2012, 03:45:54 am »
I just love this card. Simple mechanic, would really add a lot to the metagame, buffing swarm decks (and indirectly Flooding). Synergy with Plague and Fire Shield is off the charts xD. I'm guessing it would partially counter Acceleration/Overdrive as well. On the other hand, how I'm bit confused what would happen with Gravity Pull.

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