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twinsbuster

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg108906#msg108906
« Reply #12 on: July 06, 2010, 08:55:52 am »
why don't just make it simple with adrenaline come into play?
It would be OP.
4 :gravity for 8 damage unupped
4 :gravity for 12 damage upped
adjust the cost of course!

PhantomFox

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg109294#msg109294
« Reply #13 on: July 06, 2010, 08:51:05 pm »
Okay, some adjusting is needed.

Mercenary 4 :gravity 3|5 -> 2 :gravity 3|5
Charger 5 :gravity 4/5 (momentum) -> 5 :gravity 7/5 (momentum)
Current Minotaur 4 :gravity 3.5 (avg)|5 -> 4 :gravity 5.25 (avg)|5

Currently, unupped minotaurs are better than a merc on average (assuming all attacks connect).  Upped, 2 mercs are better than 1 minotaur.  Both are probably weaker than a charger.  Also, as mentioned, adding momentum to the upgraded version weakens it overall.  However, in the nature of aesthetics, let's make this card reflect its namesake's power.

Proposed change: 
Power un-upgraded increased to 4 (average of 5.25)
Power upgraded (or unupgraded + momentum) increased to 5 (average of 6.5)
Power upgraded plus momentum is 6 (average of 7.5)
Cost raised by one to 5. 

This creates some interesting choices.  Un-upgraded, it's slightly stronger than a charger, but has no momentum.  With momentum played on it, it's only 0.5 stronger than a charger with an extra momentum put on it.  1.5 stronger than one with out.  Upgraded, it's slightly weaker than a charger, but when a momentum is played on it, it's 0.5 stronger again.

Thoughts?

wizelsnarf

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg109366#msg109366
« Reply #14 on: July 06, 2010, 10:41:05 pm »
Personally I liked the original idea. Graviton Mercer is just kind of a crappy card. When was the last time you saw anyone play it? No false gods use it... it is just one of those extremely low usage cards.

I guess the other option is to increase minotaur's attack to 8 so it has adren synergy but make the trigger different.Maybe 4 consec attacks or when it gets hurt or every 3rd time it hits a shield...

PhantomFox

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg109719#msg109719
« Reply #15 on: July 07, 2010, 01:42:30 pm »
After some research, an upgrade is usually worth 2 stat points before increasing card cost along with it.  Would it be worth the upgrade to increase the attack by one and decrease the necessary combo strikes by one too?

PhantomFox

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg111667#msg111667
« Reply #16 on: July 10, 2010, 03:01:51 pm »
Card updated with increased attack, and lower combo requirement in upgraded form.
average damage:
Minotaur - 5.25, Minotaur w/ momentum - 6.6
Knossos Minotaur - 7, Knossos Minotaur w/ momentum - 8

ScytherLoL

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg129387#msg129387
« Reply #17 on: August 01, 2010, 10:49:18 pm »
I like this card and am glad that it has so many votes as it would be a great addition. My one problem is that the artwork will be unavailable for use by Zanzarino (under section 4 of EA Games Terms of Service) and wonder if anyone could help with this or if you had any other ideas.

Thanks

Scyther

Decktrya

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg129390#msg129390
« Reply #18 on: August 01, 2010, 10:55:06 pm »
i also love this card but how about make it a minor version upped same effect but lesser cost/attack something like 2 attack for 2 gravity quanta so it would have a stronger synergie with momentum

the Sage

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg142060#msg142060
« Reply #19 on: August 19, 2010, 05:45:42 pm »
Umm... Isn't the art sort of a problem?

PhantomFox

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg142082#msg142082
« Reply #20 on: August 19, 2010, 06:21:15 pm »
Not really.  It's not going into the game with this art, obviously.  If this makes the forge, someone will make some nice new shiny art for this card.

RedWarrior0

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg142087#msg142087
« Reply #21 on: August 19, 2010, 06:35:02 pm »
Speaking of which, congrats on getting it into forge.

PhantomFox

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg142165#msg142165
« Reply #22 on: August 19, 2010, 08:58:27 pm »
Thank you!

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg148852#msg148852
« Reply #23 on: August 30, 2010, 02:20:44 am »
This card good. 

Mercenary needs to be reworked anyway.

Me likey: Knossos Minotaur + Blessing to maximize the Adrenaline effect.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

 

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