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Offline karisTopic starter

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Mercenary's Spear | Guardian's Spear https://elementscommunity.org/forum/index.php?topic=20354.msg258319#msg258319
« on: January 27, 2011, 12:45:32 pm »
NAME:
Mercenary's Spear
ELEMENT:
Gravity
COST:
7 :gravity
TYPE:
Permanent
ATK|HP:
6|8 (flying)
TEXT:
Weapon: deal 6 + X damage each turn.  X is the difference between you and your opponent's HP, divided by 5.
NAME:
Guardian's Spear
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Permanent
ATK|HP:
1|8 (flying)
TEXT:
Weapon: deal 1 + X damage each turn.  X is the difference between you and your opponent's HP, divided by 5.
ART:
karis....   
IDEA:
karis
NOTES:
this ability name is 'valor'    have less or more hp than your opponent, it still +dmg for this spear

alway rounded down

and this one is a remake version   old one is
NAME:
Mercenary's Spear
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Permanent
ATK|HP:
5|8
TEXT:
Weapon: deal 5 + X damages at the end of every turn. X is the difference between you and you's opponent HP, divided by 5.
NAME:
Guardian's Spear
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Permanent
ATK|HP:
5|8
TEXT:
Weapon: deal 5 + X damages at the end of every turn. X is the difference between you and you's opponent HP, divided by 5.
SERIES:

Offline Nepycros

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Re: Mercenary's Spear | Guardian's Spear https://elementscommunity.org/forum/index.php?topic=20354.msg258324#msg258324
« Reply #1 on: January 27, 2011, 12:53:32 pm »
So, it's either a comeback card, or an "I'm so far ahead, I'm just gonna blow you away" card.

Upped's cost should be increased by 1.
Perception is the source of misunderstanding.

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joebob777

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Re: Mercenary's Spear | Guardian's Spear https://elementscommunity.org/forum/index.php?topic=20354.msg258333#msg258333
« Reply #2 on: January 27, 2011, 01:10:01 pm »
like the card, can get up to 24 damage but at a point much too late, i like it
and quick grammar nazi mode, it difference, not different

Offline doublecross

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Re: Mercenary's Spear | Guardian's Spear https://elementscommunity.org/forum/index.php?topic=20354.msg258400#msg258400
« Reply #3 on: January 27, 2011, 04:23:11 pm »
Very nice. It has two completely different functions, neither of which is OP.


It would be interesting to see how it interacts with rushes.


Also, this + shard of divinity would lead to some interesting combos.
That which can be destroyed by the truth should be. Speak the truth even when your voice falters.

Offline karisTopic starter

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Re: Mercenary's Spear | Guardian's Spear https://elementscommunity.org/forum/index.php?topic=20354.msg258404#msg258404
« Reply #4 on: January 27, 2011, 04:36:37 pm »
@Nepycros
this cars cost is like graviton mercenary/guard    lower 2 when upgraded.  but maybe a bit OP when it be weapon?

@ joebob777 
thx for grammar  :P

@doublecross
not only SoD   this card make another synergy with earth.  :P

Offline doublecross

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Re: Mercenary's Spear | Guardian's Spear https://elementscommunity.org/forum/index.php?topic=20354.msg258425#msg258425
« Reply #5 on: January 27, 2011, 05:11:34 pm »
I agree that the cost of upped should be raised by 1.

A weapon that does a minimum of 5 damage for only 3 :gravity?

That is too cheap.
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Re: Mercenary's Spear | Guardian's Spear https://elementscommunity.org/forum/index.php?topic=20354.msg258445#msg258445
« Reply #6 on: January 27, 2011, 05:40:31 pm »
I agree that the cost of upped should be raised by 1.

A weapon that does a minimum of 5 damage for only 3 :gravity?

That is too cheap.
Remember the  :rainbow weapons? 6 damage standard and potentially 7 with the correct mark?  And they pay 2  :rainbow instead, which is a lot cheaper.

The slightly high cost is justified by the effect : like Nepycros said, it will either help you make a comeback or finish up an inevitable victory.  Clearly meant to work with Stone Skin offensively, but does fairly well on it's own by acting like an HP farenheit, and since HP isn't as necessarily as a steady a damage determiner as quantum, I'd say that's pretty fair.

Offline karisTopic starter

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Re: Mercenary's Spear | Guardian's Spear https://elementscommunity.org/forum/index.php?topic=20354.msg258512#msg258512
« Reply #7 on: January 27, 2011, 06:54:31 pm »
are not farenheit  cost 3 fire and have 5 atk in upgraded.....

Offline doublecross

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Re: Mercenary's Spear | Guardian's Spear https://elementscommunity.org/forum/index.php?topic=20354.msg258514#msg258514
« Reply #8 on: January 27, 2011, 06:56:03 pm »
True, but Fahrenheit's damage bonus is likely to be smaller than this at any given time.
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Offline karisTopic starter

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Re: Mercenary's Spear | Guardian's Spear https://elementscommunity.org/forum/index.php?topic=20354.msg258520#msg258520
« Reply #9 on: January 27, 2011, 07:02:15 pm »
why that?

are you forget that your opponent still can do dmg to you too?   if you can do 10 dmg by your creature   don't you think your opponent can do 10 dmg to you too. 

or are you saying this card is big comback for you when you nearing lose and your opponent have full of hp.    if it be right that.   are you sure you can endure til your opponent die by this weapon?  not even think this card dmg will reduce per turn  when your opponent have nearing and nearing your hp.

what i'm wanna say is.  this card don't have stable in itself.   to think that farenheit look only on your fire quanta (and quanta is a bit hard to destroy)  it's have more stable than this card.

joebob777

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Re: Mercenary's Spear | Guardian's Spear https://elementscommunity.org/forum/index.php?topic=20354.msg258611#msg258611
« Reply #10 on: January 27, 2011, 09:33:11 pm »
ok if you play 6 SoD's and 6 Stone Skins with 75 quantum on each of them, then you just got 570 more HP so 670 to 1 or 669 difference, 133+5 damage, 134 if you round up

Wont count AI having 200 starting health because they dont have shards.
devastating weapon by the way, i like it

Offline Nepycros

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Re: Mercenary's Spear | Guardian's Spear https://elementscommunity.org/forum/index.php?topic=20354.msg258612#msg258612
« Reply #11 on: January 27, 2011, 09:35:16 pm »
I'm saying that this is a beast in most Miracle decks. I'd play this and a Fahrenheit, with RoL Cremation to boost Fahrenheit, then throw in Miracles from the RoL's spare quanta. The resulting boom in health would guarantee me high electrum victories.

+ This is an FG killer. As soon as you play it, you'll start dealing 25 damage.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

 

blarg: