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Offline AjitTopic starter

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Re: Maze Growth | Labyrinth Growth https://elementscommunity.org/forum/index.php?topic=17440.msg243663#msg243663
« Reply #12 on: January 09, 2011, 03:02:49 am »
Thanks Xinef and willng3 for the in-depth reviews.

So things to think about for sure, I don't want to belittle Momentum.  I don't want to belittle Immortal creatures.  Should this become a shield instead of a regular permanent?  It loses the synergy that willng3 mentioned, but it allows Momentum to not be affected.

Thanks, it is something to consider.

wizelsnarf

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Re: Maze Growth | Labyrinth Growth https://elementscommunity.org/forum/index.php?topic=17440.msg244785#msg244785
« Reply #13 on: January 11, 2011, 12:42:53 am »
Ajit,

Don't make this a shield. Life already has Jade Shield and Thorn Carapace which are generally speaking underused. Although the effect is like a shield, I don't think that alone warrants turning it into a shield. If it were a shield this card would be an incredibly unremarkable copy of the Turtle Shield.

Keep it as a permanent.

The synergy that first came to mind for me was actually Turtle Shield plus Labyrinths. Normally Turtle Shield stops a creature for a turn, then the creature exits the time bubble and can attack on its following turn. With Procrastination + 6 x Labyrinth you could delay 6 creatures continuously, which is incredibly powerful.

As the card stands, I think it is a little abusable, considering what Xinef said and the Procrastination scenario I metioned. So we need to think of a way to keep it useful without nerfing it to death.

Upkeep cost is certainly an option. It Would limit your ability to play 6 of these at a time as even an upkeep cost of 1 :life Labyrinth would mean you probably need to running Mono Life. On the other hand, this might hurt the cards versatility and certainly would hurt its yet to be mentioned use as PC(explosion etc) absorption. I hear what Xinef is saying about not overshadowing Shields and I have to say he is right in pointing out that convention requires the card be temporary or have an upkeep.

If you give it an upkeep, I  think 1 :life is fair enough. If you are only using 1 at a time upkeep of 1 :life is not painful.

If you decide to make it temporary, you might want to rework the mechanic a bit. I think for example the longer someone tries to get through a maze, the more like they are to solve it. Also, larger numbers mean it will be solved more quickly by some of them. So maybe it could have a certain number of counters until it is gone, like say 6 or something.

Real hard to foresee the balance of the card as Xinef said.

I really love the concept and approve of soft CC like this. It fits life perfectly - good work. Hope it pans out.

Offline AjitTopic starter

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Re: Maze Growth | Labyrinth Growth https://elementscommunity.org/forum/index.php?topic=17440.msg244794#msg244794
« Reply #14 on: January 11, 2011, 01:03:30 am »
Thanks for the analysis there wizelsnarf, I really appreciate it!

So I'm thinking an upkeep of 1 :life would be appropriate.  I will probably try to change that (if I still can even though its in the crucible!) soon.

 

blarg: