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totally overpowerd.How so? This is one of the best card ideas in the forum as far as I'm concerned, so would you please specify why do you think it is that overpowered?
I don't think it's OP, but surely it's better than Electrum Hourglass.totally overpowerd.How so? This is one of the best card ideas in the forum as far as I'm concerned, so would you please specify why do you think it is that overpowered?
Not entirely correct. While Electrum Hourglass does not have the possibility to net you the card you want, effectively giving you a random card from your deck, for the exact same price this card nets you the card you want... provided you can target it. That means that it cannot provide you with spells, and can't give you creatures or permanents you didn't already draw. It's nice for stall decks, perhaps even more so for rushes, but it's difficultly more powerful that Hourglass due to its intrinsec limitation.But you can draw every pillars in your deck, so other cards you draw the normal way are useful cards, and then you can "trace" them too.
Respectfully, do we really want people to be able to instantly draw Steals, Miracles, Shards of Sacrifice, etc on a whim?It does have draw advantage and topdecking, but your example is invalid since this card can't target spells. (Or any card in your hand for that matter)
This is an extremely powerful card. It's already becoming somewhat hazardous to not have permanent control in your deck; this card would move it into the realm of the permanently suicidal. Being able to immediately draw whatever card is needed for the occasion, over and over and over? Yow. I suppose this might allow/make it wiser for people to play decks larger than 35 cards, but this could be a pretty big boost to Rainbow decks. (Draw Supernova, have mana for two traces, use one for another supernova, dump card of choice into play.)
This is both card draw advantage AND topdeck-ability. That's a tremendously powerful combination, and for one gravity when upped...yeow.
I don't know if this is a concern, but this would also pose some pretty interesting AI problems in terms of the AI recognizing what to play when.
Respectfully, do we really want people to be able to instantly draw Steals, Miracles, Shards of Sacrifice, etc on a whim?can't wait for :entropy :gravity omgwtfstall :D
This is an extremely powerful card. It's already becoming somewhat hazardous to not have permanent control in your deck; this card would move it into the realm of the permanently suicidal. Being able to immediately draw whatever card is needed for the occasion, over and over and over? Yow. I suppose this might allow/make it wiser for people to play decks larger than 35 cards, but this could be a pretty big boost to Rainbow decks. (Draw Supernova, have mana for two traces, use one for another supernova, dump card of choice into play.)
This is both card draw advantage AND topdeck-ability. That's a tremendously powerful combination, and for one gravity when upped...yeow.
I don't know if this is a concern, but this would also pose some pretty interesting AI problems in terms of the AI recognizing what to play when.
Hmm. Apologies, I must have missed the 'doesn't target spells' portion of the ability. All I see is "target card" and that to me equated to anything existing in Elements. On further review, I still don't see where the indication is that this wouldn't affect spells? That's not a remark of defiance, it's a remark of "You're understanding something I'm not, so show me" so that I may understand as well.Respectfully, do we really want people to be able to instantly draw Steals, Miracles, Shards of Sacrifice, etc on a whim?It does have draw advantage and topdecking, but your example is invalid since this card can't target spells. (Or any card in your hand for that matter)
This is an extremely powerful card. It's already becoming somewhat hazardous to not have permanent control in your deck; this card would move it into the realm of the permanently suicidal. Being able to immediately draw whatever card is needed for the occasion, over and over and over? Yow. I suppose this might allow/make it wiser for people to play decks larger than 35 cards, but this could be a pretty big boost to Rainbow decks. (Draw Supernova, have mana for two traces, use one for another supernova, dump card of choice into play.)
This is both card draw advantage AND topdeck-ability. That's a tremendously powerful combination, and for one gravity when upped...yeow.
I don't know if this is a concern, but this would also pose some pretty interesting AI problems in terms of the AI recognizing what to play when.
(Overall the card is slightly weaker than Hourglass in early game with a limited selection of cards but gains power as the game progresses - by late game you can grab any card you need provided you still have it in your deck, whereas Hourglass is useless when you're down to ~3 cards.)
It is targeting cards on the field IIRC (see replies 6 through 9).Hmm. Apologies, I must have missed the 'doesn't target spells' portion of the ability. All I see is "target card" and that to me equated to anything existing in Elements. On further review, I still don't see where the indication is that this wouldn't affect spells? That's not a remark of defiance, it's a remark of "You're understanding something I'm not, so show me" so that I may understand as well.Respectfully, do we really want people to be able to instantly draw Steals, Miracles, Shards of Sacrifice, etc on a whim?It does have draw advantage and topdecking, but your example is invalid since this card can't target spells. (Or any card in your hand for that matter)
This is an extremely powerful card. It's already becoming somewhat hazardous to not have permanent control in your deck; this card would move it into the realm of the permanently suicidal. Being able to immediately draw whatever card is needed for the occasion, over and over and over? Yow. I suppose this might allow/make it wiser for people to play decks larger than 35 cards, but this could be a pretty big boost to Rainbow decks. (Draw Supernova, have mana for two traces, use one for another supernova, dump card of choice into play.)
This is both card draw advantage AND topdeck-ability. That's a tremendously powerful combination, and for one gravity when upped...yeow.
I don't know if this is a concern, but this would also pose some pretty interesting AI problems in terms of the AI recognizing what to play when.
(Overall the card is slightly weaker than Hourglass in early game with a limited selection of cards but gains power as the game progresses - by late game you can grab any card you need provided you still have it in your deck, whereas Hourglass is useless when you're down to ~3 cards.)
So if we're assuming permanents only, I suppose it's not quite so scary a beast. It still makes me wince a little on the idea of someone pulling the Gravity Nymph at the bottom of their deck right from the start, but that's still not nearly as beastly as what I originally saw.