Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 2 - Forge => Card Ideas and Art => Forge Archive => Topic started by: Ajit on December 14, 2010, 07:18:26 am

Title: Magnet Tracer | Magnet Tracer
Post by: Ajit on December 14, 2010, 07:18:26 am
(http://i222.photobucket.com/albums/dd13/Aj1t1/magnettracer2.png)
(http://i222.photobucket.com/albums/dd13/Aj1t1/magnettracerupped2.png)
NAME:
Magnet Tracer
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Permanent
ATK|HP:
TEXT:
:gravity :gravity : Trace
Draw target card from deck.
NAME:
Magnet Tracer
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Permanent
ATK|HP:
TEXT:
:gravity : Trace
Draw target card from deck.
ART:
Original photo by Indie9999 (http://www.sxc.hu/photo/527084)
IDEA:
Ajit
NOTES:
- This permanent's ability only works if the target card is in your deck.
- Card goes into your hand.
- As of right now targeting itself fails (to prevent getting ~6 Magnet Tracers on the field very quick)

Changes:
- Increased cost of upped card and increased cost of unupped's ability
SERIES:
Title: Re: Magnet Tracer | Magnet Tracer
Post by: OldTrees on December 14, 2010, 07:28:15 am
Good card. I think the cost is balanced.
Title: Re: Magnet Tracer | Magnet Tracer
Post by: plastiqe on December 14, 2010, 10:24:03 am
Very powerful card since unlike Hourglass or Mind Gate you get to choose, I'd make it cost at least :gravity :gravity for the ability, both versions.

Nice gravity based ability, I like it.
Title: Re: Magnet Tracer | Magnet Tracer
Post by: The_Mormegil on December 14, 2010, 03:39:30 pm
Awesome. Like it. Get it to the Crucible so I can vote this.  ;D

But I agree, it should be  :gravity :gravity for the ability.
Title: Re: Magnet Tracer | Magnet Tracer
Post by: Uppercut on December 14, 2010, 05:00:00 pm
I like the card concept but not the actual card. There is a reason Hourglass is such a standout card and if other elements had similar effects it would be less unique.
Title: Re: Magnet Tracer | Magnet Tracer
Post by: Ajit on December 14, 2010, 05:08:17 pm
Cool thanks for the input guys, I've increased the price of the ability.

@Uppercut I hope and think that this is different enough from Hourglass that it won't cover up nor make less unique Hourglass.
Title: Re: Magnet Tracer | Magnet Tracer
Post by: Ekki on December 16, 2010, 09:00:56 am
Like the idea... Maybe it'll make the Hourglass get somehow broken, I'm afraid. IMO, you could restrict it to only creatures (altought it's already restricted to non-spell cards), just to vary a bit.
Title: Re: Magnet Tracer | Magnet Tracer
Post by: Ajit on December 17, 2010, 10:43:45 am
Good suggestion, I'll consider it, but for now I'm submitting it.
Title: Re: Magnet Tracer | Magnet Tracer
Post by: wizelsnarf on December 18, 2010, 02:25:39 am
it isn't as powerful as hourglass though, IMO, because you already have to have the card on the field. If you play a rainbow deck and only have 1 FFQ, this card is useless.

You wouldn't even be able to target spells.



Its main use would be quanta acceleration, which I like. If you had a duo, say  :gravity/ :earth, you could keep tracing your pillars/pendulums and get massive, quick quanta out. This would decrease the need to pack so many pillars in deck, which would allow for more cards that do something, so to speak.
Title: Re: Magnet Tracer | Magnet Tracer
Post by: Ajit on December 18, 2010, 11:23:41 pm
Thanks for the input wizelsnarf
Title: Re: Magnet Tracer | Magnet Tracer
Post by: Nepycros on December 19, 2010, 12:14:14 am
Indeed. This card is extremely useful, because now it's not probability to draw cards, it's necessity to draw them at a given time. With this, you can make a precision deck (that would be such a cool name for a deck).
Title: Re: Magnet Tracer | Magnet Tracer
Post by: ddevans96 on December 19, 2010, 02:33:29 am
A searching card. Might be too similar to games like MtG and Yu-gi-oh, although that's not necessarily a bad thing.

I would make the upped ability :gravity :gravity though
Title: Re: Magnet Tracer | Magnet Tracer
Post by: Kuroaitou on December 19, 2010, 08:50:20 am
CURATOR COMMENT

Just letting you know that I replaced the link you had in the ART crediting section to a more accurate page: http://www.sxc.hu/photo/527084  ;)

I had an idea similar to this in the past, but your card mechanically AND thematically nails the concept better than mine. Upping the permanent cost for the non-upped version to justify the upgrade cost (if the ability, 'Trace', is changed to  :gravity :gravity) would be a good solution to help keep Electrum Hourglass favored for speed drawing, while this is designed for selective drawing. The good news is, this inspires people to either draw more vital creatures instead of spamming cheap ones via Fractal, or draw permanents that the opponent will generally target (like Hourglasses) to divert attention away from other cards.

Title: Re: Magnet Tracer | Magnet Tracer
Post by: Ajit on December 19, 2010, 09:21:21 pm
Thanks for the input guys, I'll adjust the cost soon

@ddevans96 I haven't played those games so I suppose I wouldn't know.
Title: Re: Magnet Tracer | Magnet Tracer
Post by: Jenaf on September 28, 2011, 01:21:12 pm
totally overpowerd.

Title: Re: Magnet Tracer | Magnet Tracer
Post by: The_Mormegil on September 28, 2011, 02:55:10 pm
totally overpowerd.
How so? This is one of the best card ideas in the forum as far as I'm concerned, so would you please specify why do you think it is that overpowered?
Title: Re: Magnet Tracer | Magnet Tracer
Post by: TheManuz on September 28, 2011, 03:07:48 pm
totally overpowerd.
How so? This is one of the best card ideas in the forum as far as I'm concerned, so would you please specify why do you think it is that overpowered?
I don't think it's OP, but surely it's better than Electrum Hourglass.
Title: Re: Magnet Tracer | Magnet Tracer
Post by: The_Mormegil on September 28, 2011, 03:12:49 pm
Not entirely correct. While Electrum Hourglass does not have the possibility to net you the card you want, effectively giving you a random card from your deck, for the exact same price this card nets you the card you want... provided you can target it. That means that it cannot provide you with spells, and can't give you creatures or permanents you didn't already draw. It's nice for stall decks, perhaps even more so for rushes, but it's difficultly more powerful that Hourglass due to its intrinsec limitation.
Title: Re: Magnet Tracer | Magnet Tracer
Post by: TheManuz on September 28, 2011, 03:23:00 pm
Not entirely correct. While Electrum Hourglass does not have the possibility to net you the card you want, effectively giving you a random card from your deck, for the exact same price this card nets you the card you want... provided you can target it. That means that it cannot provide you with spells, and can't give you creatures or permanents you didn't already draw. It's nice for stall decks, perhaps even more so for rushes, but it's difficultly more powerful that Hourglass due to its intrinsec limitation.
But you can draw every pillars in your deck, so other cards you draw the normal way are useful cards, and then you can "trace" them too.
You're right about spells, though.
I still think it's more useful than Electrum Hourglass, because it gives you a choice and this opens more strategic and deckbuilding possibilities, but it's balanced anyway.
Title: Re: Magnet Tracer | Magnet Tracer
Post by: Chapuz on October 14, 2011, 11:29:38 am
nononononono I like sooo much! You It's a mix between a hourglass and a mitosis! Very vety very usefull in soooo many deck styles, so versatile!

Zanzarino: Please add this card in the game.

Thanks,

Chapuz.
Title: Re: Magnet Tracer | Magnet Tracer
Post by: Friedrich Psitalon on December 02, 2011, 09:05:06 pm
Respectfully, do we really want people to be able to instantly draw Steals, Miracles, Shards of Sacrifice, etc on a whim?

This is an extremely powerful card. It's already becoming somewhat hazardous to not have permanent control in your deck; this card would move it into the realm of the permanently suicidal. Being able to immediately draw whatever card is needed for the occasion, over and over and over? Yow. I suppose this might allow/make it wiser for people to play decks larger than 35 cards, but this could be a pretty big boost to Rainbow decks. (Draw Supernova, have mana for two traces, use one for another supernova, dump card of choice into play.)

This is both card draw advantage AND topdeck-ability. That's a tremendously powerful combination, and for one gravity when upped...yeow.

I don't know if this is a concern, but this would also pose some pretty interesting AI problems in terms of the AI recognizing what to play when.
Title: Re: Magnet Tracer | Magnet Tracer
Post by: ZephyrPhantom on December 02, 2011, 09:46:18 pm
Respectfully, do we really want people to be able to instantly draw Steals, Miracles, Shards of Sacrifice, etc on a whim?

This is an extremely powerful card. It's already becoming somewhat hazardous to not have permanent control in your deck; this card would move it into the realm of the permanently suicidal. Being able to immediately draw whatever card is needed for the occasion, over and over and over? Yow. I suppose this might allow/make it wiser for people to play decks larger than 35 cards, but this could be a pretty big boost to Rainbow decks. (Draw Supernova, have mana for two traces, use one for another supernova, dump card of choice into play.)

This is both card draw advantage AND topdeck-ability. That's a tremendously powerful combination, and for one gravity when upped...yeow.

I don't know if this is a concern, but this would also pose some pretty interesting AI problems in terms of the AI recognizing what to play when.
It does have draw advantage and topdecking, but your example is invalid since this card can't target spells. (Or any card in your hand for that matter)
(Overall the card is slightly weaker than Hourglass in early game with a limited selection of cards but gains power as the game progresses - by late game you can grab any card you need provided you still have it in your deck, whereas Hourglass is useless when you're down to ~3 cards.)
Title: Re: Magnet Tracer | Magnet Tracer
Post by: oblivion1212 on December 02, 2011, 11:15:52 pm
question:
why magnet tracer? yeah i know, i'm weird, but say i'd target a :life frog.. i used a magnet tracer to get an organic monster \m/.. magnets? how do they work? *insert trollface here*


setting asside aside that, this card's great!!
i like how you can't target spells..
at a first glance, it already hit my reality that it's balanced (excuse my weird phrasing  :)) :)) :)))
and it's drawing right? that means it doesn't work like mindgate (copy of a card), so meaning

Respectfully, do we really want people to be able to instantly draw Steals, Miracles, Shards of Sacrifice, etc on a whim?

This is an extremely powerful card. It's already becoming somewhat hazardous to not have permanent control in your deck; this card would move it into the realm of the permanently suicidal. Being able to immediately draw whatever card is needed for the occasion, over and over and over? Yow. I suppose this might allow/make it wiser for people to play decks larger than 35 cards, but this could be a pretty big boost to Rainbow decks. (Draw Supernova, have mana for two traces, use one for another supernova, dump card of choice into play.)

This is both card draw advantage AND topdeck-ability. That's a tremendously powerful combination, and for one gravity when upped...yeow.

I don't know if this is a concern, but this would also pose some pretty interesting AI problems in terms of the AI recognizing what to play when.
can't wait for :entropy :gravity omgwtfstall :D
Title: Re: Magnet Tracer | Magnet Tracer
Post by: ndclub on December 02, 2011, 11:44:46 pm
Do you get a quantum refund if there are no more cards in the deck left of a certain type? Either way this card has my support and I like it.
Title: Re: Magnet Tracer | Magnet Tracer
Post by: Friedrich Psitalon on December 13, 2011, 07:25:21 pm
Respectfully, do we really want people to be able to instantly draw Steals, Miracles, Shards of Sacrifice, etc on a whim?

This is an extremely powerful card. It's already becoming somewhat hazardous to not have permanent control in your deck; this card would move it into the realm of the permanently suicidal. Being able to immediately draw whatever card is needed for the occasion, over and over and over? Yow. I suppose this might allow/make it wiser for people to play decks larger than 35 cards, but this could be a pretty big boost to Rainbow decks. (Draw Supernova, have mana for two traces, use one for another supernova, dump card of choice into play.)

This is both card draw advantage AND topdeck-ability. That's a tremendously powerful combination, and for one gravity when upped...yeow.

I don't know if this is a concern, but this would also pose some pretty interesting AI problems in terms of the AI recognizing what to play when.
It does have draw advantage and topdecking, but your example is invalid since this card can't target spells. (Or any card in your hand for that matter)
(Overall the card is slightly weaker than Hourglass in early game with a limited selection of cards but gains power as the game progresses - by late game you can grab any card you need provided you still have it in your deck, whereas Hourglass is useless when you're down to ~3 cards.)
Hmm. Apologies, I must have missed the 'doesn't target spells' portion of the ability. All I see is "target card" and that to me equated to anything existing in Elements. On further review, I still don't see where the indication is that this wouldn't affect spells? That's not a remark of defiance, it's a remark of "You're understanding something I'm not, so show me" so that I may understand as well.

So if we're assuming permanents only, I suppose it's not quite so scary a beast. It still makes me wince a little on the idea of someone pulling the Gravity Nymph  at the bottom of their deck right from the start, but that's still not nearly as beastly as what I originally saw.
Title: Re: Magnet Tracer | Magnet Tracer
Post by: OldTrees on December 13, 2011, 07:36:20 pm
Respectfully, do we really want people to be able to instantly draw Steals, Miracles, Shards of Sacrifice, etc on a whim?

This is an extremely powerful card. It's already becoming somewhat hazardous to not have permanent control in your deck; this card would move it into the realm of the permanently suicidal. Being able to immediately draw whatever card is needed for the occasion, over and over and over? Yow. I suppose this might allow/make it wiser for people to play decks larger than 35 cards, but this could be a pretty big boost to Rainbow decks. (Draw Supernova, have mana for two traces, use one for another supernova, dump card of choice into play.)

This is both card draw advantage AND topdeck-ability. That's a tremendously powerful combination, and for one gravity when upped...yeow.

I don't know if this is a concern, but this would also pose some pretty interesting AI problems in terms of the AI recognizing what to play when.
It does have draw advantage and topdecking, but your example is invalid since this card can't target spells. (Or any card in your hand for that matter)
(Overall the card is slightly weaker than Hourglass in early game with a limited selection of cards but gains power as the game progresses - by late game you can grab any card you need provided you still have it in your deck, whereas Hourglass is useless when you're down to ~3 cards.)
Hmm. Apologies, I must have missed the 'doesn't target spells' portion of the ability. All I see is "target card" and that to me equated to anything existing in Elements. On further review, I still don't see where the indication is that this wouldn't affect spells? That's not a remark of defiance, it's a remark of "You're understanding something I'm not, so show me" so that I may understand as well.

So if we're assuming permanents only, I suppose it's not quite so scary a beast. It still makes me wince a little on the idea of someone pulling the Gravity Nymph  at the bottom of their deck right from the start, but that's still not nearly as beastly as what I originally saw.
It is targeting cards on the field IIRC (see replies 6 through 9).
Title: Re: Magnet Tracer | Magnet Tracer
Post by: Chapuz on December 13, 2011, 09:47:26 pm
"Ohh god please don't make him target his UGes..."
blarg: