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Yeah, maybe make it like the iridium warden and burrow said target for one turn. I'd say 'and the Lurker|Elite Lurker as well' but there's that thing against double targeting. Seems a bit expensive as well. On top of it, if it's a 'lurker', I'd assume the creature is antlion-ish, so maybe it'd make a better earth card? Finally, the hp seems wicked high, so, refering back to that antlion bit, maybe it should enter the field burrowed and possibly drop the stats a bit, say.. 4|2 / 4|4? Just my thoughts.Actually I think your ok on the "no double target rule" if it burrows itself and a target at the same time. The key is that abilities can only allow a player to choose one target. If the other "targets" are selected automatically though, this is fine. Technically all mass CC work like this, targeting all creatures on one or both sides automatically.
Yeah, maybe make it like the iridium warden and burrow said target for one turn. I'd say 'and the Lurker|Elite Lurker as well' but there's that thing against double targeting. Seems a bit expensive as well. On top of it, if it's a 'lurker', I'd assume the creature is antlion-ish, so maybe it'd make a better earth card? Finally, the hp seems wicked high, so, refering back to that antlion bit, maybe it should enter the field burrowed and possibly drop the stats a bit, say.. 4|2 / 4|4? Just my thoughts.
Because burrow costs 1 :earth, a targetable burrow should cost at least 2 :earth even upgraded. Kind of like how the cost for Rewind on Eternity doesn't go down: it's like Reverse time, but with an extra bonus (re-usability). Your extra bonus is targetability.
Compare to immortality
Burrow
-Attack is halved
-Active ability changed to unburrow (unless it's permanently burrowed)
-Can be used as soft CC
-Can be used to protect won creatures at a cost
Immortality
-Target creature can't be targetted anymore
Compare to immortality
Burrow
-Attack is halved
-Active ability changed to unburrow (unless it's permanently burrowed)
-Can be used as soft CC
-Can be used to protect won creatures at a cost
Immortality
-Target creature can't be targetted anymore
When antlion/shrieker unburrow, they regain burrow. SO I see no reason why creatures couldnt regain their original ability after unburrowingIf the target is given the "unburrow" ability, the opponent can simply unburrow it on their turn. That cuts back the offensive capabilities of the card... which are pretty cool right now (halve a targets attack, but make it untargetable).
Just put in the notes that creatures this card has buried will unburry on the start of this card's owner's turn... that pretty much takes care of it I think.
What I meant was that any cards that lurker buries will unbury on the start of Lurker's owners turn when the time is up. E.g. they will be unburied and you can bury them again right away. That would effectively let you keep them continually buried.Just put in the notes that creatures this card has buried will unburry on the start of this card's owner's turn... that pretty much takes care of it I think.
Then you cannot bury your opponent's creature continually.
In your turn (And the last turn of unburrowing) it will be still buried and cannot be targeted.