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Offline choongmyoungTopic starter

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Lurker | Elite Lurker https://elementscommunity.org/forum/index.php?topic=42549.msg530163#msg530163
« on: August 07, 2012, 08:30:22 am »
NAME:
Lurker
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
:earth :earth Bury: Burrow the target creature for 3 turns.  Target's damage is halved but cannot be targeted.
NAME:
Elite Lurker
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
:earth :earth Bury: Burrow the target creature for 3 turns. Target's damage is halved but cannot be targeted.

ART:
Starcraft 2 / Zerg / Deleted Units
IDEA:
choongmyoung
NOTES:
Can target itself.
This + Diamond Shield = 6+ damage reduce


Wanna boost  :earth:gravity duo :P


Currently if you use the ability to bury the opponent's creature, your opponent will never get chance to target his. (Assume keep burying it)
If you use the ability to bury your creature, your opponent will get chance to target it per every three turns.
SERIES:

« Last Edit: August 26, 2012, 07:19:06 pm by Annele »
Circular Logic is true. Thus, Circular Logic is true.

Offline OdinVanguard

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Re: Lurker | Elite Lurker https://elementscommunity.org/forum/index.php?topic=42549.msg530299#msg530299
« Reply #1 on: August 07, 2012, 05:58:55 pm »
Very interesting. Though this leaves the target unable to be unburried... not sure how that will be balance wise.
It has some interesting applications, but I think there should be a turn limit on how long the target stays burried or else there needs to be a way to unbury buried creatures.
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Offline ItzSean

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Re: Lurker | Elite Lurker https://elementscommunity.org/forum/index.php?topic=42549.msg530304#msg530304
« Reply #2 on: August 07, 2012, 06:08:41 pm »
Yeah, maybe make it like the iridium warden and burrow said target for one turn. I'd say 'and the  Lurker|Elite Lurker as well' but there's that thing against double targeting. Seems a bit expensive as well.  On top of it, if it's a 'lurker', I'd assume the creature is antlion-ish, so maybe it'd make a better earth card? Finally, the hp seems wicked high, so, refering back to that antlion bit, maybe it should enter the field burrowed and possibly drop the stats a bit, say.. 4|2 / 4|4? Just my thoughts.
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Offline OdinVanguard

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Re: Lurker | Elite Lurker https://elementscommunity.org/forum/index.php?topic=42549.msg530307#msg530307
« Reply #3 on: August 07, 2012, 06:14:45 pm »
Yeah, maybe make it like the iridium warden and burrow said target for one turn. I'd say 'and the  Lurker|Elite Lurker as well' but there's that thing against double targeting. Seems a bit expensive as well.  On top of it, if it's a 'lurker', I'd assume the creature is antlion-ish, so maybe it'd make a better earth card? Finally, the hp seems wicked high, so, refering back to that antlion bit, maybe it should enter the field burrowed and possibly drop the stats a bit, say.. 4|2 / 4|4? Just my thoughts.
Actually I think your ok on the "no double target rule" if it burrows itself and a target at the same time. The key is that abilities can only allow a player to choose one target. If the other "targets" are selected automatically though, this is fine. Technically all mass CC work like this, targeting all creatures on one or both sides automatically.

If there is a turn limit or something similar that prevents the burrowing from being permanent then it would be fine to drop the cost and make it a smaller creature. This would help it see more use. As it is now, it will require a duo to be more or less built around it. With a smaller cost it can be used as a support card.
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Offline odideph

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Re: Lurker | Elite Lurker https://elementscommunity.org/forum/index.php?topic=42549.msg530465#msg530465
« Reply #4 on: August 08, 2012, 02:08:17 am »
Because burrow costs 1 :earth, a targetable burrow should cost at least 2 :earth even upgraded. Kind of like how the cost for Rewind on Eternity doesn't go down: it's like Reverse time, but with an extra bonus (re-usability). Your extra bonus is targetability.

Offline furballdn

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Re: Lurker | Elite Lurker https://elementscommunity.org/forum/index.php?topic=42549.msg530469#msg530469
« Reply #5 on: August 08, 2012, 02:15:15 am »
Compare to immortality

Burrow
-Attack is halved
-Active ability changed to unburrow (unless it's permanently burrowed)
-Can be used as soft CC
-Can be used to protect won creatures at a cost

Immortality
-Target creature can't be targetted anymore

Offline choongmyoungTopic starter

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Re: Lurker | Elite Lurker https://elementscommunity.org/forum/index.php?topic=42549.msg530568#msg530568
« Reply #6 on: August 08, 2012, 07:12:48 am »
Yeah, maybe make it like the iridium warden and burrow said target for one turn. I'd say 'and the  Lurker|Elite Lurker as well' but there's that thing against double targeting. Seems a bit expensive as well.  On top of it, if it's a 'lurker', I'd assume the creature is antlion-ish, so maybe it'd make a better earth card? Finally, the hp seems wicked high, so, refering back to that antlion bit, maybe it should enter the field burrowed and possibly drop the stats a bit, say.. 4|2 / 4|4? Just my thoughts.

I tried to find a word out for the name, failed :(
When I posted this on pre-smithy ideas, someone said that :earth has many flexible creatures but :gravity is not.
Actually that is true, so I made it an :gravity card.


Because burrow costs 1 :earth, a targetable burrow should cost at least 2 :earth even upgraded. Kind of like how the cost for Rewind on Eternity doesn't go down: it's like Reverse time, but with an extra bonus (re-usability). Your extra bonus is targetability.

Oh yes, I tried to balanced this but it was so hard. I copied from Anubis | Elite Anubis, but this cost and ATK|HP should be changed. Thanks.


Compare to immortality

Burrow
-Attack is halved
-Active ability changed to unburrow (unless it's permanently burrowed)
-Can be used as soft CC
-Can be used to protect won creatures at a cost

Immortality
-Target creature can't be targetted anymore

If this lobotomize the creature(change the skill to unburrow), that would be too powerful I think.



/



Anyone has idea for burying airborne creatures?
Circular Logic is true. Thus, Circular Logic is true.

Offline Naesala

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Re: Lurker | Elite Lurker https://elementscommunity.org/forum/index.php?topic=42549.msg530585#msg530585
« Reply #7 on: August 08, 2012, 07:58:36 am »
When antlion/shrieker unburrow, they regain burrow. SO I see no reason why creatures couldnt regain their original ability after unburrowing
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Offline OdinVanguard

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Re: Lurker | Elite Lurker https://elementscommunity.org/forum/index.php?topic=42549.msg530667#msg530667
« Reply #8 on: August 08, 2012, 04:07:48 pm »
Compare to immortality

Burrow
-Attack is halved
-Active ability changed to unburrow (unless it's permanently burrowed)
-Can be used as soft CC
-Can be used to protect won creatures at a cost

Immortality
-Target creature can't be targetted anymore
When antlion/shrieker unburrow, they regain burrow. SO I see no reason why creatures couldnt regain their original ability after unburrowing
If the target is given the "unburrow" ability, the opponent can simply unburrow it on their turn. That cuts back the offensive capabilities of the card... which are pretty cool right now (halve a targets attack, but make it untargetable).
A fixed duration would get around the problem.
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Offline choongmyoungTopic starter

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Re: Lurker | Elite Lurker https://elementscommunity.org/forum/index.php?topic=42549.msg530670#msg530670
« Reply #9 on: August 08, 2012, 04:33:13 pm »
Giving the duration is a nice idea.
Then, how long should the duration be? Maybe two?
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Offline OdinVanguard

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Re: Lurker | Elite Lurker https://elementscommunity.org/forum/index.php?topic=42549.msg530684#msg530684
« Reply #10 on: August 08, 2012, 05:16:25 pm »
Two or 3 seems reasonable to me.

...incidentally, this card will synergy nicely with flood since burrowed creatures survive flooding. Each of these could support up to 2 or 3 (depending on duration) other non-water creatures... it would take a trio to function though (maybe use :earth and :gravity pillars and run flood of of mark)
« Last Edit: August 08, 2012, 05:18:27 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline choongmyoungTopic starter

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Re: Lurker | Elite Lurker https://elementscommunity.org/forum/index.php?topic=42549.msg530696#msg530696
« Reply #11 on: August 08, 2012, 06:09:41 pm »
Burying opponents creatures:

My turn start - Bury - Ends
His turn start - Play 2nd creature - Ends(1st creature gains 1 turn)
My turn start - Bury 2nd creature - Ends
His turn start - Play 3rd creature - Ends(1st creature gains 2 turn, 2nd creature gains 1 turn)
My turn start - Bury 3rd creature - Ends
His turn start - Does nothing - Ends(1st creature gains 3 turn and unburrow, 2nd creature gains 2 turn, 3rd creature gains 1 turn)
My turn start - Bury 1rd creature(it just became targetable) - Ends

So when Lurker is in play, 3 of the opponents creature's damage is perfectly halved.
Opponent cannot target those.


But when defending my own creatures:
Opponent will gain chance to target the creature on every 3 turns, because when my phase is out, my creature unburrowes and become targetable to opponent.


Mechanically I want to do them both.. Then,
* If lurker burrows friendly creature, bonus 0.5 turns should be added. It means, it unburrows when your turn start.
Circular Logic is true. Thus, Circular Logic is true.

 

blarg: