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Offline ElbirnTopic starter

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Liquid Madness | Liquid Madness https://elementscommunity.org/forum/index.php?topic=49403.msg1072999#msg1072999
« on: May 21, 2013, 09:53:04 pm »
NAME:
Liquid Madness
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
The target creature is delayed for one turn and gains        :darkness :darkness lycanthropy. Previous skills are removed.
NAME:
Liquid Madness
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
The target creature is delayed for one turn and gains        :darkness  lycanthropy. Previous skills are removed.

ART:
Elbirn (Modified from Zanzarino's work)
IDEA:
Elbirn
NOTES:
Wanted to make a sort of Head Lycanthrope creature that turns other creatures into Lycan's, then decided that lycanthropy on a stick was OP. Figured idea had more in common with Liquid Shadow, so decided to turn the card into a sort of companion to that. Creature delay to force the one turn delay that the lycanthrope creature card experiences and for flexibility.
SERIES:

« Last Edit: November 27, 2013, 07:33:51 pm by Elbirn »
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Offline Vangelios

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Re: Liquid Madness | Liquid Madness https://elementscommunity.org/forum/index.php?topic=49403.msg1073003#msg1073003
« Reply #1 on: May 21, 2013, 10:04:18 pm »
Is a more one option to raise the status, is a good card I think balanced
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Offline skyironsword

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Re: Liquid Madness | Liquid Madness https://elementscommunity.org/forum/index.php?topic=49403.msg1073011#msg1073011
« Reply #2 on: May 21, 2013, 10:42:37 pm »
5 :underworld for +5|+5. Hmmm...

Offline Vangelios

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Re: Liquid Madness | Liquid Madness https://elementscommunity.org/forum/index.php?topic=49403.msg1073016#msg1073016
« Reply #3 on: May 21, 2013, 11:14:06 pm »
5 :underworld for +5|+5. Hmmm...
But and do not forget " delayed " actually do not think it needed it, the removal of skill I think is enough
« Last Edit: May 21, 2013, 11:17:04 pm by Vangelios »
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Offline skyironsword

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Re: Liquid Madness | Liquid Madness https://elementscommunity.org/forum/index.php?topic=49403.msg1073029#msg1073029
« Reply #4 on: May 22, 2013, 12:28:12 am »
A bit UP actually, due to being a duo. I have yet to see any uses for this outside a rainbow.

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Re: Liquid Madness | Liquid Madness https://elementscommunity.org/forum/index.php?topic=49403.msg1073030#msg1073030
« Reply #5 on: May 22, 2013, 12:34:31 am »
Compare it to something like blessing and I think it's fairly balanced, although probably a bit underpowered, to be honest.  It would be really cool to play this on a lycanthrope multiple times, though :p  I don't think you even really need the delay, either.  If you play it on a new creature, it won't be able to use the ability that first turn, anyway.  This is definitely a fun card more than anything else.  (dragon lycanthropes ftw!)  It could also see some minor use as a sort of poor man's lobotomizer or the like.  (oops, sorry, your nymph now has lycanthropy...)

Offline ElbirnTopic starter

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Re: Liquid Madness | Liquid Madness https://elementscommunity.org/forum/index.php?topic=49403.msg1073083#msg1073083
« Reply #6 on: May 22, 2013, 04:42:12 am »
Aye, I tried balancing this using blessing, Lycanthrope, and Liquid Shadow. I kinda felt like the one turn delay would be necessary because one could play this on a creature that's already been out a turn or so and use the ability (Sauce: Mitosis on creatures already out for a turn), then play again, use ability, play again, use ability. The one turn delay forces one to space out the ability.

Maybe that makes it seem UP, but gaining +5|+5 per card is pretty powerful. Throwing in that CP is in element already and darkness has vamps...Honestly I think this could lead to OP combos, I honestly considered making this card more expensive and still kinda feel like I should.
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Re: Liquid Madness | Liquid Madness https://elementscommunity.org/forum/index.php?topic=49403.msg1073092#msg1073092
« Reply #7 on: May 22, 2013, 05:44:54 am »
This = 3 :entropy + 1 card + 2 :darkness + lobo + 1 turn delay for +5/+5
Blessing = 3 :light +  1 card for +3/+3
Chaos power = 1 :entropy + 1 card + Upgrade for an average of +3/+3

This feels a bit UP.

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Re: Liquid Madness | Liquid Madness https://elementscommunity.org/forum/index.php?topic=49403.msg1073106#msg1073106
« Reply #8 on: May 22, 2013, 06:58:06 am »
Maybe you can reduce the casting cost to 1. The delay and the dual quanta needed are already balancing the effect.
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Re: Liquid Madness | Liquid Madness https://elementscommunity.org/forum/index.php?topic=49403.msg1073108#msg1073108
« Reply #9 on: May 22, 2013, 07:10:30 am »
I feel like this is more powerful than any of the other buff spells, besides momentum, because it gives the biggest all-around boost. Blessing can save little creatures from most things, but this on any creature takes it out of range of all instant-kill type CC. Plus, using this repeatedly is slightly more efficient than Rage Pot + Archangel.
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Offline ElbirnTopic starter

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Re: Liquid Madness | Liquid Madness https://elementscommunity.org/forum/index.php?topic=49403.msg1073339#msg1073339
« Reply #10 on: May 23, 2013, 12:57:57 am »
Good points Ruta. Also, I feel that removing the 1 turn delay or decreasing casting cost would make this card overshadow the lycanthrope card, or at the very least be redundant...

Any other comments, suggestions, ideas?
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Offline skyironsword

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Re: Liquid Madness | Liquid Madness https://elementscommunity.org/forum/index.php?topic=49403.msg1073594#msg1073594
« Reply #11 on: May 23, 2013, 08:53:29 pm »
Aye, I tried balancing this using blessing, Lycanthrope, and Liquid Shadow. I kinda felt like the one turn delay would be necessary because one could play this on a creature that's already been out a turn or so and use the ability (Sauce: Mitosis on creatures already out for a turn), then play again, use ability, play again, use ability. The one turn delay forces one to space out the ability.

Maybe that makes it seem UP, but gaining +5|+5 per card is pretty powerful. Throwing in that CP is in element already and darkness has vamps...Honestly I think this could lead to OP combos, I honestly considered making this card more expensive and still kinda feel like I should.

Vamps? They would lose their ability upon playing this card.

 

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