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Offline Drake_XIVTopic starter

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Re: Light Flux | Light Flux https://elementscommunity.org/forum/index.php?topic=36050.msg518711#msg518711
« Reply #12 on: July 07, 2012, 06:21:48 am »
Last second burst for RoL Hope.

Mass Death Effects if done right.

Light CC.

Offline ARTHANASIOS

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Re: Light Flux | Light Flux https://elementscommunity.org/forum/index.php?topic=36050.msg523007#msg523007
« Reply #13 on: July 18, 2012, 08:22:43 am »
 I actually think it is pretty powerful and NOT just with RoL/Hope decks. FFQ decks can also create an army of kamikaze Fireflies with Light Flux, let alone Unstable Gases are in the same element with Fireflies and a combination of upped and unupped FFQs and Fireflies with UG and LF in the same deck could be deadly. Luciferin also becomes OP with this card, lol. Imagine a deck full of Skeletons, Graveyards, Luciferins and Light Fluxes.
 Actually, I don't think it is OP, since Hope shield loses power with each LF played and 3 damage per creature is like Fractaling 3|0 Sparks that deal spell damage, something not very great. I would have voted for this idea, but there are other ideas I like slightly more than this one.
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Offline blarp

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Re: Light Flux | Light Flux https://elementscommunity.org/forum/index.php?topic=36050.msg526488#msg526488
« Reply #14 on: July 27, 2012, 11:01:55 pm »
make it destroy all creatures with bioluminescence in general. cause why not. althoughhhhhh with boneyard and skeletons and luci being free i think upped, might be powerful. at least worthy of a deck so that's probably a good thing :)
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Offline blarp

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Re: Light Flux | Light Flux https://elementscommunity.org/forum/index.php?topic=36050.msg526489#msg526489
« Reply #15 on: July 27, 2012, 11:02:07 pm »
one of your better ideas drake :)
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Offline Drake_XIVTopic starter

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Re: Light Flux | Light Flux https://elementscommunity.org/forum/index.php?topic=36050.msg526491#msg526491
« Reply #16 on: July 27, 2012, 11:04:12 pm »
Made it up to Forge for some bizaar reason though...

Offline blarp

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Re: Light Flux | Light Flux https://elementscommunity.org/forum/index.php?topic=36050.msg526498#msg526498
« Reply #17 on: July 27, 2012, 11:12:30 pm »
Made it up to Forge for some bizaar reason though...

:P
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Offline DigitalHero07

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Re: Light Flux | Light Flux https://elementscommunity.org/forum/index.php?topic=36050.msg526512#msg526512
« Reply #18 on: July 27, 2012, 11:31:24 pm »
What is the Forge? Sorry if I 'm not posting in the right place or it's a bad question.
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Offline Drake_XIVTopic starter

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Re: Light Flux | Light Flux https://elementscommunity.org/forum/index.php?topic=36050.msg526514#msg526514
« Reply #19 on: July 27, 2012, 11:35:22 pm »
What is the Forge? Sorry if I 'm not posting in the right place or it's a bad question.

The forge is the third stop in the Card Idea and Art polling system.

[Note in the section tree how this thread is in Level 2 - Forge.]

By being in the Forge, it has already survived one round of votes in the Crucible and now competes, in this case, against other Spell ideas to make it to Level 3 - Armory.

Offline DigitalHero07

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Re: Light Flux | Light Flux https://elementscommunity.org/forum/index.php?topic=36050.msg526517#msg526517
« Reply #20 on: July 27, 2012, 11:47:45 pm »
So crucible, forge, armory and reliquary are a kind of selection for new cards?
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Offline Drake_XIVTopic starter

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Re: Light Flux | Light Flux https://elementscommunity.org/forum/index.php?topic=36050.msg526518#msg526518
« Reply #21 on: July 27, 2012, 11:49:38 pm »
Yes.  But the Reliquary are the card ideas that have been implemented into the game.  Everything else just moves up the ranks.

Offline blarp

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Re: Light Flux | Light Flux https://elementscommunity.org/forum/index.php?topic=36050.msg526519#msg526519
« Reply #22 on: July 27, 2012, 11:55:19 pm »
crucible is just meeting the requirements, forge is a good idea, armory is a great idea.
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
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