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Elements the Game => Level 2 - Forge => Card Ideas and Art => Forge Archive => Topic started by: Drake_XIV on July 24, 2012, 06:37:55 pm

Title: Life Cycle | Life Cycle
Post by: Drake_XIV on July 24, 2012, 06:37:55 pm
(http://i.imgur.com/98rAJ.png)
(http://i.imgur.com/MwQpE.png)
NAME:
Life Cycle
ELEMENT:
Life
COST:
3 :life
TYPE:
Permanent
ATK|HP:

TEXT:
When your creature dies, gain quanta equal to its cost and add a copy to the bottom of the deck.
NAME:
Life Cycle
ELEMENT:
Life
COST:
4 :life
TYPE:
Permanent
ATK|HP:

TEXT:
When your creature dies or is discarded, gain quanta equal to its cost and add a copy to the bottom of the deck.

ART:
iprole [http://www.sxc.hu/photo/1226369]
IDEA:
Drake_XIV
NOTES:
Looks suspiciously like Recycle (http://elementscommunity.org/forum/index.php/topic,11506.0.html), no?  However, this deals in death effects and quanta, not, aside from the upgraded, discarded cards and healing.

Well, I'm trying to stay away from that, although I would like to see Hyro submit his version...

Note that this only affects your side and the effect is not applied to the opponent.
SERIES:

Title: Re: Life Cycle | Life Cycle
Post by: Poker Alho on July 24, 2012, 06:43:27 pm
fractal BL? that would fun with this card xD
Title: Re: Life Cycle | Life Cycle
Post by: Anarook on July 24, 2012, 11:53:13 pm
NO offense but its a near exact copy of the old Recycle as you claimed yourself.
I'd ask for permission to try this before going any further.
Title: Re: Life Cycle | Life Cycle
Post by: Drake_XIV on July 24, 2012, 11:55:18 pm
Not really, because this is based on creatures dying and generating quanta, not discarding creatures and generating health, although the upgraded form does include discarding.
Title: Re: Life Cycle | Life Cycle
Post by: odideph on July 25, 2012, 01:27:20 am
The interaction between this and aflatoxin is pretty broken... in a bad way...

The wording seems to suggest that if enemy creatures die you still get quanta and the crad in your deck, is that right?
If there's no room to add "one of your" in the description, maybe you could rephrase "gain quanta equal to its cost" to "its cost is refunded"?
Title: Re: Life Cycle | Life Cycle
Post by: Drake_XIV on July 25, 2012, 03:15:21 am
Fixed.

Interaction with Aflatoxin?  Can you explain?

And I'm avoiding refunded because of creatures created from effects instead of playing them [Pharaoh, FFQ, PU, Mutation]
Title: Re: Life Cycle | Life Cycle
Post by: odideph on July 25, 2012, 08:45:42 am
Fixed.

Interaction with Aflatoxin?  Can you explain?

And I'm avoiding refunded because of creatures created from effects instead of playing them [Pharaoh, FFQ, PU, Mutation]

You forgot a word somewhere in the unupped description lol, it looks funny right now.

Interaction with aflatoxin: your opponent aflatoxins you and gives you a whole field of Malignant Cells. Then he plagues, pretty common scenario so far.
You now have the remaining 10 true cards of your deck diluted among 23 Malignant cells that you can't all play even if you wanted to, because you'll be out of creature slots on your side soon after you played any of them.
So you'll draw creatures you can't play, Cells you can't play, and the enemy can fill your deck with even more Cells....
Title: Re: Life Cycle | Life Cycle
Post by: Picheleiro on July 25, 2012, 11:53:38 am
Does the unupped one works in both fields? I dont see the text very clear.

I love the idea, It´s awesome in lots of decks. Im thinking in Ball Lightnings Fractal decks, maybe mixed with Sundials and another stuff.

Interaction with aflatoxin: your opponent aflatoxins you and gives you a whole field of Malignant Cells. Then he plagues, pretty common scenario so far.
You now have the remaining 10 true cards of your deck diluted among 23 Malignant cells that you can't all play even if you wanted to, because you'll be out of creature slots on your side soon after you played any of them.
So you'll draw creatures you can't play, Cells you can't play, and the enemy can fill your deck with even more Cells....

They go to the bottom of the deck,  dont get mixed with it. If the opponent had no Malignant Cells then he would be dead anyway.

I think, at least.
Title: Re: Life Cycle | Life Cycle
Post by: Drake_XIV on July 25, 2012, 01:12:00 pm
Does the unupped one works in both fields? I dont see the text very clear.

Quote
Note that this only affects your side and the effect is not applied to the opponent.

I love the idea, It´s awesome in lots of decks. Im thinking in Ball Lightnings Fractal decks, maybe mixed with Sundials and another stuff.

Interaction with aflatoxin: your opponent aflatoxins you and gives you a whole field of Malignant Cells. Then he plagues, pretty common scenario so far.
You now have the remaining 10 true cards of your deck diluted among 23 Malignant cells that you can't all play even if you wanted to, because you'll be out of creature slots on your side soon after you played any of them.
So you'll draw creatures you can't play, Cells you can't play, and the enemy can fill your deck with even more Cells....

They go to the bottom of the deck,  dont get mixed with it. If the opponent had no Malignant Cells then he would be dead anyway.

I think, at least.

Yes, there is no real abuse because:

One: Unless deck shuffling cards get added, there is no way that Life Cycle can be used against you in that manner.
Two: There is very few chances of that being used against you effectively.  In most cases, it would end up like Nightmare but more expensive.
Three: A deck would have to be completely dependent on you having Life Cycle in order to work like that.  Strategies should notwork like that.
Four: Anti deck-out.  Need I say more?
Five: In the hypothetical case where Life Cycle is available, who is to say drawing power is not?  If the owner of Life Cycle is anticipating, in the case of the upgraded of the upgraded, discarding cards, it is not far off he is packing heavy drawing power to shuffle through the deck.
Title: Re: Life Cycle | Life Cycle
Post by: odideph on July 25, 2012, 02:43:36 pm
One: I guess i had misread that. I must be reading too many card ideas per day.
Two:.
Three: In my Cells scenario, it was assuming a skull buckler-vulture-plague-aflatoxin combo, that kinda stuff does exist for its own sake.
Four: Looks like the whole point of having this card indeed.
Five: I doubt anyone would play this without hourglasses or Shards of Bravery yeah :)

On a side note, you still haven't fixed this:
When your creature dies, the owner quanta equal to its cost and add a copy to the bottom of the deck.
Title: Re: Life Cycle | Life Cycle
Post by: Drake_XIV on July 25, 2012, 05:18:30 pm
Fixed
Title: Re: Life Cycle | Life Cycle
Post by: Captain Scibra on July 25, 2012, 10:22:38 pm
Upgrade interestingly counters Nightmare with a 50% effectiveness.

EDIT:  "When your creatures die" sounds more correct since it lasts as opposed to being a trap card for a single occurrence.  Other than that it looks like a cool card.
Title: Re: Life Cycle | Life Cycle
Post by: Drake_XIV on July 25, 2012, 10:26:51 pm
Upgrade interestingly counters Nightmare with a 50% effectiveness.

Down with Ghostmares!
Title: Re: Life Cycle | Life Cycle
Post by: Captain Scibra on July 25, 2012, 10:37:06 pm
Upgrade interestingly counters Nightmare with a 50% effectiveness.

Down with Ghostmares!

Did I forget to mention that Steal still exists?  Otherwise, Sanctuary would have sealed Ghostmare's fate for good.
Title: Re: Life Cycle | Life Cycle
Post by: Drake_XIV on July 25, 2012, 10:38:30 pm
Upgrade interestingly counters Nightmare with a 50% effectiveness.

Down with Ghostmares!

Did I forget to mention that Steal still exists?  Otherwise, Sanctuary would have sealed Ghostmare's fate for good.

But more options.  One can only have so many Steals...
blarg: