Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 2 - Forge => Card Ideas and Art => Forge Archive => Topic started by: OdinVanguard on March 07, 2013, 09:33:15 pm

Title: Juvenile Lemming | Adult Lemming
Post by: OdinVanguard on March 07, 2013, 09:33:15 pm
(http://i.imgur.com/XVxmSl8.png)
(http://i.imgur.com/B0M3Eyx.png)
NAME:
Juvenile Lemming
ELEMENT:
Entropy
COST:
1 :entropy
TYPE:
Creature
ATK|HP:
1|6
TEXT:
Death Wish: Trades places with an ally about to be hurt.
Lucky: Reduces any damage dealt to this card by 1.
NAME:
Adult Lemming
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Creature
ATK|HP:
2|8
TEXT:
Death Wish: Trades places with an ally about to be hurt.
Lucky: Reduces any damage dealt to this card by 1.

ART:
Original Art Link: http://en.wikipedia.org/wiki/File:Tunturisopuli_Lemmus_Lemmus.jpg

Colorized in GIMP to fit entropy color scheme
IDEA:
OdinVanguard
NOTES:
"Today everything just seems to fall apart"

"But at least today you've got you're furry little friend to back you up."



Essentially, its a meat shield for other more powerful creatures.

The "death wish" part is actually a trait, like the salvage ability.

The "Lucky" part is its ability. Lobotomizing, therefore, will leave it just as insane and ready to jump in front of firebolts, but without the crazy luck and reflexes that help it survive as well.

Only one lemming will trigger per damage event. Each lemming will only jump in front of damage one time per turn (assuming they survive…).

The ability will not function if the lemming is stunned, frozen, etc.

Lemmings will, however, jump in front of each other if a lemming is targeted directly.

The phrase "about to be hurt" includes any form of direct damage or death causing effect.

This includes all forms of damage except for poison, and will also include sacrifice effects.

They will even take the hit for a creature afflicted with gravity pull

Lastly, trading places includes not only taking the incoming damage, but also physically switching field slot locations as well.

They are noble little furballs… Nobel, but very stupid.
Lore:
"Contrary to popular conception, the lemmings are not driven by an urge to commit suicide, but rather by a very comically one sided fight or flight response. Apparently, every lemming thinks its a superhero."
-Excerpt from a popular Elemental Xeno-zoology text book in the Light temple library. 
SERIES:

Title: Re: Juvenile Lemming | Adult Lemming
Post by: jazzfan27 on March 07, 2013, 09:43:09 pm
I was thinking they'd have a built in catapult ability.

Cute though, can you imagine your dragon deck losing to one built around cats and mice?
Title: Re: Juvenile Lemming | Adult Lemming
Post by: OdinVanguard on March 07, 2013, 09:46:21 pm
I was thinking they'd have a built in catapult ability.

Cute though, can you imagine your dragon deck losing to one built around cats and mice?
They may not have it built in, but they would automatically "volunteer" to be first in line :D

Actually, their high HP and low cost make the unupped versions decent candidates.
-> Fracta-Cata-Lemming ... might be tricky to get the quanta balance right, but could be fun.

Fractal lemmings actually makes an almost perfect single-target CC counter.
Title: Re: Juvenile Lemming | Adult Lemming
Post by: GamerJL on May 07, 2013, 04:39:00 am
reminded me of lemmiwinks from south park  ;D
Title: Re: Juvenile Lemming | Adult Lemming
Post by: furballdn on May 07, 2013, 05:00:22 am
There's no need to make the upped cost 2 :entropy. 1|6 stats = 1 :underworld cost. Its ability from the unupped would cost less than 1 :underworld. A 2|8 creature with the same ability should cost 2 :underworld, but you didn't factor in the upgrade cost.
Title: Re: Juvenile Lemming | Adult Lemming
Post by: OdinVanguard on May 07, 2013, 06:37:57 pm
There's no need to make the upped cost 2 :entropy. 1|6 stats = 1 :underworld cost. Its ability from the unupped would cost less than 1 :underworld. A 2|8 creature with the same ability should cost 2 :underworld, but you didn't factor in the upgrade cost.
Ah... Good catch. The ability was supposed to block 2 damage instead of 1 on this guy. I'll repost when I get a chance.
Title: Re: Juvenile Lemming | Adult Lemming
Post by: skyironsword on May 07, 2013, 09:04:24 pm
Wait... but... guardian angel < this, and yet it costs three times as much. (Strangely enough, Archangel even costs three times the upped :o)
Title: Re: Juvenile Lemming | Adult Lemming
Post by: OdinVanguard on May 07, 2013, 09:39:12 pm
Wait... but... guardian angel < this, and yet it costs three times as much. (Strangely enough, Archangel even costs three times the upped :o)
What is your reasoning on saying that guardian angel is less than this?

Guardian angel heals allies at no peril to itself, whereas this creature jumps in front of the danger.

While this creature can potentially stop a lot more than 5 points of damage in one shot, it will take significant injury in the process.

I think you're comparing apples to oranges there.
Title: Re: Juvenile Lemming | Adult Lemming
Post by: GamerJL on May 07, 2013, 11:05:14 pm
Wait... but... guardian angel < this, and yet it costs three times as much. (Strangely enough, Archangel even costs three times the upped :o)
protective like creature!
you cant possibly heal a dead creature of course. Lemmiwinks will take damage....

example;
you have like fire spirits which have 2 hp (instakill/ easily killed),
lemmiwinks will prevent them from taking damage and be killed
Title: Re: Juvenile Lemming | Adult Lemming
Post by: skyironsword on May 07, 2013, 11:46:24 pm
I just meant this card costs too little. *glances at dragonfly*
Title: Re: Juvenile Lemming | Adult Lemming
Post by: OdinVanguard on May 08, 2013, 12:16:12 am
I just meant this card costs too little. *glances at dragonfly*
hmmm... I can drop it to 0 attack, but it really does need a decent amount of HP to stay viable for its function.
Compared to graviton salvager its not to far off.
Title: Re: Juvenile Lemming | Adult Lemming
Post by: GamerJL on May 08, 2013, 02:50:14 am
I just meant this card costs too little. *glances at dragonfly*
dragonfly generates air quanta already...
its air creature soooo with sofree its momentum damage with evation
Title: Re: Juvenile Lemming | Adult Lemming
Post by: skyironsword on May 10, 2013, 12:46:01 am
Fine then. *glances at ash eater*
Title: Re: Juvenile Lemming | Adult Lemming
Post by: OdinVanguard on May 10, 2013, 02:32:17 am
Fine then. *glances at ash eater*
If you think it needs a nerf, cast your vote now! I put a poll up to get some feedback here.

Vote now! A hapless, and stupidly brave rodent's future is at stake :)
Title: Re: Juvenile Lemming | Adult Lemming
Post by: ChemMan13 on August 27, 2013, 07:14:34 pm
What happens when you have several lemmings? Which one takes the damage?
Title: Re: Juvenile Lemming | Adult Lemming
Post by: Zergva on August 29, 2013, 09:17:28 am
I don't like the fact, that a card with an useful ability have better stats/cost ratio than a the "half-vanilla" creatures.

As like Graviton salvager. It's 1|5 for 1 and has a counter-ability. And there's only 1 ability.

This card has 2 ability and 1 is the counter, the other is an useful ability. The limited CC prevent is compensated as it's a creature defending other creatures and salvager is limited too. 2 salvager only prevents 1 permanent/turn, but these are cumulative. The other, active skill is good at it's own as like it's immune to (the first) Plague, Firewall, Unstable gases. And has a huge potential with  :life ( LemMitorush, cute hamster kicking your ass out :D ).

And Graviton salvager gained the big HP for the thematic (of course, this card needs for buffing it's effects). My suggestion is making it's unupped HP for 5 too as like the salvager. It's still can survive any damaging CC for a turn and the other CC sources can be done as well (with other lemmings). The upped can't compared with any card, but it's nearly the same as an unupped+a Chaos power, so it's okay. If we want to make it more similar to Grav. salvager, it can be 2|5 (or 2|6) for 1  :entropy.
Title: Re: Juvenile Lemming | Adult Lemming
Post by: OdinVanguard on August 29, 2013, 03:40:27 pm
What happens when you have several lemmings? Which one takes the damage?
Which ever one would go first when attacking (slot priority)

I don't like the fact, that a card with an useful ability have better stats/cost ratio than a the "half-vanilla" creatures.

As like Graviton salvager. It's 1|5 for 1 and has a counter-ability. And there's only 1 ability.

This card has 2 ability and 1 is the counter, the other is an useful ability. The limited CC prevent is compensated as it's a creature defending other creatures and salvager is limited too. 2 salvager only prevents 1 permanent/turn, but these are cumulative. The other, active skill is good at it's own as like it's immune to (the first) Plague, Firewall, Unstable gases. And has a huge potential with  :life ( LemMitorush, cute hamster kicking your ass out :D ).

And Graviton salvager gained the big HP for the thematic (of course, this card needs for buffing it's effects). My suggestion is making it's unupped HP for 5 too as like the salvager. It's still can survive any damaging CC for a turn and the other CC sources can be done as well (with other lemmings). The upped can't compared with any card, but it's nearly the same as an unupped+a Chaos power, so it's okay. If we want to make it more similar to Grav. salvager, it can be 2|5 (or 2|6) for 1  :entropy.
I definitely see your point about stats. Believe me I've sat puzzling out how to keep it balanced vs vanilla / semi-vanilla without making it useless. I can't really drop its hp too much or it will be killed to easily. If I put it at 0 attack, people might complain that it would actually be worse since it would then start avoiding shields... Hence my dilemma.

If you have a particular rebalance option in mind, be sure to cast your vote in the poll. I haven't changed much yet because there has been no clear favorite so far.
Title: Re: Juvenile Lemming | Adult Lemming
Post by: serprex on August 29, 2013, 03:48:16 pm
I don't like slot priority. Much better to have one of your lemmings chosen at random, and not include them for blocking CC towards themselves. This would make it difficult to effectively kill any particular lemming, and would introduce a thematic form of randomness (the overall damage is statistically distributed, similar to thermodynamic entropy)

If they block each other's gravity pull damage, this could make a funny Fractal + These + GP + SoPa combo

Assuming my suggestion is accepted, would they block for each other with mass CC? Overall it'd have no effect, but you'd end up with a few not taking any damage while others take a bit extra
Title: Re: Juvenile Lemming | Adult Lemming
Post by: OdinVanguard on August 29, 2013, 06:44:32 pm
I don't like slot priority. Much better to have one of your lemmings chosen at random, and not include them for blocking CC towards themselves. This would make it difficult to effectively kill any particular lemming, and would introduce a thematic form of randomness (the overall damage is statistically distributed, similar to thermodynamic entropy)

If they block each other's gravity pull damage, this could make a funny Fractal + These + GP + SoPa combo

Assuming my suggestion is accepted, would they block for each other with mass CC? Overall it'd have no effect, but you'd end up with a few not taking any damage while others take a bit extra
At this point, I went with slot priority mainly because its easy to do and well defined. Having it be random would be fine too as long as no lemming can activate more than once.
As for the mass-target effects, I'm not sure but I think it would make almost no difference if all you had was lemmings, but it would allow the lemmings to save other creatures.
I'm not sure if that will end up being too powerful or not though. Any thoughts on that?
Title: Re: Juvenile Lemming | Adult Lemming
Post by: serprex on August 29, 2013, 07:44:24 pm
I can't think of any good swarm strategies involving :entropy. Effectively blocking mass CC would require an equal number of lemmings. Still, it seems a bit taboo to block mass CC even with immaterial doing so (which is arguably flawed). I assume their passive works after being quinted, only they can't be targetted. Having them block mass CC seems weird in that case. I was tunnel visioned on mass lemming while considering mass CC. I personally feel it best not to block it

Do they intercept buffs?
Title: Re: Juvenile Lemming | Adult Lemming
Post by: xyan on August 29, 2013, 11:26:59 pm
the upgrade should be named Lemmiwinks.

lol but more seriously, for the 8 damage it can take and damage reduc by 1, the card needs another downfall
blarg: