(http://i.imgur.com/XVxmSl8.png) | (http://i.imgur.com/B0M3Eyx.png) | ||||||||||||||||||||||||
|
|
|
I was thinking they'd have a built in catapult ability.They may not have it built in, but they would automatically "volunteer" to be first in line :D
Cute though, can you imagine your dragon deck losing to one built around cats and mice?
There's no need to make the upped cost 2 :entropy. 1|6 stats = 1 :underworld cost. Its ability from the unupped would cost less than 1 :underworld. A 2|8 creature with the same ability should cost 2 :underworld, but you didn't factor in the upgrade cost.Ah... Good catch. The ability was supposed to block 2 damage instead of 1 on this guy. I'll repost when I get a chance.
Wait... but... guardian angel < this, and yet it costs three times as much. (Strangely enough, Archangel even costs three times the upped :o)What is your reasoning on saying that guardian angel is less than this?
Wait... but... guardian angel < this, and yet it costs three times as much. (Strangely enough, Archangel even costs three times the upped :o)protective like creature!
I just meant this card costs too little. *glances at dragonfly*hmmm... I can drop it to 0 attack, but it really does need a decent amount of HP to stay viable for its function.
I just meant this card costs too little. *glances at dragonfly*dragonfly generates air quanta already...
Fine then. *glances at ash eater*If you think it needs a nerf, cast your vote now! I put a poll up to get some feedback here.
What happens when you have several lemmings? Which one takes the damage?Which ever one would go first when attacking (slot priority)
I don't like the fact, that a card with an useful ability have better stats/cost ratio than a the "half-vanilla" creatures.I definitely see your point about stats. Believe me I've sat puzzling out how to keep it balanced vs vanilla / semi-vanilla without making it useless. I can't really drop its hp too much or it will be killed to easily. If I put it at 0 attack, people might complain that it would actually be worse since it would then start avoiding shields... Hence my dilemma.
As like Graviton salvager. It's 1|5 for 1 and has a counter-ability. And there's only 1 ability.
This card has 2 ability and 1 is the counter, the other is an useful ability. The limited CC prevent is compensated as it's a creature defending other creatures and salvager is limited too. 2 salvager only prevents 1 permanent/turn, but these are cumulative. The other, active skill is good at it's own as like it's immune to (the first) Plague, Firewall, Unstable gases. And has a huge potential with :life ( LemMitorush, cute hamster kicking your ass out :D ).
And Graviton salvager gained the big HP for the thematic (of course, this card needs for buffing it's effects). My suggestion is making it's unupped HP for 5 too as like the salvager. It's still can survive any damaging CC for a turn and the other CC sources can be done as well (with other lemmings). The upped can't compared with any card, but it's nearly the same as an unupped+a Chaos power, so it's okay. If we want to make it more similar to Grav. salvager, it can be 2|5 (or 2|6) for 1 :entropy.
I don't like slot priority. Much better to have one of your lemmings chosen at random, and not include them for blocking CC towards themselves. This would make it difficult to effectively kill any particular lemming, and would introduce a thematic form of randomness (the overall damage is statistically distributed, similar to thermodynamic entropy)At this point, I went with slot priority mainly because its easy to do and well defined. Having it be random would be fine too as long as no lemming can activate more than once.
If they block each other's gravity pull damage, this could make a funny Fractal + These + GP + SoPa combo
Assuming my suggestion is accepted, would they block for each other with mass CC? Overall it'd have no effect, but you'd end up with a few not taking any damage while others take a bit extra