(http://i807.photobucket.com/albums/yy360/123ownage/Elements/Jester.png) | (http://i807.photobucket.com/albums/yy360/123ownage/Elements/Joker1.png) | ||||||||||||||||||||||||
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sorry.Umm entropy dose damage?
i really dont see the point of this card....
sorry.... The POINT of this card is to make your oppenents creatures attack YOU at the end of your turn. This can be used in combo with anti-matter or vampire. Or to make it the target run into to fire/permafrost shield 1 more time.
i really dont see the point of this card....
sorry.... The POINT of this card is to make your oppenents creatures attack YOU at the end of your turn. This can be used in combo with anti-matter or vampire. Or to make it the target run into to fire/permafrost shield 1 more time.
i really dont see the point of this card....
Sort of like higher HP and lower attack. Since the stats would be exactly like a Druid if you did that.Good point. Updated Joker's picture and ability. :)
The ability is worded to be more complicated than it needs to be. Just have it read...I agree with Jmizzle7 about complication.
:darkness : Taunt
Deal 1 (2) damage to target creature. That creature gains an extra attack next turn.
I think this wording is very clear and produces a desired, balanced effect.
I think this card is a combination of, ell more a situation thing, lets say the enemy has a 50/50 forest spirit, cast antimatter and vampire then use this, and it attacks at the end of your turn giving you hp.I think the good thing about it is that it also damages what it taunts, that way whatever survives attacks twice, whether if it is your creature or your opponent's. That is if changes are made to accommodate jmizzle's suggestion for the text and effect. It's not likely someone would play a Guardian Angel just to attack multiple times, but, it would make as a fun pinger with a side effect. Probably mutating the creature you used it on wouldn't be nice on the quanta, making it balanced as well.
You might not have a purple nymph.The ability is worded to be more complicated than it needs to be. Just have it read...I agree with Jmizzle7 about complication.
:darkness : Taunt
Deal 1 (2) damage to target creature. That creature gains an extra attack next turn.
I think this wording is very clear and produces a desired, balanced effect.
The Purple Nymph is already a better option than the Joker because you can simply Antimatter more targets and take less damage and gain more life. Other than the situation given earlier why else would I want to use this card?
Wanted to vote for this, but won't because of the typo...Wow, that's a bit nitpicky..
Maybe instead of "the creature attacks at the end of the turn", you use "you lose HP equal to the creature's attack."Then there wouldn't be any synergy with Antimatter or shields anymore.
Does that sound less confusing?
not to mention that you would no longer be able to use this on your own creatures.Quote from: Mastermind79 link=topic=5544.msg79283#msg79283 =1274414050Maybe instead of "the creature attacks at the end of the turn", you use "you lose HP equal to the creature's attack."Then there wouldn't be any synergy with Antimatter or shields anymore.
Does that sound less confusing?
Why no synergy with Antimatter?not to mention that you would no longer be able to use this on your own creatures.Quote from: Mastermind79 link=topic=5544.msg79283#msg79283 =1274414050Maybe instead of "the creature attacks at the end of the turn", you use "you lose HP equal to the creature's attack."Then there wouldn't be any synergy with Antimatter or shields anymore.
Does that sound less confusing?