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Elements the Game => Level 2 - Forge => Card Ideas and Art => Forge Archive => Topic started by: assassim on April 19, 2010, 11:55:57 pm

Title: Jester | Joker
Post by: assassim on April 19, 2010, 11:55:57 pm

Jester | Joker
(http://i807.photobucket.com/albums/yy360/123ownage/Elements/Jester.png)
(http://i807.photobucket.com/albums/yy360/123ownage/Elements/Joker1.png)
NAME: Jester
ELEMENT: Entropy
COST: 4 :entropy
TYPE: Creature
ATK|HP: 3|2
ABILITY: :darkness Taunt:
Target Creature attacks
at the end of this turn and
losses 1 HP
NAME: Joker
ELEMENT: Entropy
COST: 5 :entropy
TYPE: Creature
ATK|HP: 2|4
ABILITY: :darkness Taunt:
Target Creature attacks
at the end of this turn and
losses 2 HP
ART: Sandfreak
IDEA: Assassim
NOTES: - Obviously it would be a complete waste on your own creatures (since they attack anyways). Can be used for mild creature control or work with antimatter.
- If used multiple times on the same creature it still only attacks Once.
- Damage effect is seperate  from the attack, so if the attack is prevented or its already going to attack the damage is still dealt.
-Damage is dealt at the end of the turn.









Title: Re: Jester | Joker
Post by: icybraker on April 20, 2010, 12:20:41 am
It looks good and strengthens the synergy between :entropy and :darkness.

Question: If you have more Jokers out at once, does the target creature attack multiple times and take multiple damage?
Title: Re: Jester | Joker
Post by: assassim on April 20, 2010, 12:24:18 am
They would not attack multiple times, but the damage is still taken. This is different from adrenaline as it just "allows" the creature to attack on that turn, not giving it multiple turns. The damage is completely separated from the other effect.
Title: Re: Jester | Joker
Post by: wassd13 on April 20, 2010, 12:30:08 am
nice card idea i can already see a deck made with this ;D
Title: Re: Jester | Joker
Post by: assassim on April 20, 2010, 06:10:23 pm
Ok updated with the card art!
Title: Re: Jester | Joker
Post by: miniwally on April 20, 2010, 06:33:32 pm
EDIT: I'm not that clear on what it does, doesn't a creature attack at the end of your turn anyway?
Title: Re: Jester | Joker
Post by: standizzle on April 20, 2010, 06:50:40 pm
sorry.



i really dont see the point of this card....
Title: Re: Jester | Joker
Post by: killsdazombies on April 20, 2010, 07:05:57 pm
sorry.



i really dont see the point of this card....
Umm entropy dose damage?

lol i love the 1st art :D
Title: Re: Jester | Joker
Post by: assassim on April 20, 2010, 08:09:06 pm
sorry.



i really dont see the point of this card....
... The POINT of this card is to make your oppenents creatures attack YOU at the end of your turn. This can be used in combo with anti-matter or vampire. Or to make it the target run into to fire/permafrost shield 1 more time.
Title: Re: Jester | Joker
Post by: Hyroen on April 20, 2010, 08:47:51 pm
Haha, awesome idea, Elements seriously needs this card.

It seems like such a ball to use this card in PVP.  :P
Title: Re: Jester | Joker
Post by: killsdazombies on April 20, 2010, 09:09:12 pm
lol i really like the first picture, really creepy yet kinda cute..... im freaked out by that, assism you gain infinity + karma  for a good idea and a really cool pic. :D
Title: Re: Jester | Joker
Post by: standizzle on April 20, 2010, 09:16:00 pm
sorry.



i really dont see the point of this card....
... The POINT of this card is to make your oppenents creatures attack YOU at the end of your turn. This can be used in combo with anti-matter or vampire. Or to make it the target run into to fire/permafrost shield 1 more time.

i still dont see the point of this card. after every turn, your oppenents creatures attack you regardless, unless controled by congeal, or some sort of control that negates its attack.


now...

if it made your oppenents card attack you and lose 1hp at the end of this turn, as in YOUR turn.... then i still dont like the idea.... and would probably be a pain in the ass to code.

im still confused.... a little.
Title: Re: Jester | Joker
Post by: assassim on April 20, 2010, 11:40:25 pm
Well, you would only use this situation if you wanted the certain creature to attack you.

Like this antimattered vampire golem with -33 attack. Wouldn't you want him to attack you twice as often? and as I said in my previous post... this can also be used for minor creature control.
Title: Re: Jester | Joker
Post by: killsdazombies on April 20, 2010, 11:42:13 pm
lol lava golem is going to EAT IT! thats really funny.
Title: Re: Jester | Joker
Post by: dragonhuman on April 20, 2010, 11:46:45 pm
it also gives some creature control if you have a good shield out

btw I'm scared of the upped cards art, I hate clowns
Title: Re: Jester | Joker
Post by: Glitch on April 20, 2010, 11:48:52 pm
Actually it's really underpowered.  Considering parasites deal 1 poison damage for one off color, and this is already nerfed by the whole letting the opponents creature attack thing, maybe more damage would be more balanced.  Like 2 or three.
Title: Re: Jester | Joker
Post by: Arondight on April 21, 2010, 02:07:02 am
I think I agree with Gl1tch there. Other than that, I really like it, except for the upgraded picture.. just stick with the first one and add some flair to it or something.   :-X
Title: Re: Jester | Joker
Post by: assassim on April 21, 2010, 02:10:27 am
ok will change the pic to something a bit more PG  ;D
As for the extra damage, I will change the upped version to 2 damage (but will lower it's HP down to 3)

Any other suggestions?
Title: Re: Jester | Joker
Post by: Arondight on April 21, 2010, 02:20:33 am
Sort of like higher HP and lower attack. Since the stats would be exactly like a Druid if you did that.
Title: Re: Jester | Joker
Post by: assassim on April 21, 2010, 02:46:30 am
Sort of like higher HP and lower attack. Since the stats would be exactly like a Druid if you did that.
Good point. Updated Joker's picture and ability. :)
Title: Re: Jester | Joker
Post by: dragonhuman on April 21, 2010, 03:09:50 am
is the damage dealt before, after, or during the attack?
Title: Re: Jester | Joker
Post by: jmizzle7 on April 21, 2010, 04:29:53 am
The ability is worded to be more complicated than it needs to be. Just have it read...

:darkness : Taunt
Deal 1 (2) damage to target creature. That creature gains an extra attack next turn.

I think this wording is very clear and produces a desired, balanced effect.
Title: Re: Jester | Joker
Post by: Arondight on April 21, 2010, 06:31:05 am
That probably would be better—adding an extra attack to your own creatures as well? Sounds great!
Title: Re: Jester | Joker
Post by: Kael Hate on April 21, 2010, 08:37:56 am
The ability is worded to be more complicated than it needs to be. Just have it read...

:darkness : Taunt
Deal 1 (2) damage to target creature. That creature gains an extra attack next turn.

I think this wording is very clear and produces a desired, balanced effect.
I agree with Jmizzle7 about complication.

The Purple Nymph is already a better option than the Joker because you can simply Antimatter more targets and take less damage and gain more life. Other than the situation given earlier why else would I want to use this card?
Title: Re: Jester | Joker
Post by: killsdazombies on April 21, 2010, 11:09:40 am
I think this card is a combination of, ell more a situation thing, lets say the enemy has a 50/50 forest spirit, cast antimatter and vampire then use this, and it attacks at the end of your turn giving you hp.
Title: Re: Jester | Joker
Post by: Arondight on April 21, 2010, 01:20:24 pm
I think this card is a combination of, ell more a situation thing, lets say the enemy has a 50/50 forest spirit, cast antimatter and vampire then use this, and it attacks at the end of your turn giving you hp.
I think the good thing about it is that it also damages what it taunts, that way whatever survives attacks twice, whether if it is your creature or your opponent's. That is if changes are made to accommodate jmizzle's suggestion for the text and effect. It's not likely someone would play a Guardian Angel just to attack multiple times, but, it would make as a fun pinger with a side effect. Probably mutating the creature you used it on wouldn't be nice on the quanta, making it balanced as well.
Title: Re: Jester | Joker
Post by: pwnzor99 on April 21, 2010, 01:23:01 pm
this + purple nymph = winz :)
Title: Re: Jester | Joker
Post by: xdude on April 21, 2010, 04:32:27 pm
The ability is worded to be more complicated than it needs to be. Just have it read...

:darkness : Taunt
Deal 1 (2) damage to target creature. That creature gains an extra attack next turn.

I think this wording is very clear and produces a desired, balanced effect.
I agree with Jmizzle7 about complication.

The Purple Nymph is already a better option than the Joker because you can simply Antimatter more targets and take less damage and gain more life. Other than the situation given earlier why else would I want to use this card?
You might not have a purple nymph.
Title: Re: Jester | Joker
Post by: Kael Hate on May 06, 2010, 02:04:25 pm
CURATOR COMMENT
- There is a point in that the ability being overly complex making it attack in your own turn during your own attack. Could it plausibly just resolve an attack against you immediately? or there is the suggestion made by Jmizzle7
Title: Re: Jester | Joker
Post by: assassim on May 06, 2010, 02:54:11 pm
Yeah, That's how I thought of it at first, but wasn't sure how it would look in the current UI so I changed it to gain an extra attack at the end of your turn.
Title: Re: Jester | Joker
Post by: Avenger on May 06, 2010, 07:33:54 pm
I wouldn't say it 'gain an extra attack' as multiple uses on the same creature shouldn't cause multiple attacks.
It would more like: 'will attack you in your end of turn'.
And i also agree with Kael Hate, that better would be if the attack is resolved immediately.
This is a fun effect!
Title: Re: Jester | Joker
Post by: kev on May 06, 2010, 11:04:54 pm
Should be "loses" instead of "losses."  Love the art, but I feel like  :entropy :darkness already goes together.
Title: Re: Jester | Joker
Post by: tk13 on May 07, 2010, 12:01:06 am
Nice.  I'm a fan.
Title: Re: Jester | Joker
Post by: Mastermind79 on May 07, 2010, 03:18:39 am
I would like to make a deck with this and freak people out with clowns.

Idea seems unique and balanced. Good job.
Title: Re: Jester | Joker
Post by: smuglapse on May 11, 2010, 09:03:50 pm
I love the art on this card.

And there are several different marginal cases that would keep this card interesting and goes with the jester theme.
A few I can think of that I haven't seen listed:

- If the opponent has a card with a dangerous activated ability and is one step away from death (due to poisoning or fire shield) you can deny the use of the ability.
- You could force the opponent's high attack cards to hit your bone wall first ensuring that they get blocked.
- You could also target your own high attack creature if you are going for Elemental Mastery so that vampires or feral bonds would get their shots in before you win.
- Target your own scavenger if a number of your own creatures are about to die.

Cool idea.
Title: Re: Jester | Joker
Post by: Avenger on May 12, 2010, 07:16:09 am
typo: losses->loses
Title: Re: Jester | Joker
Post by: kev on May 20, 2010, 05:40:32 pm
Wanted to vote for this, but won't cuz of the typo...
Title: Re: Jester | Joker
Post by: Arondight on May 21, 2010, 02:04:35 am
Wanted to vote for this, but won't because of the typo...
Wow, that's a bit nitpicky..
Title: Re: Jester | Joker
Post by: Mastermind79 on May 21, 2010, 03:54:10 am
Maybe instead of "the creature attacks at the end of the turn", you use "you lose HP equal to the creature's attack."
Does that sound less confusing?
Title: Re: Jester | Joker
Post by: Arondight on May 21, 2010, 04:15:22 am
Maybe instead of "the creature attacks at the end of the turn", you use "you lose HP equal to the creature's attack."
Does that sound less confusing?
Then there wouldn't be any synergy with Antimatter or shields anymore.
Title: Re: Jester | Joker
Post by: assassim on May 21, 2010, 05:41:46 am
Quote from: Mastermind79 link=topic=5544.msg79283#msg79283 =1274414050
Maybe instead of "the creature attacks at the end of the turn", you use "you lose HP equal to the creature's attack."
Does that sound less confusing?
Then there wouldn't be any synergy with Antimatter or shields anymore.
not to mention that you would no longer be able to use this on your own  creatures.
Title: Re: Jester | Joker
Post by: Kael Hate on May 21, 2010, 07:03:32 am
Seripusly think you should use the attack Immediately trigger, should be much easier to program.
Title: Re: Jester | Joker
Post by: Mastermind79 on May 22, 2010, 12:46:12 am
Quote from: Mastermind79 link=topic=5544.msg79283#msg79283 =1274414050
Maybe instead of "the creature attacks at the end of the turn", you use "you lose HP equal to the creature's attack."
Does that sound less confusing?
Then there wouldn't be any synergy with Antimatter or shields anymore.
not to mention that you would no longer be able to use this on your own  creatures.
Why no synergy with Antimatter?

-(-X) = +X

You still get the healing bonus. I do admit though, you do lose synergy with poison, shields, and your own creatures. I think my idea just sounds easier to work with, though.
Title: Re: Jester | Joker
Post by: Kael Hate on June 09, 2010, 02:52:42 pm

Prettied up the main post with the new table.
And added the notes from the discussion.
If its good, just delete the old set.


Still need to Clarify whether the damage is immediate or after the attack step.
Still have the Losses typo.
blarg: