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avantasia666

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Impulse | Impulse https://elementscommunity.org/forum/index.php?topic=27893.msg355628#msg355628
« on: June 23, 2011, 10:26:55 pm »
NAME:
Impulse
ELEMENT:
Air
COST:
4 :air
TYPE:
Spell
ATK|HP:
TEXT:
Opponent must play or discard any cards drawn next turn. For each card not played, deal 5 damage.
NAME:
Impulse
ELEMENT:
Air
COST:
3 :air
TYPE:
Spell
ATK|HP:
TEXT:
Opponent must play or discard any cards drawn next turn. For each card not played, deal 5 damage.
ART:
quitargoa
http://www.sxc.hu/browse.phtml?f=view&id=1240013
IDEA:
avantasia666
NOTES:
Uses?: Some examples

:air :gravity: this card and black hole often force to discard if opponent isn't lucky enough to draw a pillar
:aether :air: This card and silence for 100% discard
:air :darkness: This card and pestal. Works similar to BH
:air :time: This card and reverse time for controlled discarding
:earth :air: destroy pillars for quanta denial and then force to discard
In combination with CC you can force your opponent to play creatures that he don't want to play.

Pro: Early played or in combination with quanta denial this card steals at least one card from the opponent.
Contra: Useless against 0-cost-cards (for examples pillars) or against quanta-heavy decks.

What do you think?
SERIES:

Uppercut

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Re: Forced Action / Forced Action https://elementscommunity.org/forum/index.php?topic=27893.msg355658#msg355658
« Reply #1 on: June 24, 2011, 12:26:24 am »
I don't like it from a design stance. There would be no way for (the opponent) to ever be able to confirm if he actually played the card he drew or not other than the effect triggering. Keeping in mind that EtG is a card game it's probably a bad idea to design cards that do things you couldn't replicate in a real life card game.

Manipul8r

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Re: Forced Action / Forced Action https://elementscommunity.org/forum/index.php?topic=27893.msg355668#msg355668
« Reply #2 on: June 24, 2011, 12:37:10 am »
I don't like it from a design stance. There would be no way for (the opponent) to ever be able to confirm if he actually played the card he drew or not other than the effect triggering. Keeping in mind that EtG is a card game it's probably a bad idea to design cards that do things you couldn't replicate in a real life card game.
First off, it would be easy to do this in a real card game.  It would just have the next card drawn be put into a different zone instead of into the hand (such as removed from game / exile in M:tG).  Second, it's perfectly fine for EtG to do things you can't do in real life card games, since being computer based is part of what makes it unique.  Exploring the possibilities of this medium should be encouraged in my opinion.  For example, you see relatively complex math with Catapult that wouldn't be done in cardboard card games.

That said, I don't think the card is good currently since it will do nothing a lot of the time, unless you play a Silence or rewind GotP first.

AngeDeMort

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Re: Forced Action / Forced Action https://elementscommunity.org/forum/index.php?topic=27893.msg355708#msg355708
« Reply #3 on: June 24, 2011, 02:03:03 am »
Seems UP its a little too costly to be played early and being played early is when this card would be strongest, either that or right after a mono opponent plays fractal or miracle. I'd say either decrease the cost or let it target the card that get's played

Offline storyteller

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Re: Forced Action / Forced Action https://elementscommunity.org/forum/index.php?topic=27893.msg355822#msg355822
« Reply #4 on: June 24, 2011, 06:27:21 am »
this, is just lovely.  8)

avantasia666

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Re: Forced Action / Forced Action https://elementscommunity.org/forum/index.php?topic=27893.msg355834#msg355834
« Reply #5 on: June 24, 2011, 06:47:27 am »
Thanks for all the feedback.

I don't like it from a design stance. There would be no way for (the opponent) to ever be able to confirm if he actually played the card he drew or not other than the effect triggering. Keeping in mind that EtG is a card game it's probably a bad idea to design cards that do things you couldn't replicate in a real life card game.
First off, it would be easy to do this in a real card game.  It would just have the next card drawn be put into a different zone instead of into the hand (such as removed from game / exile in M:tG).  Second, it's perfectly fine for EtG to do things you can't do in real life card games, since being computer based is part of what makes it unique.  Exploring the possibilities of this medium should be encouraged in my opinion.  For example, you see relatively complex math with Catapult that wouldn't be done in cardboard card games.

That said, I don't think the card is good currently since it will do nothing a lot of the time, unless you play a Silence or rewind GotP first.
As Manipul8r noticed I think it's no problem to add cards that are not/difficulty used in real life. Think about mutation. This is hard to use in RL card game =D

Seems UP its a little too costly to be played early and being played early is when this card would be strongest, either that or right after a mono opponent plays fractal or miracle. I'd say either decrease the cost or let it target the card that get's played
The cost was just a first guess. What do you think would be better?

4/3?
or eeven 3/2?

This card is thought to be a combo card. It would be possible to use it on it's own, but it's not that effective. But in addition with other cards it can be real annoying. That's what it made for =D

Offline SnoWeb

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Re: Forced Action / Forced Action https://elementscommunity.org/forum/index.php?topic=27893.msg355856#msg355856
« Reply #6 on: June 24, 2011, 07:19:31 am »
This card is not a denial card but works nicely in combination with them. It is indeed very interesting.  As avantasia said in the notes, to play this card after you rewind a dragon at the right moment (when the quanta pool is empty) would force your opponent to discard it. It is just great.

However, the name is not very good - an epic mechanic need an epic name. I am not sure about the element either. It might be better in an element which doesn't already have a denial card (with a cost reduction). Denial cards are Black Hole ( :gravity), Reverse Time ( :time), Earthquake ( :earth), Trident (  :water), Discord ( :entropy), Silence ( :aether), Devourer ( :darkness) and Nightmare ( :darkness). Air, Death, Fire, Life and Light do not have denial cards. Fire has a lot of spells (5) and Light (18) and Death (19) a lot of cards (also I don't think it could fit thematically). In the remaining elements, a life or an air version could be called "impulse" or "spur".

Concerning the art, here is a royalty free suggestion fitting for both air and Life : http://www.sxc.hu/photo/1240013 .

Good work man. I hope this will go far ...

avantasia666

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Re: Forced Action / Forced Action https://elementscommunity.org/forum/index.php?topic=27893.msg355883#msg355883
« Reply #7 on: June 24, 2011, 10:23:10 am »
This card is not a denial card but works nicely in combination with them. It is indeed very interesting.  As avantasia said in the notes, to play this card after you rewind a dragon at the right moment (when the quanta pool is empty) would force your opponent to discard it. It is just great.

However, the name is not very good - an epic mechanic need an epic name. I am not sure about the element either. It might be better in an element which doesn't already have a denial card (with a cost reduction). Denial cards are Black Hole ( :gravity), Reverse Time ( :time), Earthquake ( :earth), Trident (  :water), Discord ( :entropy), Silence ( :aether), Devourer ( :darkness) and Nightmare ( :darkness). Air, Death, Fire, Life and Light do not have denial cards. Fire has a lot of spells (5) and Light (18) and Death (19) a lot of cards (also I don't think it could fit thematically). In the remaining elements, a life or an air version could be called "impulse" or "spur".

Concerning the art, here is a royalty free suggestion fitting for both air and Life : http://www.sxc.hu/photo/1240013 .

Good work man. I hope this will go far ...
Thanks for the great feedback.

I choose gravity because the mechanic seems to fit it best. But you're right. In other elements it could add better synergies/ new tactics.

I like the idea to put this in air. The art is good for this. Thx. I think I will change it in this direction.

Need to cook now and make changes afterwards =D

avantasia666

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Re: Impulse | Impulse https://elementscommunity.org/forum/index.php?topic=27893.msg355891#msg355891
« Reply #8 on: June 24, 2011, 11:04:22 am »
Changes made.

What do you think now?

ZergKing

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Re: Impulse | Impulse https://elementscommunity.org/forum/index.php?topic=27893.msg355903#msg355903
« Reply #9 on: June 24, 2011, 11:36:53 am »
its amazing, but i suggest changing the art it just doesn't work....... i'm not saying the art isn't good, but it just doesn't work.

Offline SnoWeb

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Re: Impulse | Impulse https://elementscommunity.org/forum/index.php?topic=27893.msg355904#msg355904
« Reply #10 on: June 24, 2011, 11:37:05 am »
What do you think now?
I was more thinking about life but air fits also well. Also you chose impulse over spur. Then I would remove the damage part and lower the cost. I could maybe be interesting to apply the effect not only to the next drwn card but to all cards drawn during the next trun. It would then be a bit more risky to use hourglasses, sundial and mindgates. The text could then be "Your opponent must play or discard all cards drawn during his next turn." What do you think?

avantasia666

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Re: Impulse | Impulse https://elementscommunity.org/forum/index.php?topic=27893.msg355922#msg355922
« Reply #11 on: June 24, 2011, 12:43:58 pm »
its amazing, but i suggest changing the art it just doesn't work....... i'm not saying the art isn't good, but it just doesn't work.
Lets see the art as a placeholder. =D And thanks for liking =)

What do you think now?
I was more thinking about life but air fits also well. Also you chose impulse over spur. Then I would remove the damage part and lower the cost. I could maybe be interesting to apply the effect not only to the next drwn card but to all cards drawn during the next trun. It would then be a bit more risky to use hourglasses, sundial and mindgates. The text could then be "Your opponent must play or discard all cards drawn during his next turn." What do you think?
This sounds interresting. But before I make such a big change I want more feedback. I will add up a poll I think.

 

anything
blarg: