@The original idea: Since it's such a situational card, could it be balanced with a cost of just 1 (both unupped and upped)?
@The idea of debuffing attack: Should a spell have two effects? Why not just have one or the other? Is having a card that removes a few attack points worth using? Is a card that removes a LOT of attack points worth it, since at that point you could have just killed the creature in question?
There's been a good chunk of ideas and concerns thrown around. One of the biggest concerns is that lobotomizing is cheap, so a card that raises skill cost seems ineffective compared to lobos unless you add something to it.
The idea now is that Heavy Load weighs down multiple aspects of a creature, making it a bit more all-around. If stacked, it could actually be more effective than a lobo.
The general feel for the card really is just 'weighing down' (or turning a creature into a 'dead weight,' if you will). It also, nicely enough, makes most creatures nigh-useless without triggering death.
I'm still deliberating on how the attack debuff works if it's put in. It's either going to drain 1 attack from the creature every turn, or just a set amount at once, maybe 4 or 5.
Draining is slower but could ultimately ruin high-attack creatures if they're not supplied with attack buffs. I guess the main thing is if that's OP. Any thoughts?
But yeah, if we're not doing attack debuffs then maybe just a cost 1 card would run best.