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Elements the Game => Level 2 - Forge => Card Ideas and Art => Forge Archive => Topic started by: Ajit on August 22, 2012, 09:23:21 am

Title: Halo | Halo
Post by: Ajit on August 22, 2012, 09:23:21 am
(http://i.imgur.com/nA5U9.png)
(http://i.imgur.com/qEw5Z.png)
NAME:
Halo
ELEMENT:
Light
COST:
1 :light
TYPE:
Permanent
ATK|HP:

TEXT:
Aura:
For one turn, creatures, permanents, spells, and abilities cost Light quanta.
NAME:
Halo
ELEMENT:
Light
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Aura:
For one turn, creatures, permanents, spells, and abilities cost Light quanta.

ART:
Ajit
IDEA:
Ajit
NOTES:
Changed the card from a spell to a permanent.  The card's ability will suffer from summoning sickness, opening up an opportunity for a counter.  After the ability is used, Halo is destroyed.
Older versions:
Wasn't sure to put it as a spell or permanent, opted for spell, as I didn't want to confuse anyone into thinking costs remained Light after one turn.  Ends at the end of the turn that this card is used, so it doesn't affect your opponent at all.  Price quantity remains the same, just the required element is now Light.
(http://i.imgur.com/clN91.png) (http://i.imgur.com/8xWbG.png)
SERIES:

Title: Re: Halo | Halo
Post by: nensuru on August 22, 2012, 09:50:22 am
Wow nice card

Good synergy with crusader, solar buckler, seraph, firefly, pegasus, sky blitz.... so much possibilities

I'm giving full support to this card
Title: Re: Halo | Halo
Post by: tintinwong on August 22, 2012, 10:58:56 am
I guess you could change the wording to "blah blah blah blah till the end of your turn"
wording in a card is important.
Actually affecting your opponent isint that bad. It's like a 1 turn super denial unless your opponent is mono light or something.
Looks like a fun card.
Title: Re: Halo | Halo
Post by: Chapuz on August 22, 2012, 11:20:59 am
Make it a permanent that destroys itself at the end of your turn. Like a 0 turn Sundial.

I love the idea, it would make solar shield more used. This mechanic, although, can be implemented to any element just with a different name.
Title: Re: Halo | Halo
Post by: Atom_heart on August 22, 2012, 12:06:54 pm
I like the idea very much. Still, I wonder if other elements need this more than light. Water for example (actually I think I saw something similar for water somewhere, but I don't remember where and I'm too lazy to look it up  :P).
Good Job!
Title: Re: Halo | Halo
Post by: blahs15 on August 22, 2012, 02:21:38 pm
Ooooh, seeing cards like this in the game would change the powers of regular ol' rainbows!
As in, you'll see more mono-lights that have just a few other cards.  And i think this would only work really well in light cus of things like bioluminescence
Title: Re: Halo | Halo
Post by: Luminous on August 22, 2012, 02:24:00 pm
Nice idea,again. Your pictures are awesome.
But it must be counterable from many things. I'd like to see a permanent. Like Sundial.
Title: Re: Halo | Halo
Post by: Ajit on August 22, 2012, 08:47:01 pm
Thanks guys, if it needs to change to a 1 turn permanent, I can do that soon.  Also, I agree that if another element needs this more, it can switch over to it.  Halo most appropriately fits Light, but I think adding an element before the word halo would work for just about all of them other than Death or Darkness.  Water Halo, for example.
Title: Re: Halo | Halo
Post by: coldfire1627 on August 22, 2012, 09:02:58 pm
Mono-light offense is hard to pull off, and I say rightfully so. Given the extreme defensive synergy of Shard of Divinity and Miracle, it SHOULD be difficult to pull off mono-light. In keeping with this spirit, I'd be happier if your opponent could actively counter this card - for instance, if it were a permanent that you had to activate/sacrifice in order to receive the benefit or something (thereby rendering it vulnerable to destruction for at least one round).

Or, change the effect so that only the next one or two cards played or skills activated cost :light instead of their normal quanta.

Just my two cents. :)
Title: Re: Halo | Halo
Post by: OdinVanguard on August 22, 2012, 10:11:29 pm
hmmm making this a permanent wouldn't make it more counterable since it is a 1 turn effect. The only advantage to balance that it would provide would be to allow the opponent to steal it to gain the same 1 turn :light cost conversion... not so useful unless your deck is prepared for it.
As a 1 turn effect this is good as it is.
Title: Re: Halo | Halo
Post by: Ajit on August 22, 2012, 10:53:00 pm
Changed the card to a permanent with an activated ability.  Offers a chance for a counter.
Title: Re: Halo | Halo
Post by: AnonymousRevival on August 22, 2012, 11:01:52 pm
Seems to me like the ephemeral version of this (however, this effects only creature abilities): http://elementscommunity.org/forum/index.php/topic,35338.msg445262.html#msg445262 (http://elementscommunity.org/forum/index.php/topic,35338.msg445262.html#msg445262)
Title: Re: Halo | Halo
Post by: Ajit on August 22, 2012, 11:09:23 pm
I was actually inspired from this card I made a long time ago;

(http://i222.photobucket.com/albums/dd13/Aj1t1/saintspng.png)
Title: Re: Halo | Halo
Post by: Atom_heart on August 23, 2012, 01:36:02 am
Seems to me like the ephemeral version of this (however, this effects only creature abilities): http://elementscommunity.org/forum/index.php/topic,35338.msg445262.html#msg445262 (http://elementscommunity.org/forum/index.php/topic,35338.msg445262.html#msg445262)

Yeap! This is the card I was talking about!
Anonymous is not lazy at all and found it for me!  :P
Nevermind, I like halo better! lol
Title: Re: Halo | Halo
Post by: Ajit on August 23, 2012, 06:11:24 am
Well thanks Atom_heart ;D
Title: Re: Halo | Halo
Post by: blahs15 on August 23, 2012, 06:45:28 am
"Aura:
Creatures, permanents, spells, and abilities cost Light quanta for one turn.  Discard Halo."

So does this mean that you can save the permanent in your hand for an indefinite period of time before using it?
Are you sure this is the best idea? instead of being able to use it only the turn directly after played?

I'm not saying it should be one way or the other... I have no idea.  But I thought I should just bring the question up for thought.
Title: Re: Halo | Halo
Post by: Ajit on August 23, 2012, 10:20:19 am
I believe you meant "save the permanent's ability"?  Because of course you can save it in your hand as long as you'd like.

It is definitely a consideration whether you would HAVE to use it your next turn or not, but as of right now I see no problem with the way it is now.
Title: Re: Halo | Halo
Post by: tintinwong on August 23, 2012, 12:44:32 pm
In most or if not all card games, discard means that a card is destroyed/removed from your hand.

I think that a better wording would be

Aura: Sacrifice this card to have all your quanta cost to cost Light quanta instead for 1 turn.

Or this if you like epic wording

Aura: Sacrifice this card. All cost costs light quanta for 1 turn.

I suppose its grammatically correct.
Title: Re: Halo | Halo
Post by: blahs15 on August 23, 2012, 02:01:35 pm
In most or if not all card games, discard means that a card is destroyed/removed from your hand.

I think that a better wording would be

Aura: Sacrifice this card to have all your quanta cost to cost Light quanta instead for 1 turn.

Or this if you like epic wording

Aura: Sacrifice this card. All cost costs light quanta for 1 turn.

I suppose its grammatically correct.

All costs cost :light quanta for 1 turn.*?
I'm not sure if they both work, but it would still be hard to understand with the costs costing you to cast the costs. ...wut. :P
Title: Re: Halo | Halo
Post by: coldfire1627 on August 23, 2012, 04:11:48 pm
In most or if not all card games, discard means that a card is destroyed/removed from your hand.

I think that a better wording would be

Aura: Sacrifice this card to have all your quanta cost to cost Light quanta instead for 1 turn.

Or this if you like epic wording

Aura: Sacrifice this card. All cost costs light quanta for 1 turn.

I suppose its grammatically correct.

All costs cost :light quanta for 1 turn.*?
I'm not sure if they both work, but it would still be hard to understand with the costs costing you to cast the costs. ...wut. :P
Or how about "All quanta costs become :light for 1 turn."
Title: Re: Halo | Halo
Post by: Joseph7 on August 24, 2012, 12:29:05 am
I absolutely support this card, thematically and mechanically. This card casts light on all costs, making them all cost  :light. I love the many possibilities of this card.
Title: Re: Halo | Halo
Post by: Ajit on August 26, 2012, 04:00:54 am
Thanks for the c&c guys :) I'll submit soon-ish.
Title: Re: Halo | Halo
Post by: odideph on August 31, 2012, 12:58:30 pm
I believe you mean "destroy" instead of "discard", since discarding assumes the card is still in your hand, and this is a permanent with an active ability...
TBH at first i was like "so when i use this, i must discard any Halo i may be having in my hand too?!".
Title: Re: Halo | Halo
Post by: ZephyrPhantom on August 31, 2012, 01:08:24 pm

If Sundial is anything to go by I don't think you need to add that 'Discard Halo' part. (Permanents with a timed effect seemed to be assumed to self-destruct once that effect ends.)
Title: Re: Halo | Halo
Post by: Annele on August 31, 2012, 11:23:35 pm
CURATOR COMMENT

This card will not be permitted into the Crucible due to one or more of the following errors:



Correct these errors as soon as possible and feel free to submit again when ready.

Thank you. ^_^



If the card costs elemental quanta (not random), then this must be expressed with the correct quanta symbol. (eg. 7 :entropy)
Title: Re: Halo | Halo
Post by: coldfire1627 on September 01, 2012, 01:39:41 pm
Also, under the upgraded version, "Type: Light" should read "Type: Permanent". ;)

I really like this card! Fix it up so we can vote on it!
Title: Re: Halo | Halo
Post by: Ajit on September 01, 2012, 04:22:53 pm
Alright then, it's been updated and with new text, re-submitting
Title: Re: Halo | Halo
Post by: Annele on September 11, 2012, 08:29:26 am
CURATOR COMMENT

This card will not be permitted into the Crucible due to one or more of the following errors:



Correct these errors as soon as possible and feel free to submit again when ready.

Thank you. ^_^



If the card costs elemental quanta (not :rainbow), then this must be expressed with the correct quanta symbol. (eg. 7 :entropy) UNLESS it costs 0, in which just a zero will suffice.
blarg: