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Offline Avenger

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Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg77069#msg77069
« Reply #24 on: May 29, 2010, 07:39:38 am »
This won't affect bone shields being beaten down, i hope :)
Otherwise cool!!!

[edit]
Ah, it is a shield, so no problem with that...

Ant-n-ero

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Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg77235#msg77235
« Reply #25 on: May 29, 2010, 01:39:44 pm »
I like this card - I'm going to vote for this - this would greatly help against EQs and steals etc, they are the most common things that ruin games against HBs >_<

qetuol

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Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg88755#msg88755
« Reply #26 on: June 11, 2010, 07:45:16 pm »
i like this card. i also suggest you to create spell like this (which has synergy with this permament):
Sacrifice a permanent to heal yourself for 10. (pair of immolation/cremation). Name should be e.g. oblation..

IStoneI

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Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg89251#msg89251
« Reply #27 on: June 12, 2010, 08:16:25 am »
i like this card. i also suggest you to create spell like this (which has synergy with this permament):
Sacrifice a permanent to heal yourself for 10. (pair of immolation/cremation). Name should be e.g. oblation..
i will think about it. problem im seeing is, that such a card probably wouldnt be verry popular. the cost for one sod is only 3 quanta, it heals you for 20 hitpoints and even raises your maximum hp by 20. so the new card would have either to be verry cheap or it would have to heal a lot of hp.

qetuol

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Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg89280#msg89280
« Reply #28 on: June 12, 2010, 09:32:25 am »
sacrifice cards cost 0, like immolation/cremation

Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg178902#msg178902
« Reply #29 on: October 18, 2010, 05:28:13 am »
Necro time to annoy everyone by making a minor correction!  Backing up IStoneI's original grammar here...

Quote
The description should read as: if any of your permanents are isdestroyed or stolen...
Incorrect.  Read as "if any [one] of your permanents is destroyed or stolen" - "any of your permanents" is the subject and must be treated as singular, as one permanent will be destroyed per 10 kickback damage.

Alternately, just use "when one of your permanents...", and the potential ambiguity vanishes.

Grammarcopninja... awaaaay!

Offline EvaRia

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Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg204380#msg204380
« Reply #30 on: November 19, 2010, 06:56:49 am »
Hmm....

This with a steal mutant is a potential 10 damage per turn by stealing your own stuff 0.o

nawikipedia

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Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg209887#msg209887
« Reply #31 on: November 26, 2010, 03:03:14 pm »
realy nice, but i think the opponent should tack less damage, at least in the non-upgraded one.

Offline Blasting-Light

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Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg209916#msg209916
« Reply #32 on: November 26, 2010, 03:31:28 pm »
This would go great with Sundial...

IStoneI

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Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg256134#msg256134
« Reply #33 on: January 24, 2011, 01:14:07 pm »
realy nice, but i think the opponent should tack less damage, at least in the non-upgraded one.
since the opponent has the control over the damage he takes from the shield, i think 10 damage is appropriate, there are much more powerful spells in the game. also healing is not hard to come by. is there anything, i might have missed, that is making the damage too high?

Hmm....

This with a steal mutant is a potential 10 damage per turn by stealing your own stuff 0.o
doesnt work like this. your enemy has to steal your permanents (frankly, i didnt even know it was possible to steal your own stuff)

This would go great with Sundial...
it only triggers, if the enemy tries to destroy or steal your permanents. not if one of your permanents is destroyed, because its counter reaches 0.

Offline rowcla

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Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg256208#msg256208
« Reply #34 on: January 24, 2011, 02:45:36 pm »
shouldnt the text say if the opponent destroys or steals etc. the current text would mean that you could use QS on yourself to deal 30 damage
Poni? Poni poni poni!

IStoneI

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Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg256627#msg256627
« Reply #35 on: January 25, 2011, 12:27:38 am »
i feared the description would be a little bit lengthy on the card, so i clarified it in the Notes section of my original post (at least i hoped i did ;) ).

 

blarg: