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Offline ZephyrPhantomTopic starter

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Graviton Behemoth | Graviton Behemoth https://elementscommunity.org/forum/index.php?topic=36486.msg458355#msg458355
« on: February 09, 2012, 11:47:33 pm »
NAME:
Graviton Behemoth
ELEMENT:
Gravity
COST:
6 :gravity
TYPE:
Creature
ATK|HP:
1 | 8
TEXT:
Protects other creatures from damage. Damage reduced is equal to this card's HP / 4.
NAME:
Graviton Behemoth
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Creature
ATK|HP:
1 | 8
TEXT:
Protects other creatures from damage. Damage reduced is equal to this card's HP / 4.

ART:
Cryotube
IDEA:
Zblader
NOTES:
Today, everything just seems to fall into place.
You're either going to be very well protected, or you'll be the protector. Either way, expect a lot of blows to be exchanged.

AntiCC for Gravity against mass damage cards such as Thorn Carapace and Rain of Fire, while being a minor buffer against CC.

Damage reduction does not apply to any Graviton Behemoth on the field (including itself). Effect does not stack.
Behemoths cannot protect others cards either while Frozen or Delayed - you can't exactly guard your allies if you can't move to protect them. (Also prevent potential Basilisk Blood abuse.) This would be represented by a passive ability called "Cumbersome", for use with other card ideas.
SERIES:


Spoiler for Previous Versions:
NAME:
Graviton Behemoth
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Creature
ATK|HP:
1 | 8
TEXT:
Protects other creatures from damage. Damage reduced is equal to this card's HP / 4.
NAME:
Graviton Behemoth
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Creature
ATK|HP:
1 | 8
TEXT:
Protects other creatures from damage. Damage reduced is equal to this card's HP / 4.

ART:
Cryotube
IDEA:
Zblader
NOTES:
Today, everything just seems to fall into place.
You're either going to be very well protected, or you'll be the protector. Either way, expect a lot of blows to be exchanged.

AntiCC for Gravity against mass damage cards such as Thorn Carapace and Rain of Fire, while being a minor buffer against CC.

Damage reduction does not apply to any Graviton Behemoth on the field (including itself). Effect does not stack.
Behemoths cannot protect others cards either while Frozen or Delayed - you can't exactly guard your allies if you can't move to protect them. (Also prevent potential Basilisk Blood abuse.) This would be represented by a passive ability called "Cumbersome", for use with other card ideas.
SERIES:



NAME:
Graviton Behemoth
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Creature
ATK|HP:
1 | 10
TEXT:
Protects other creatures from damage. Damage reduced is equal to this card's HP / 5.
NAME:
Graviton Behemoth
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Creature
ATK|HP:
1 | 10
TEXT:
Protects other creatures from damage. Damage reduced is equal to this card's HP / 5.

ART:
Cryotube
IDEA:
Zblader
NOTES:
Today, everything just seems to fall into place.
You're either going to be very well protected, or you'll be the protector. Either way, expect a lot of blows to be exchanged.

AntiCC for Gravity against mass damage cards such as Thorn Carapace and Rain of Fire, while being a minor buffer against CC.

Behemoths cannot protect each other. Effect does not stack.
Behemoths cannot protect others cards either while Frozen or Delayed - you can't exactly guard your allies if you can't move to protect them. (Also prevent potential Basilisk Blood abuse.) This would be represented by a passive ability called "Cumbersome", for use with other card ideas.
SERIES:


NAME:
Graviton Behemoth
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Creature
ATK|HP:
1 | 4
TEXT:
Protects other creatures from damage. Damage reduced is equal to this card's HP / 2.
NAME:
Graviton Behemoth
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Creature
ATK|HP:
1 | 4
TEXT:
Protects other creatures from damage. Damage reduced is equal to this card's HP / 2.

ART:
Cryotube
IDEA:
Zblader
NOTES:
Today, everything just seems to fall into place.
You're either going to be very well protected, or you'll be the protector. Either way, expect a lot of blows to be exchanged.

AntiCC for Gravity against mass damage cards such as Thorn Carapace and Rain of Fire, while being a minor buffer against CC.

Behemoths cannot protect each other. Behemoths cannot protect cards either while Frozen or Delayed - you can't exactly guard your allies if you can't move to protect them. (Also prevent potential Basilisk Blood abuse.)

I'm currently consider two alternate versions:

Current Card
vs.
Version A)
HP = 10
Defense = HP/5
vs.
Version B)
HP = 20
Defense = HP/10
Delay and Freeze Drawback is removed.

I really like version B, but I feel it conflicts with Armagio with such high HP. Version A is a "Middle ground" between the two versions, but I don't like it as much as the other two because the only truly workable card in the combo would be Basilisk Blood, which doesn't work with that version. Thoughts?
SERIES:

« Last Edit: March 02, 2016, 08:41:02 pm by Hyroen »

Offline Hyroen

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Re: Graviton Behemoth | Graviton Behemoth https://elementscommunity.org/forum/index.php?topic=36486.msg458358#msg458358
« Reply #1 on: February 09, 2012, 11:57:01 pm »
Had a feeling this art would be used somewhere. Good to see it being used by you Z. ^_^

Aside, seems kind of -too- strong with Armagios. Good concept nonetheless.
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Re: Graviton Behemoth | Graviton Behemoth https://elementscommunity.org/forum/index.php?topic=36486.msg458362#msg458362
« Reply #2 on: February 10, 2012, 12:08:54 am »
It looks powerful, but at a second glance is doesn't protect from things such as freeze, devour, guard.
Does it protect from infection?

Anyway, this+Basilisk Blood=Meat Shield that doesn't get hurt when protecting.

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Re: Graviton Behemoth | Graviton Behemoth https://elementscommunity.org/forum/index.php?topic=36486.msg458367#msg458367
« Reply #3 on: February 10, 2012, 12:17:14 am »
I agree with Hyroen. This, with Blessing or Chaos Power or Plate Armor, is easily a very strong combo. It can nullify almost all CC. And with that thought, my mind jumps to facing a field full of Oty's so that I couldn't do much.
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Offline ZephyrPhantomTopic starter

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Re: Graviton Behemoth | Graviton Behemoth https://elementscommunity.org/forum/index.php?topic=36486.msg458368#msg458368
« Reply #4 on: February 10, 2012, 12:18:56 am »
It looks powerful, but at a second glance is doesn't protect from things such as freeze, devour, guard.
Does it protect from infection? Yes.

Anyway, this+Basilisk Blood=Meat Shield that doesn't get hurt when protecting. Keep in mind that this card does not work when delayed. Baslisk Blood delays a creature for 6 turns when it is used, so unless you're using a stall deck that specifically focuses on using this card to guard certain creatures (which Quint is probably better at), it probably wouldn't be very effective to wait out the 6-turn delay.

I agree with Hyroen. This, with Blessing or Chaos Power or Plate Armor, is easily a very strong combo. It can nullify almost all CC. And with that thought, my mind jumps to facing a field full of Oty's so that I couldn't do much.
Point taken. As version B (in notes) still has my doubts for conflicting with the equally-healthy Armagio, I think I'll be switching the stats to the version A build in a day or two. Had some time, so updated it right now. Thoughts?

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Re: Graviton Behemoth | Graviton Behemoth https://elementscommunity.org/forum/index.php?topic=36486.msg458369#msg458369
« Reply #5 on: February 10, 2012, 12:20:57 am »
Ah didn't realize it had to be active for the skill to work.

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Re: Graviton Behemoth | Graviton Behemoth https://elementscommunity.org/forum/index.php?topic=36486.msg458378#msg458378
« Reply #6 on: February 10, 2012, 12:46:53 am »
Suggestion:
8hp, gives DR equal to hp/4.

Reason:
3 Snipes
2 Lightnings
2 Shockwaves
3 Infects (4 turns 1,2,3,3)
Heavy Armor would add +1 DR
Blessing would add +0 DR
Chaos Power could add +0-1 DR (+0.4 average)

Gravitation Behemoth acts like Titanium Shield for Gravity Pulled Armagios.

Do multiple GBs stack when another creature (say Armagio) is damaged?
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Offline ZephyrPhantomTopic starter

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Re: Graviton Behemoth | Graviton Behemoth https://elementscommunity.org/forum/index.php?topic=36486.msg458383#msg458383
« Reply #7 on: February 10, 2012, 12:56:20 am »
Suggestion:
8hp, gives DR equal to hp/4.

Reason:
3 Snipes
2 Lightnings
2 Shockwaves
3 Infects (4 turns 1,2,3,3)
Heavy Armor would add +1 DR
Blessing would add +0 DR
Chaos Power could add +0-1 DR (+0.4 average)

Gravitation Behemoth acts like Titanium Shield for Gravity Pulled Armagios.
Suggestion accepted and card updated accordingly.
Do multiple GBs stack when another creature (say Armagio) is damaged?
No. Added that to notes.

How much do you feel this card contributes to the game?

Offline EmeraldTiger

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Re: Graviton Behemoth | Graviton Behemoth https://elementscommunity.org/forum/index.php?topic=36486.msg458394#msg458394
« Reply #8 on: February 10, 2012, 01:32:25 am »
This kind of protection sounds more like :earth.  Isn't that what Earth does?
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Offline ZephyrPhantomTopic starter

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Re: Graviton Behemoth | Graviton Behemoth https://elementscommunity.org/forum/index.php?topic=36486.msg458397#msg458397
« Reply #9 on: February 10, 2012, 01:40:12 am »
This kind of protection sounds more like :earth.  Isn't that what Earth does?
Armor, Protection, and manipulation of attacks are within Gravity's realm as well. Notable examples are Armagio, which forces all creatures to attack it instead of the player, and Momentum, which protects a creature from a shield's harmful effects and enchances it's attack with a stat boost and the ability to bypass shields. Similarly, Graviton Behemoth redirects attacks at itself to prevent other creatures from being damaged with its main themes being heavy armor (similar to that used on Armagios), high HP dependency, and negation of attacks from certain targets through gravitational forces or high health(such as Armagio or Gravity Shield).

Offline moomoose

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Re: Graviton Behemoth | Graviton Behemoth https://elementscommunity.org/forum/index.php?topic=36486.msg458413#msg458413
« Reply #10 on: February 10, 2012, 02:35:45 am »
given the protection it gives to other cards and its hp being so high (and tied into the damage reduction), i would suggest either reducing the initial hp to ~4 or increasing the cost of the card by 1 or 2. reducing the effective damage done to other creatures and/or drawing fire away from them is a very potent effect, if it requires 3 shots, 2 lightnings/shockwaves, or 3 infects to remove one of them, the creature's cost should take that into account, or the hitpoints should be lowered to maintain the cost. 

my reasoning- simple scenario: you have 2 of these guys in play, what does it take to remove them from play in order to effectively cc other creatures?  a whole lot for just 6 :gravity from 2 cards. or they could try to damage your creatures through the -2 (or higher) damage reduction, which could very easily be an effort in futility.  this will take playtesting to balance precisely, but my gut says the creature's power exceeds that of a 4 :gravity |3 :gravity card, given its current damage spongeworthy hp.  throw in it's synergy with arigo and you have a 2000 baltimore ravens defense setup.
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Re: Graviton Behemoth | Graviton Behemoth https://elementscommunity.org/forum/index.php?topic=36486.msg458414#msg458414
« Reply #11 on: February 10, 2012, 02:37:11 am »
given the protection it gives to other cards and its hp being so high (and tied into the damage reduction), i would suggest either reducing the initial hp to ~4 or increasing the cost of the card by 1 or 2. reducing the effective damage done to other creatures and/or drawing fire away from them is a very potent effect, if it requires 3 shots, 2 lightnings/shockwaves, or 3 infects to remove one of them, the creature's cost should take that into account, or the hitpoints should be lowered to maintain the cost. 

my reasoning- simple scenario: you have 2 of these guys in play, what does it take to remove them from play in order to effectively cc other creatures?  a whole lot for just 6 :gravity from 2 cards. or they could try to damage your creatures through the -2 (or higher) damage reduction, which could very easily be an effort in futility.  this will take playtesting to balance precisely, but my gut says the creature's power exceeds that of a 4 :gravity |3 :gravity card, given its current damage spongeworthy hp.
"Behemoths cannot protect each other. Effect does not stack." Is this what you were looking for?

 

anything
blarg: