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Attack | Chance to break |
8 | 9 | 100% |
7 | 8 | 80% |
6 | 7 | 60% |
5 | 6 | 40% |
4 | 5 | 20% |
4>x>0 |5>x>0 | 10% |
Glass is made from sand. Why is this Aether?I think that glass creates mirror which symbolises another dimension
Yeah, Thalas have right.Glass is made from sand. Why is this Aether?I think that glass creates mirror which symbolises another dimension
sounds pretty OP to me...It does sound very over powered. Just have six of these and high creature control deck and you could be set.
Idea: Breaks automatically if creature with momentum deals damage to you.That might balance it. Hmm...
I think that makes it much more balancedIdea: Breaks automatically if creature with momentum deals damage to you.That might balance it. Hmm...
Lower damage to 6|7 and momentum-break?
wepons deal physical damage and don't have a chance to break glass with curant wordingTitan?
Rename it to bulletproof glass <_< OP in my opinion.Thought of :light, but light already have 3 shields. Some ideas?
Aether already has a shield that blocks all damage, so such shield should be reserved to another element.
Glass is made of silicate. I suggest earth.Rename it to bulletproof glass <_< OP in my opinion.Thought of :light, but light already have 3 shields. Some ideas?
Aether already has a shield that blocks all damage, so such shield should be reserved to another element.
I second EarthGlass is made of silicate. I suggest earth.Rename it to bulletproof glass <_< OP in my opinion.Thought of :light, but light already have 3 shields. Some ideas?
Aether already has a shield that blocks all damage, so such shield should be reserved to another element.
If this was in Earth, it would be redundant because Earth already has a high-defense shield. Light can refracted through glass to create patterns and illusions, so I believe this fits in aether (which lacks a "permanent" shield).While i'd like aether to have a more permanent shield, how does it make sense for aether glass to break? Earth glass fits more thematically i think
the damage needed is too high. only a few widely used creatures have damage high enough to break it. ex. dragons, mutations, growth creatures.we already have such a shield (bone wall/ :death) that does that and its a PAIN to get rid of when its there in a :death/:darkness/ deck. 1 is enough for me
maybe it should have a certain number of counters, each absorbing x amount of damage?
I still believe that it should belong to a different element.Which one(s) and reasoning please.
destroys*Yeah, I know.
Btw, I wanna join this "percentage based or OP" bandwagonWell, I don't like haxx shields that much.
ATK/10 chance of breaking or 100% break upon momentum and a decrease in cost sounds sufficient...
I still believe that it should belong to a different element.Which one(s) and reasoning please.
And now that I think of it, it should belong to a different element. Because of it's resemblance to phase shield(both having a 100% damage block), I think that it should be a Light, Air, Earth or possibly Other. Though, I doubt Zanz wants any more Other cards. Especially not two shields in a row.
Dual buckler + Gravity Shield + Glass = Auto win. Not saying that's a bad thing. Just saying it's the truth.What about Crimson Dragon, Phase Recluse, Overdrive, Momentum, Charger, Chimera, Deflagration, Steal, Pulverizer, damage-dealing spells...? Not exactly what I call an auto-win.
Don't forget the shrieker, some dragons. some nymphs, wyrm, pegasus, gargoyle, eclipse vampires, spiders, fire spirit,Dual buckler + Gravity Shield + Glass = Auto win. Not saying that's a bad thing. Just saying it's the truth.What about Crimson Dragon, Phase Recluse, Overdrive, Momentum, Charger, Chimera, Deflagration, Steal, Pulverizer, damage-dealing spells...? Not exactly what I call an auto-win.
We could go on for a long time...Don't forget the shrieker, some dragons. some nymphs, wyrm, pegasus, gargoyle, eclipse vampires, spiders, fire spirit,Dual buckler + Gravity Shield + Glass = Auto win. Not saying that's a bad thing. Just saying it's the truth.What about Crimson Dragon, Phase Recluse, Overdrive, Momentum, Charger, Chimera, Deflagration, Steal, Pulverizer, damage-dealing spells...? Not exactly what I call an auto-win.
Don't think Aether need's an card like this because of the phase shield and maybe lower the attack to be able to break the shield so it's not to OP.See, the thing is, if he lowered it, then it would almost always break really quickly.
I agree with aether not getting this, dimension shields are bad enough.So which element do you think fit?
Gravity. Doesnt make alot of sense the way its themed now, but mechanic wise it seems sort of like a reverse gravity shield.It does absolutely make sense. If you barely touch glass - nothing happens. But if you throw a rock at high speed at the glass, it will probably break.
Repulsion shield?
I'd say creatures with 8/9 attack have a 100% of shattering it, with the chances decreasing by 20% per 1 less attack?I agree with this post. Glass blocking 7 damage without able to be broken unless hit with a higher than 7 attack or without momentum/PC seems a bit too overpowered in my opinion.Seems kind of overpowered the way it is now, and Glass --can-- break with not much force if it's hit on a weak point.
Attack Chance to break 8 | 9 100% 7 | 8 80% 6 | 7 60% 5 | 6 40% 4 | 5 20% 4>x>0 |5>x>0 10%
agree Cost 3 protects 5I'd say creatures with 8/9 attack have a 100% of shattering it, with the chances decreasing by 20% per 1 less attack?I agree with this post. Glass blocking 7 damage without able to be broken unless hit with a higher than 7 attack or without momentum/PC seems a bit too overpowered in my opinion.Seems kind of overpowered the way it is now, and Glass --can-- break with not much force if it's hit on a weak point.
Attack Chance to break 8 | 9 100% 7 | 8 80% 6 | 7 60% 5 | 6 40% 4 | 5 20% 4>x>0 |5>x>0 10%