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Elements the Game => Level 2 - Forge => Card Ideas and Art => Forge Archive => Topic started by: PlayerOa on March 04, 2011, 06:10:03 pm

Title: Glass | Glass
Post by: PlayerOa on March 04, 2011, 06:10:03 pm
(http://i55.tinypic.com/2ypn69d.png)
(http://i51.tinypic.com/2h743me.png)
NAME:
Glass
ELEMENT:
Aether
COST:
7 :aether
TYPE:
Permanent
TEXT:
Shield: All damage is blocked. Any creature with 6 or more attack or momentum destroy this shield when attacking.
NAME:
Glass
ELEMENT:
Aether
COST:
7 :aether
TYPE:
Permanent
TEXT:
Shield: All damage is blocked. Any creature with 7 or more attack or momentum destroy this shield when attacking.
ART:
Sura Nualpradid
http://www.freedigitalphotos.net/images/Offices_g295-Sunlight_Reflection_On_Glass_p31479.html
IDEA:
PlayerOa
NOTES:
No creatures attack if they have less than 6|7 attack. The big creatures and critters with Momentum do NOT attack in "breaking-phase".
SERIES:
No series ;)
Ok, my first card idea. I hope I got it right.
OP? UP? Comments is welcome :)

EDIT: Lowered block to 6|7 and momentumed creatures break the shield.
Title: Re: Glass | Glass
Post by: Hyroen on March 04, 2011, 06:14:51 pm
I'd say creatures with 8/9 attack have a 100% of shattering it, with the chances decreasing by 20% per 1 less attack?

AttackChance to break
8 | 9100%
7 | 880%
6 | 760%
5 | 640%
4 | 520%
4>x>0 |5>x>010%
Seems kind of overpowered the way it is now, and Glass --can-- break with not much force if it's hit on a weak point.
Title: Re: Glass | Glass
Post by: EmeraldTiger on March 04, 2011, 06:18:37 pm
Glass is made from sand. Why is this Aether?
Title: Re: Glass | Glass
Post by: Thalas on March 04, 2011, 06:21:23 pm
Glass is made from sand. Why is this Aether?
I think that glass creates mirror which symbolises another dimension
Title: Re: Glass | Glass
Post by: PlayerOa on March 04, 2011, 06:39:35 pm
Glass is made from sand. Why is this Aether?
I think that glass creates mirror which symbolises another dimension
Yeah, Thalas have right.
Hyroen, good point. I'm gonna think about it ;)
Title: Re: Glass | Glass
Post by: grindpower on March 04, 2011, 08:59:54 pm
Damage is too high, I agree with the percentage idea.
Title: Re: Glass | Glass
Post by: Raptor6789 on March 04, 2011, 09:56:34 pm
the damage needed is too high. only a few widely used creatures have damage high enough to break it. ex. dragons, mutations, growth creatures.

maybe it should have a certain number of counters, each absorbing x amount of damage?
Title: Re: Glass | Glass
Post by: Rutarete on March 05, 2011, 02:11:42 am
It's a great idea. But if i were you and didn't go with the percentage suggestion, i'd lower it to 6 or 7 damage shattering it.
Also, there isn't much to lower attack to keep the shield up. The only thing that comes to mind right now is antimatter.
Title: Re: Glass | Glass
Post by: Stickmasterluke on March 05, 2011, 02:26:37 am
Idea: Breaks automatically if creature with momentum deals damage to you.
Title: Re: Glass | Glass
Post by: TheIdioticIdiot on March 05, 2011, 02:33:56 am
sounds pretty OP to me...
Title: Re: Glass | Glass
Post by: HeartNotes on March 05, 2011, 02:40:40 am
Yeah, but Dimensional Shield is already kind of OP... haha.  :))

If it were me, I think that a series of counters would turn it into another Bone Wall... not that that's a bad thing. Maybe we can combine it with the idea of Dissipation Shield where it absorbs a set amount of damage instead?
Title: Re: Glass | Glass
Post by: Stickmasterluke on March 05, 2011, 02:43:09 am
sounds pretty OP to me...
It does sound very over powered. Just have six of these and high creature control deck and you could be set.

And now that I think of it, it should belong to a different element. Because of it's resemblance to phase shield(both having a 100% damage block), I think that it should be a Light, Air, Earth or possibly Other. Though, I doubt Zanz wants any more Other cards. Especially not two shields in a row.
Title: Re: Glass | Glass
Post by: PlayerOa on March 05, 2011, 08:16:23 am
Idea: Breaks automatically if creature with momentum deals damage to you.
That might balance it. Hmm...
Lower damage to 6|7 and momentum-break?
Title: Re: Glass | Glass
Post by: Rutarete on March 05, 2011, 06:04:10 pm
Idea: Breaks automatically if creature with momentum deals damage to you.
That might balance it. Hmm...
Lower damage to 6|7 and momentum-break?
I think that makes it much more balanced
Title: Re: Glass | Glass
Post by: ishner on March 05, 2011, 10:42:16 pm
wepons deal physical damage and don't have a chance to break glass with curant wording
Title: Re: Glass | Glass
Post by: PlayerOa on March 07, 2011, 01:59:54 pm
wepons deal physical damage and don't have a chance to break glass with curant wording
Titan?
Anyway, gonna update this when I have time.
Title: Re: Glass | Glass
Post by: Midnar on March 08, 2011, 09:56:25 am
I agree with Stickmasterluke: momentum should break it. However, "Shield: All damage is blocked. Any creature or weapon with 8 or more attack or momentum destroys this shield when attacking." is way too complicated. You could rephrase it:
"Shield: reduce damage by 7. Breaks whenever you are dealt physical damage"
Since damage is reduced by 7, only a creature (or weapon) with 8 or more attack (or momentum) can break the shield. The only difference being that a creature with 7+n attack will deal n damage instead of 0 when breaking the shield.

I also agree with Rutarete: 8|9 damage to break the shield is way too much, you should lower it to 6|7 (or, with the wording I suggested, damage reduction of 5|6).
Title: Re: Glass | Glass
Post by: GG on March 08, 2011, 10:34:24 am
Rename it to bulletproof glass <_< OP in my opinion.

Aether already has a shield that blocks all damage, so such shield should be reserved to another element.
Title: Re: Glass | Glass
Post by: PlayerOa on March 08, 2011, 01:41:32 pm
Rename it to bulletproof glass <_< OP in my opinion.

Aether already has a shield that blocks all damage, so such shield should be reserved to another element.
Thought of :light, but light already have 3 shields. Some ideas?
Title: Re: Glass | Glass
Post by: Midnar on March 08, 2011, 04:59:55 pm
Rename it to bulletproof glass <_< OP in my opinion.

Aether already has a shield that blocks all damage, so such shield should be reserved to another element.
Thought of :light, but light already have 3 shields. Some ideas?
Glass is made of silicate. I suggest earth.
Title: Re: Glass | Glass
Post by: Raptor6789 on March 08, 2011, 09:14:35 pm
you could give it a different name to give it a different theme to put it in a different element.
Title: Re: Glass | Glass
Post by: Rutarete on March 09, 2011, 12:14:46 am
Rename it to bulletproof glass <_< OP in my opinion.

Aether already has a shield that blocks all damage, so such shield should be reserved to another element.
Thought of :light, but light already have 3 shields. Some ideas?
Glass is made of silicate. I suggest earth.
I second Earth
Title: Re: Glass | Glass
Post by: EmeraldTiger on March 09, 2011, 12:27:06 am
http://en.wikipedia.org/wiki/Glass make you choice, hope this helps.
Title: Re: Glass | Glass
Post by: ZephyrPhantom on March 09, 2011, 12:31:01 am
If this was in Earth, it would be redundant because Earth already has a high-defense shield.  Light can refracted through glass to create patterns and illusions, so I believe this fits in aether (which lacks a "permanent" shield).
Title: Re: Glass | Glass
Post by: Rutarete on March 09, 2011, 12:33:30 am
If this was in Earth, it would be redundant because Earth already has a high-defense shield.  Light can refracted through glass to create patterns and illusions, so I believe this fits in aether (which lacks a "permanent" shield).
While i'd like aether to have a more permanent shield, how does it make sense for aether glass to break? Earth glass fits more thematically i think
Title: Re: Glass | Glass
Post by: Time_lord_victorius on March 09, 2011, 12:34:38 am
the damage needed is too high. only a few widely used creatures have damage high enough to break it. ex. dragons, mutations, growth creatures.

maybe it should have a certain number of counters, each absorbing x amount of damage?
we already have such a shield (bone wall/ :death) that does that and its a PAIN to get rid of when its there in a :death/:darkness/ deck. 1 is enough for me
Title: Re: Glass | Glass
Post by: PlayerOa on March 12, 2011, 08:36:34 am
Updated.

Please discuss
Title: Re: Glass | Glass
Post by: Stickmasterluke on March 12, 2011, 09:59:40 am
I still believe that it should belong to a different element.
Title: Re: Glass | Glass
Post by: Rutarete on March 12, 2011, 08:43:30 pm
I still believe that it should belong to a different element.
Which one(s) and reasoning please.
Title: Re: Glass | Glass
Post by: PlayerOa on March 13, 2011, 10:08:24 am
It's now submitted into Crucible :)
Title: Re: Glass | Glass
Post by: Pineapple on March 13, 2011, 11:22:58 am
destroys*
Title: Re: Glass | Glass
Post by: PlayerOa on March 13, 2011, 04:18:43 pm
destroys*
Yeah, I know.
Only problem is that it is no space for it xD
Title: Re: Glass | Glass
Post by: Rutarete on March 13, 2011, 04:33:59 pm
I found a wording that fits:
Shield: All damage is blocked for creatures under 6 attack. Creatures with above 5 or momentum destroy this card.
this is for the unupped.
Title: Re: Glass | Glass
Post by: Pineapple on March 13, 2011, 07:13:25 pm
Btw, I wanna join this "percentage based or OP" bandwagon
ATK/10 chance of breaking or 100% break upon momentum and a decrease in cost sounds sufficient...
Title: Re: Glass | Glass
Post by: PlayerOa on March 13, 2011, 07:42:53 pm
Btw, I wanna join this "percentage based or OP" bandwagon
ATK/10 chance of breaking or 100% break upon momentum and a decrease in cost sounds sufficient...
Well, I don't like haxx shields that much.
It will probably stay this way if it's not in need of a superbuff (I dont think so) or another nerf.
Title: Re: Glass | Glass
Post by: Stickmasterluke on March 13, 2011, 09:31:17 pm
I still believe that it should belong to a different element.
Which one(s) and reasoning please.
And now that I think of it, it should belong to a different element. Because of it's resemblance to phase shield(both having a 100% damage block), I think that it should be a Light, Air, Earth or possibly Other. Though, I doubt Zanz wants any more Other cards. Especially not two shields in a row.
Title: Re: Glass | Glass
Post by: Seiya on March 13, 2011, 09:45:40 pm
Dual buckler + Gravity Shield + Glass = Auto win.  Not saying that's a bad thing.  Just saying it's the truth.
Title: Re: Glass | Glass
Post by: vrt on March 14, 2011, 04:34:37 pm
(http://i27.photobucket.com/albums/c190/verticae/artapproved.png)
Title: Re: Glass | Glass
Post by: Midnar on March 14, 2011, 05:06:11 pm
Dual buckler + Gravity Shield + Glass = Auto win.  Not saying that's a bad thing.  Just saying it's the truth.
What about Crimson Dragon, Phase Recluse, Overdrive, Momentum, Charger, Chimera, Deflagration, Steal, Pulverizer, damage-dealing spells...? Not exactly what I call an auto-win.
Title: Re: Glass | Glass
Post by: Thalas on March 14, 2011, 06:46:10 pm
Dual buckler + Gravity Shield + Glass = Auto win.  Not saying that's a bad thing.  Just saying it's the truth.
What about Crimson Dragon, Phase Recluse, Overdrive, Momentum, Charger, Chimera, Deflagration, Steal, Pulverizer, damage-dealing spells...? Not exactly what I call an auto-win.
Don't forget the shrieker, some dragons. some nymphs, wyrm, pegasus, gargoyle, eclipse vampires, spiders, fire spirit,
Title: Re: Glass | Glass
Post by: PlayerOa on March 15, 2011, 07:31:37 pm
Dual buckler + Gravity Shield + Glass = Auto win.  Not saying that's a bad thing.  Just saying it's the truth.
What about Crimson Dragon, Phase Recluse, Overdrive, Momentum, Charger, Chimera, Deflagration, Steal, Pulverizer, damage-dealing spells...? Not exactly what I call an auto-win.
Don't forget the shrieker, some dragons. some nymphs, wyrm, pegasus, gargoyle, eclipse vampires, spiders, fire spirit,
We could go on for a long time...
:P
Title: Re: Glass | Glass
Post by: PlayerOa on June 01, 2011, 01:00:43 pm
Glass is now in Forge!
Thanks for everyone voted, and keep voting this to Armory :)
Title: Re: Glass | Glass
Post by: baa410 on July 06, 2011, 09:01:46 pm
Good idea. Thought it was overpowered until I saw the quanta cost-Not anymore. Only reason I don't like Aether is the cost of everything.
Title: Re: Glass | Glass
Post by: Toxx on August 10, 2011, 01:12:50 pm
Don't think Aether need's an card like this  because of the phase shield and maybe lower the attack to be able to break the shield so it's not to OP.
Title: Re: Glass | Glass
Post by: maverixk on August 10, 2011, 02:01:26 pm
Don't think Aether need's an card like this  because of the phase shield and maybe lower the attack to be able to break the shield so it's not to OP.
See, the thing is, if he lowered it, then it would almost always break really quickly.
Title: Re: Glass | Glass
Post by: Skullgasm on September 17, 2011, 04:54:52 pm
I agree with aether not getting this, dimension shields are bad enough.
Title: Re: Glass | Glass
Post by: PlayerOa on September 17, 2011, 04:58:18 pm
I agree with aether not getting this, dimension shields are bad enough.
So which element do you think fit?
Title: Re: Glass | Glass
Post by: Skullgasm on September 17, 2011, 05:03:24 pm
Gravity. Doesnt make alot of sense the way its themed now, but mechanic wise it seems sort of like a reverse gravity shield.

Repulsion shield?
Title: Re: Glass | Glass
Post by: PlayerOa on September 17, 2011, 05:08:38 pm
Gravity. Doesnt make alot of sense the way its themed now, but mechanic wise it seems sort of like a reverse gravity shield.

Repulsion shield?
It does absolutely make sense. If you barely touch glass - nothing happens. But if you throw a rock at high speed at the glass, it will probably break.

An element shouldn't have a shield and the opposite as you're stating. But Gravity isn't a bad idea.
Repulsion shield sounds good. I'll stick with Glass though.
Title: Re: Glass | Glass
Post by: Skullgasm on September 17, 2011, 05:16:37 pm
*cough*

I wasn't saying that the name doesn't make sense, I was saying how the name wouldn't make sense if it was in gravity.
Title: Re: Glass | Glass
Post by: PlayerOa on September 17, 2011, 05:18:43 pm
Ah. *facepalm*
Title: Re: Glass | Glass
Post by: furballdn on September 18, 2011, 05:48:41 am
I'd say creatures with 8/9 attack have a 100% of shattering it, with the chances decreasing by 20% per 1 less attack?

AttackChance to break
8 | 9100%
7 | 880%
6 | 760%
5 | 640%
4 | 520%
4>x>0 |5>x>010%
Seems kind of overpowered the way it is now, and Glass --can-- break with not much force if it's hit on a weak point.
I agree with this post. Glass blocking 7 damage without able to be broken unless hit with a higher than 7 attack or without momentum/PC seems a bit too overpowered in my opinion.
Title: Re: Glass | Glass
Post by: Chapuz on October 27, 2011, 12:44:44 am
^
^^
^^^
^^^^
^^^^^
What they said <-------
Title: Glass | Glass
Post by: Van Helsing on October 27, 2011, 12:53:44 am
Cost should be 3 or 4 max.

Good concept.
Title: Glass | Glass
Post by: Van Helsing on October 27, 2011, 12:55:59 am
I'd say creatures with 8/9 attack have a 100% of shattering it, with the chances decreasing by 20% per 1 less attack?

AttackChance to break
8 | 9100%
7 | 880%
6 | 760%
5 | 640%
4 | 520%
4>x>0 |5>x>010%
Seems kind of overpowered the way it is now, and Glass --can-- break with not much force if it's hit on a weak point.
I agree with this post. Glass blocking 7 damage without able to be broken unless hit with a higher than 7 attack or without momentum/PC seems a bit too overpowered in my opinion.
agree  Cost 3 protects 5
blarg: