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Offline Annele

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Re: Ghost of the Future | Ghost of the Future https://elementscommunity.org/forum/index.php?topic=40572.msg502625#msg502625
« Reply #12 on: May 23, 2012, 07:45:28 am »
Nice idea, but this completly overides GotP. It is MUCH cheaper, has almost the same amount of attack/hp, and, if planned well, can also be used with nightmare.

this fits a completely different niche from gotp, yes you can nightmare it, but why?  its cheaper, but it lets your opponent draw, and as elements currently has very few other ways to mill, that is unlikely to help you, though i do admit i am hoping to go towards a mill archertype eventually (my Yoink! suggeston advances that as well)

Okay, but make it deal less damage. The ability is cool, but in damage it is just way too OP. Maybe 3, so it isn't blocked by most shields.
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Offline Pineapple

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Re: Ghost of the Future | Ghost of the Future https://elementscommunity.org/forum/index.php?topic=40572.msg502665#msg502665
« Reply #13 on: May 23, 2012, 11:57:49 am »
Nice idea, but this completly overides GotP. It is MUCH cheaper, has almost the same amount of attack/hp, and, if planned well, can also be used with nightmare.

this fits a completely different niche from gotp, yes you can nightmare it, but why?  its cheaper, but it lets your opponent draw, and as elements currently has very few other ways to mill, that is unlikely to help you, though i do admit i am hoping to go towards a mill archertype eventually (my Yoink! suggeston advances that as well)

Okay, but make it deal less damage. The ability is cool, but in damage it is just way too OP. Maybe 3, so it isn't blocked by most shields.
3 ATK? Then why would you ever use this card over Shard of Bravery?

Offline OldTrees

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Re: Ghost of the Future | Ghost of the Future https://elementscommunity.org/forum/index.php?topic=40572.msg502737#msg502737
« Reply #14 on: May 23, 2012, 04:39:18 pm »
Nice idea, but this completly overides GotP. It is MUCH cheaper, has almost the same amount of attack/hp, and, if planned well, can also be used with nightmare.

this fits a completely different niche from gotp, yes you can nightmare it, but why?  its cheaper, but it lets your opponent draw, and as elements currently has very few other ways to mill, that is unlikely to help you, though i do admit i am hoping to go towards a mill archertype eventually (my Yoink! suggeston advances that as well)
GoTP and GoFP are both useful in Mono Time rush decks. GoFP seems more efficient if the additional cost is mitigated. One way to prevent the opponent from drawing is to play Nightmare.
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Offline mega plini

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Re: Ghost of the Future | Ghost of the Future https://elementscommunity.org/forum/index.php?topic=40572.msg502749#msg502749
« Reply #15 on: May 23, 2012, 05:16:37 pm »
Seems a very good add to the ghostmare deck. this can realy do a lot of early dammage and with the other ghost and nightmare... Maybe if it wasn't a time card?
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Offline russianspy1234Topic starter

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Re: Ghost of the Future | Ghost of the Future https://elementscommunity.org/forum/index.php?topic=40572.msg502929#msg502929
« Reply #16 on: May 23, 2012, 11:55:09 pm »
Nice idea, but this completly overides GotP. It is MUCH cheaper, has almost the same amount of attack/hp, and, if planned well, can also be used with nightmare.

this fits a completely different niche from gotp, yes you can nightmare it, but why?  its cheaper, but it lets your opponent draw, and as elements currently has very few other ways to mill, that is unlikely to help you, though i do admit i am hoping to go towards a mill archertype eventually (my Yoink! suggeston advances that as well)
GoTP and GoFP are both useful in Mono Time rush decks. GoFP seems more efficient if the additional cost is mitigated. One way to prevent the opponent from drawing is to play Nightmare.

thats true, but thats an additional card in an additional element.  is there a way i can word it so that if the opponent cant draw, it doesn't deal damage?

Seems a very good add to the ghostmare deck. this can realy do a lot of early dammage and with the other ghost and nightmare... Maybe if it wasn't a time card?
time is the most properly thematic element for a creature that makes the opponent draw cards IMHO.
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Offline OldTrees

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Re: Ghost of the Future | Ghost of the Future https://elementscommunity.org/forum/index.php?topic=40572.msg502930#msg502930
« Reply #17 on: May 23, 2012, 11:59:12 pm »
Nice idea, but this completly overides GotP. It is MUCH cheaper, has almost the same amount of attack/hp, and, if planned well, can also be used with nightmare.

this fits a completely different niche from gotp, yes you can nightmare it, but why?  its cheaper, but it lets your opponent draw, and as elements currently has very few other ways to mill, that is unlikely to help you, though i do admit i am hoping to go towards a mill archertype eventually (my Yoink! suggeston advances that as well)
GoTP and GoFP are both useful in Mono Time rush decks. GoFP seems more efficient if the additional cost is mitigated. One way to prevent the opponent from drawing is to play Nightmare.

thats true, but thats an additional card in an additional element.  is there a way i can word it so that if the opponent cant draw, it doesn't deal damage?
"It will not attack an opponent with a full hand."
« Last Edit: May 24, 2012, 12:01:00 am by OldTrees »
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Offline russianspy1234Topic starter

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Re: Ghost of the Future | Ghost of the Future https://elementscommunity.org/forum/index.php?topic=40572.msg502937#msg502937
« Reply #18 on: May 24, 2012, 12:15:55 am »
Nice idea, but this completly overides GotP. It is MUCH cheaper, has almost the same amount of attack/hp, and, if planned well, can also be used with nightmare.

this fits a completely different niche from gotp, yes you can nightmare it, but why?  its cheaper, but it lets your opponent draw, and as elements currently has very few other ways to mill, that is unlikely to help you, though i do admit i am hoping to go towards a mill archertype eventually (my Yoink! suggeston advances that as well)
GoTP and GoFP are both useful in Mono Time rush decks. GoFP seems more efficient if the additional cost is mitigated. One way to prevent the opponent from drawing is to play Nightmare.

thats true, but thats an additional card in an additional element.  is there a way i can word it so that if the opponent cant draw, it doesn't deal damage?
"It will not attack an opponent with a full hand."

addded, this nerff should fix most of the problems with the card and nix it rush potential a bit.
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Offline UndeadSpider1990

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Re: Ghost of the Future | Ghost of the Future https://elementscommunity.org/forum/index.php?topic=40572.msg502997#msg502997
« Reply #19 on: May 24, 2012, 02:41:33 am »
3 ATK? Then why would you ever use this card over Shard of Bravery?

Because the non-elite do not have 6 shards of bravery :)

Now despite that, actually I think it is well balanced at its current cost/Atk. I have often wished for a cheap Time-quanta beater. This guy may seem powerful for the low cost, but most of the time if somebody made me draw a card I would thank them heartily. Also, if the opponent has a near-full hand, and you have more than one Ghost on the field, only a few of them would attack (they do not attack if the earlier ones fill the enemies hand, right?)

Essentially he's risky, and certain decks would deal with him better than others - for instance, 3HP is a great amount to get kaboomed by something, and if there's any chance of your opponent drawing that pesky shockwave this Ghost is hardly the best way to put it off.

Anyway long story short I like it :)
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Offline Annele

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Re: Ghost of the Future | Ghost of the Future https://elementscommunity.org/forum/index.php?topic=40572.msg503077#msg503077
« Reply #20 on: May 24, 2012, 08:56:28 am »
Still needs an attack decrease, I agree 3 may be too low, then what about 4? No damage-reducing shields (apart from Hope) would block it then, and it would still be a quite lower attaker then.
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Offline Pineapple

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Re: Ghost of the Future | Ghost of the Future https://elementscommunity.org/forum/index.php?topic=40572.msg503091#msg503091
« Reply #21 on: May 24, 2012, 10:11:36 am »
Still needs an attack decrease, I agree 3 may be too low, then what about 4? No damage-reducing shields (apart from Hope) would block it then, and it would still be a quite lower attaker then.

So a weak, cockatrice-equivalent attacker that basically puts a free hourglass on your opponent's side of the field? Sorry, but I just don't think you quite understand the nature of the mechanics...

Offline Poker Alho

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Re: Ghost of the Future | Ghost of the Future https://elementscommunity.org/forum/index.php?topic=40572.msg503101#msg503101
« Reply #22 on: May 24, 2012, 11:15:58 am »
Still needs an attack decrease, I agree 3 may be too low, then what about 4? No damage-reducing shields (apart from Hope) would block it then, and it would still be a quite lower attaker then.

So a weak, cockatrice-equivalent attacker that basically puts a free hourglass on your opponent's side of the field? Sorry, but I just don't think you quite understand the nature of the mechanics...

qft

Offline UndeadSpider1990

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Re: Ghost of the Future | Ghost of the Future https://elementscommunity.org/forum/index.php?topic=40572.msg503160#msg503160
« Reply #23 on: May 24, 2012, 01:24:50 pm »
Still needs an attack decrease, I agree 3 may be too low, then what about 4? No damage-reducing shields (apart from Hope) would block it then, and it would still be a quite lower attaker then.

So a weak, cockatrice-equivalent attacker that basically puts a free hourglass on your opponent's side of the field? Sorry, but I just don't think you quite understand the nature of the mechanics...

Quite. The downside of allowing your opponent to draw an extra card without consequence is, in my opinion, pretty darn dangerous. Even if they don't have a large deck, doing this on a 30-card deck could have nasty reprecussions. All decent decks should have a use for every card, after all.
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