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Offline OdinVanguardTopic starter

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Geyser | Geyser https://elementscommunity.org/forum/index.php?topic=39569.msg491879#msg491879
« on: May 03, 2012, 05:53:36 am »
NAME:
Geyser
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Absorbs 2 :earth to create 2 :water and floods the middle slot.
:water :water Deluge: Extend flooded region radius by 1 next turn.
NAME:
Geyser
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Absorbs 2 :earth to create 2 :water and floods the middle slot.
:water Deluge: Extend flooded region radius by 1 next turn.

ART:
OdinVanguard
-Created using Bryce7 by Daz Studios
IDEA:
OdinVanguard
NOTES:
This card is intended to give :earth and :water a bit more synnergy. It will create a flooding effect in the central slot which can be extended to adjacent field slots by expending :water to use the deluge effect. The card will absorb 1 :earth each round and convert it to :water :water . If you run out of :earth , the card is destroyed (like the flood card)

When first played, only the central slot is flooded (marked with an F)
X X X X X X X X
 X X X F X X X
X X X X X X X X

The deluge mechanic will extend this region to the surrounding slots at the start of your next turn. This will wear off the beginning of your next turn unless you keep using the ability.
X X X F F X X X
 X X F F F X X
X X X F F X X X


SERIES:


----------------------------------

Spoiler for low upkeep version:
NAME:
Geyser
ELEMENT:
Earth
COST:
2
TYPE:
Permanent
ATK|HP:

TEXT:
Absorbs :earth to create 2 :water and floods the middle slot.
:water :water Deluge: Extend flooded region radius by 1 next turn.
NAME:
Geyser
ELEMENT:
Earth
COST:
1
TYPE:
Permanent
ATK|HP:

TEXT:
Absorbs :earth to create 2 :water and floods the middle slot.
:water Deluge: Extend flooded region radius by 1 next turn.

ART:
OdinVanguard
-Created using Bryce7 by Daz Studios
IDEA:
OdinVanguard
NOTES:
This card is intended to give :earth and :water a bit more synnergy. It will create a flooding effect in the central slot which can be extended to adjacent field slots by expending :water to use the deluge effect. The card will absorb 1 :earth each round and convert it to :water :water . If you run out of :earth , the card is destroyed (like the flood card)

When first played, only the central slot is flooded (marked with an F)
X X X X X X X X
 X X X F X X X
X X X X X X X X

The deluge mechanic will extend this region to the surrounding slots at the start of your next turn. This will wear off the beginning of your next turn unless you keep using the ability.
X X X F F X X X
 X X F F F X X
X X X F F X X X


SERIES:


--------------------------
Spoiler for old version:
NAME:
Geyser
ELEMENT:
Earth
COST:
2
TYPE:
Permanent
ATK|HP:

TEXT:
Absorbs :earht creates :water floods the middle 7 slot field disc and prevents :earth creatures from drowning for 3 turns.
NAME:
Geyser
ELEMENT:
Earth
COST:
1
TYPE:
Permanent
ATK|HP:

TEXT:
Absorbs :earth creates :water floods the middle 7 slot field disc and prevents :earth creatures from drowning for 4 turns.

ART:
OdinVanguard
-Created using Bryce7 by Daz Studios
IDEA:
OdinVanguard
NOTES:
This one should be pretty straight forward.
I wanted to make a non-water a card that can create flooded tiles for a short time. The idea behind the quanta creation / absorbtion dual is to mimic what happens with a real geyser, i.e. geological forces (:earth ) force water trapped beneath the surface to erupt, often violently (producing :water and creating a hazard for things nearby). This will also help strengthen :earth and :water synnergy which at the moment is only created through trident, which connectes a :water card to :earth. This card will now connect an :earth card to :water .

The mechanics can probably use some work and I'm open to suggestions. The main goal is to facilitate combined use of  :earth and  :water .
SERIES:

« Last Edit: May 28, 2012, 03:51:22 am by Hyroen »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
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Offline ARTHANASIOS

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Re: Geyser | Geyser https://elementscommunity.org/forum/index.php?topic=39569.msg491882#msg491882
« Reply #1 on: May 03, 2012, 05:59:49 am »
Hmm... honestly, dear OdinVanguard, I don't quite understand how this card works. Can you become a little more specific, giving a full-scale example if possible?
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Offline OdinVanguardTopic starter

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Re: Geyser | Geyser https://elementscommunity.org/forum/index.php?topic=39569.msg491897#msg491897
« Reply #2 on: May 03, 2012, 06:25:09 am »
The card has 2 main functions:
1) converts quanta from :earth to :water
2) provides a flooding effect in central slots
and one side function (was more of an afterthought, so I'm open to changing / removing it) - protects :earth creatures from the flooding

When you play the card these field slots get flooded (marked by an F)
x x x F F x x x
 x x F F F x x
x x x F F x x x

this affects both sides of the field (like flood, just a different set of slots)

The card lasts up to 3 turns (4 upgraded) and sucks up 1 :earth each turn and converts it to :water for you.
While it lasts, :earth creatures will not drowned due to the flood effect (may be taken out if people want since it is a little hard to justify thematically)

This could be useful, for instance, in a duo deck, particularly one that is heavy on :earth , but has a few :water cards that will be needed (trident and flood comes to mind, but freeze or icebolt could also be used, maybe a nymphs tear if you are patient). 

It will make flooding quite devestating since it will flood an additional 3 squares for a few rounds and will even provide quanta needed to maintain flooding for a few turns (would need 2 geysers)

Lastly, the flooding of the central squares makes this card useful for stalling rush decks a few rounds since the first creature played will always go to the center slot first.

I'm not sure if burrowed creatures are immune to flooding... if so then the "prevents :earth creatures from drowning" can be pulled out. (e.g. the game would go something like - play antlion, burrow. play geyser to suppress enemy creatures. Use water to generated to play tiredent, freeze, or other water cards. unburrow antlion and play other burrowers when geyser runs out. Burrow them next round, then play another geyser... etc.)
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline OdinVanguardTopic starter

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Re: Geyser | Geyser https://elementscommunity.org/forum/index.php?topic=39569.msg492100#msg492100
« Reply #3 on: May 03, 2012, 04:01:14 pm »
I changed the card a bit. The new version should be a bit easier to understand.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Guizonde

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Re: Geyser | Geyser https://elementscommunity.org/forum/index.php?topic=39569.msg492114#msg492114
« Reply #4 on: May 03, 2012, 04:16:58 pm »
i take it this works on both sides of the field, correct? i fear that the quanta drain and generation might be too strong though. careless players using flooding might run out of water quanta. here, so long as you have 1 :earth, you buy your flood for next turn. it is cool, but might be too strong. say: 2 :earth for 2 :water?
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Offline OdinVanguardTopic starter

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Re: Geyser | Geyser https://elementscommunity.org/forum/index.php?topic=39569.msg492128#msg492128
« Reply #5 on: May 03, 2012, 04:34:58 pm »
I could go for that. It was 1 for 1 at first, but that seemed a little too weak.
Also, if people decide to use this to support flooding in a mostly  :earth deck, they will risk losing both cards if geyser gets destroyed. That could make for some amusing battles I think :D .
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Guizonde

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Re: Geyser | Geyser https://elementscommunity.org/forum/index.php?topic=39569.msg492137#msg492137
« Reply #6 on: May 03, 2012, 04:42:42 pm »
I could go for that. It was 1 for 1 at first, but that seemed a little too weak.
Also, if people decide to use this to support flooding in a mostly  :earth deck, they will risk losing both cards if geyser gets destroyed. That could make for some amusing battles I think :D .

why did i imagine a giant cork stopper when i read that?

i'll maintain the 2 for 2 exchange, at least it'll make for a very strategic playstyle, assuming a 50/50 of earth and water critters. the field control could be really devious, too. even more than flooding.
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Offline OdinVanguardTopic starter

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Re: Geyser | Geyser https://elementscommunity.org/forum/index.php?topic=39569.msg492169#msg492169
« Reply #7 on: May 03, 2012, 05:31:20 pm »
Ok, the newest version is up. It absorbs 2 :earth and makes 2 :water . Hopefully that should be a good balance.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Hyroen

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Re: Geyser | Geyser https://elementscommunity.org/forum/index.php?topic=39569.msg501662#msg501662
« Reply #8 on: May 21, 2012, 03:00:51 am »
CURATOR COMMENT

This card will not be permitted into the Crucible due to one or more of the following errors:
  • Images do not match table information.

Correct these errors as soon as possible and feel free to resubmit when ready.

Thank you. ^_^


EDIT: Don't forget that double Deluge in the upgraded table!

EDIT2: Psssssst. When writing costs, include the quanta symbols.
« Last Edit: May 21, 2012, 05:58:35 am by Hyroen »
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Offline OdinVanguardTopic starter

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Re: Geyser | Geyser https://elementscommunity.org/forum/index.php?topic=39569.msg501694#msg501694
« Reply #9 on: May 21, 2012, 04:00:07 am »
Ah... that was a boner of a mistake.
Fixed.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline NonexistentFlower

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Re: Geyser | Geyser https://elementscommunity.org/forum/index.php?topic=39569.msg501785#msg501785
« Reply #10 on: May 21, 2012, 10:54:09 am »
Wouldn't costing the card 4 :earth
and make it say (Gain  :water :water , ...)
Be less wordy?
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Offline OdinVanguardTopic starter

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Re: Geyser | Geyser https://elementscommunity.org/forum/index.php?topic=39569.msg501914#msg501914
« Reply #11 on: May 21, 2012, 05:18:14 pm »
Wouldn't costing the card 4 :earth
and make it say (Gain  :water :water , ...)
Be less wordy?
It wouldn't function the same though. The idea is that it is sucking in :earth each turn rather than a solid one time cost.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

anything
blarg: