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Offline OdinVanguardTopic starter

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Re: Healer's Staff | Caduceus Staff https://elementscommunity.org/forum/index.php?topic=39925.msg509086#msg509086
« Reply #12 on: June 08, 2012, 04:28:18 pm »
Ah, yes. I mentioned it will act like the "guard" ability, which gives up attack for a single turn. I will clarify the ability in the notes.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline mypetmachine

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Re: Healer's Staff | Caduceus Staff https://elementscommunity.org/forum/index.php?topic=39925.msg510362#msg510362
« Reply #13 on: June 12, 2012, 05:27:44 am »
I had an idea for a non-rare,  :life -affiliated weapon, that I think would fit well with your martial training theme, so I'm just going to give it to you in hopes that you make it work.  Brass Knuckles|Cestus does 1 to 3 damage (depending on balancing), low cast (0 to 2 :rainbow ) and attack as per adrenaline if you have a  :life  mark.
\m/ rock n' roll! \m/

Offline OdinVanguardTopic starter

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Re: Healer's Staff | Caduceus Staff https://elementscommunity.org/forum/index.php?topic=39925.msg510365#msg510365
« Reply #14 on: June 12, 2012, 05:42:42 am »
I had an idea for a non-rare,  :life -affiliated weapon, that I think would fit well with your martial training theme, so I'm just going to give it to you in hopes that you make it work.  Brass Knuckles|Cestus does 1 to 3 damage (depending on balancing), low cast (0 to 2 :rainbow ) and attack as per adrenaline if you have a  :life  mark.
There is already a time mark dependent weapon I made that is similar:
Wrist Blade | Katara
It gets an adrenaline like enhancement from martial training:
"Bluring speed: attack an extra 1 time per 3 trainings with your katara or wrist blade", 10% per training
Ironically, I was going to use brass knuckles for it originally, but I ended up going with a katara instead since it was actually a little easier to make the 3D model for.
If you want, I could make you artwork for your idea though.
I've found people don't seem to like making mark dependent abilities too powerful though (hence why all of the ones I proposed only get the standard +1 damage for matching mark)... maybe you could have it be an active ability instead?
E.g. "Weapon: Deals 2 damage. Add 1 if mark is :life .
2 combo: attack multiple times."
What would be a good idea for the martial training effect for this weapon?
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: