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Offline OldTrees

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466702#msg466702
« Reply #60 on: March 03, 2012, 09:19:59 am »
I do not get the conection between the ability and the name of the card. "Don't die next turn" does not really bring to ming ideas of anger, wrath, beserk and fury". For  me, the words "fury' "beserk' etc sugesst something about obtaining great destructive power at some kind of self-inflicted harm. Just consider rage potion. How about:

"Reduce HP to 1. Half the damage you recieve to reflected on the opoment. Ignore all damage that would kill you next turn. All fire quanta is consumed"

Or just change the name of the card from "fury/beserk" to something like "Phoenix Spirit" or "Sacred Ash" since these names fit the ability I feel.
Have you ever seen a movie where a character is mortally wounded but fights on for a few minutes before dying? Typically this is attributed to being too angry to die.
Their beserk comes AFTER the fatal wound. If we apply this logic to fury/beserk, then making the card a permanant that activates on the turn you recieve a mortal blow makes more sense.  You don't bersek at max hp (for example if you have 100 poison counters and 100hp).
The berserk usually comes sometime when heavily wounded and becomes evident when the character is ignoring mortal wounds. This card would be played when heavily wounded.

PS: Poison counts as a type of wound.
That is making assumptions about what the player might do. It is still theoretically possible and viable for a player to play this card at max hp, no poison etc. I still think this card would thematically fit if it will activate ONLY when the player is actuallt aparantly mortally wounded. Maybe  someone might want to play this on their last turn because they suspect and OTK combo or the opoment has a voodoo doll that is ready to be PU'ed. Who knows, we can never fully anticipate player actions so a blanket garuntee is necessary.
It is possible but irrational to play the card at max hp unless OTK damage is threaten. I do not think this is sufficient to call for altering the card to a more expensive triggered version.
The OTK point was a minor issue of the big picture you missed. My point is that people don't always play cards in a completely predictable or rational manner. As long as the card effects can possibly become active when the user is at perfect health etc, then the theme is ruined. Fury dosen't come at will. It comes spontaneously by itself. Making it a permanent will remove this possibility. Either that or revamp the theme of the card.
Fury can come at will. (Source D&D)
Can you stop being the devil's advocate? Point is the theme of this card is poor. It needs to be improved. And no, fury cannot come at will because by definition it is uncontrollable (Source: Logic).
Fury as defined by dictionary.com (http://dictionary.reference.com/browse/fury) does not claim fury is uncontrollable and rather defines it as unrestrained(uncontrolled). Fury is more akin to the relaxation of restraints than it is to being impervious to restraints.

The theme of this card is well made in my opinion.
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Offline ~NapalmTopic starter

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466704#msg466704
« Reply #61 on: March 03, 2012, 09:43:16 am »
You know. What if I made the card cut max HP in half upon activation? I don't really want to make it physically kill you when used, but there's no reason it can't be EASIER to kill you :P
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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466705#msg466705
« Reply #62 on: March 03, 2012, 09:54:37 am »
I do not get the conection between the ability and the name of the card. "Don't die next turn" does not really bring to ming ideas of anger, wrath, beserk and fury". For  me, the words "fury' "beserk' etc sugesst something about obtaining great destructive power at some kind of self-inflicted harm. Just consider rage potion. How about:

"Reduce HP to 1. Half the damage you recieve to reflected on the opoment. Ignore all damage that would kill you next turn. All fire quanta is consumed"

Or just change the name of the card from "fury/beserk" to something like "Phoenix Spirit" or "Sacred Ash" since these names fit the ability I feel.
Have you ever seen a movie where a character is mortally wounded but fights on for a few minutes before dying? Typically this is attributed to being too angry to die.
Their beserk comes AFTER the fatal wound. If we apply this logic to fury/beserk, then making the card a permanant that activates on the turn you recieve a mortal blow makes more sense.  You don't bersek at max hp (for example if you have 100 poison counters and 100hp).
The berserk usually comes sometime when heavily wounded and becomes evident when the character is ignoring mortal wounds. This card would be played when heavily wounded.

PS: Poison counts as a type of wound.
That is making assumptions about what the player might do. It is still theoretically possible and viable for a player to play this card at max hp, no poison etc. I still think this card would thematically fit if it will activate ONLY when the player is actuallt aparantly mortally wounded. Maybe  someone might want to play this on their last turn because they suspect and OTK combo or the opoment has a voodoo doll that is ready to be PU'ed. Who knows, we can never fully anticipate player actions so a blanket garuntee is necessary.
It is possible but irrational to play the card at max hp unless OTK damage is threaten. I do not think this is sufficient to call for altering the card to a more expensive triggered version.
The OTK point was a minor issue of the big picture you missed. My point is that people don't always play cards in a completely predictable or rational manner. As long as the card effects can possibly become active when the user is at perfect health etc, then the theme is ruined. Fury dosen't come at will. It comes spontaneously by itself. Making it a permanent will remove this possibility. Either that or revamp the theme of the card.
Fury can come at will. (Source D&D)
Can you stop being the devil's advocate? Point is the theme of this card is poor. It needs to be improved. And no, fury cannot come at will because by definition it is uncontrollable (Source: Logic).
Fury as defined by dictionary.com (http://dictionary.reference.com/browse/fury) does not claim fury is uncontrollable and rather defines it as unrestrained(uncontrolled). Fury is more akin to the relaxation of restraints than it is to being impervious to restraints.

The theme of this card is well made in my opinion.

Quote from: http://dictionary.reference.com/browse/fury
1. unrestrained or violent anger, rage, passion, or the like: The gods unleashed their fury on the offending mortal.
2. violence; vehemence; fierceness: the fury of a hurricane; a fury of creative energy.
Ignore any damage that would kill you this turn.
Wow I can totally see the violence, anger, passion, rage and fierceness in this card ability. "Rawr I am so violently passionate that I am going to ignore the opoment next turn". This is essentially a more effective sundial. How is this passionate or violent? This is more of a  :aether or  :light card than  :fire.

Yes yes, in certain movies anger can be used as a temporary means to overcome mortality, but that fury only ever surfaces at the right moment at the brink of destruction when it is needed. That's why it is highly compromising  to the theme that the card can be used at any time at will. Like I said before, either make it activate only when the player is about to receive the fatal blow, or rename the card to something more appropriate.


You know. What if I made the card cut max HP in half upon activation? I don't really want to make it physically kill you when used, but there's no reason it can't be EASIER to kill you :P
Yes that will greatly improve the theme of the card. Consider Rage potion. Fire cards increase destructive power at a self inflicted cost.

Offline OldTrees

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466710#msg466710
« Reply #63 on: March 03, 2012, 10:11:43 am »
The reference to movies was to point out the tip of a iceberg of references. Most of which I expected you to be unfamiliar with through D&D is a good example. A significant amount are much more controlled than the movie versions.

However having the spell include a self inflicted wound (max hp decrease) would strengthen this theme.
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Offline ~NapalmTopic starter

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466714#msg466714
« Reply #64 on: March 03, 2012, 10:23:02 am »
I'd also considered destroying your deck to a minimum of so many cards so you would deck out in a few turns. But max HP seems much simpler. I'll probably do everything at once now. Make the card cheaper, rename it Wrath (instead of Berserk), and add the drawback. I still maintain that it doesn't need it though...
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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466721#msg466721
« Reply #65 on: March 03, 2012, 10:56:39 am »
I'd also considered destroying your deck to a minimum of so many cards so you would deck out in a few turns. But max HP seems much simpler. I'll probably do everything at once now. Make the card cheaper, rename it Wrath (instead of Berserk), and add the drawback. I still maintain that it doesn't need it though...
Without lowering the HP it could be for example combined with miracle and SoD in :light :fire decks or :rainbow and chain both of them. Reducing the casting cost makes this card easier to play in rainbow decks. Another alternative for mana consuming spell could be something like Inferno/Apocalypse that affect every creature(and player) in battlefield insulting major damage.

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466826#msg466826
« Reply #66 on: March 03, 2012, 06:03:21 pm »
I do not get the conection between the ability and the name of the card. "Don't die next turn" does not really bring to ming ideas of anger, wrath, beserk and fury". For  me, the words "fury' "beserk' etc sugesst something about obtaining great destructive power at some kind of self-inflicted harm. Just consider rage potion. How about:

"Reduce HP to 1. Half the damage you recieve to reflected on the opoment. Ignore all damage that would kill you next turn. All fire quanta is consumed"

Or just change the name of the card from "fury/beserk" to something like "Phoenix Spirit" or "Sacred Ash" since these names fit the ability I feel.
Have you ever seen a movie where a character is mortally wounded but fights on for a few minutes before dying? Typically this is attributed to being too angry to die.
Their beserk comes AFTER the fatal wound. If we apply this logic to fury/beserk, then making the card a permanant that activates on the turn you recieve a mortal blow makes more sense.  You don't bersek at max hp (for example if you have 100 poison counters and 100hp).
The berserk usually comes sometime when heavily wounded and becomes evident when the character is ignoring mortal wounds. This card would be played when heavily wounded.

PS: Poison counts as a type of wound.
That is making assumptions about what the player might do. It is still theoretically possible and viable for a player to play this card at max hp, no poison etc. I still think this card would thematically fit if it will activate ONLY when the player is actuallt aparantly mortally wounded. Maybe  someone might want to play this on their last turn because they suspect and OTK combo or the opoment has a voodoo doll that is ready to be PU'ed. Who knows, we can never fully anticipate player actions so a blanket garuntee is necessary.
It is possible but irrational to play the card at max hp unless OTK damage is threaten. I do not think this is sufficient to call for altering the card to a more expensive triggered version.
The OTK point was a minor issue of the big picture you missed. My point is that people don't always play cards in a completely predictable or rational manner. As long as the card effects can possibly become active when the user is at perfect health etc, then the theme is ruined. Fury dosen't come at will. It comes spontaneously by itself. Making it a permanent will remove this possibility. Either that or revamp the theme of the card.
Fury can come at will. (Source D&D)
Can you stop being the devil's advocate? Point is the theme of this card is poor. It needs to be improved. And no, fury cannot come at will because by definition it is uncontrollable (Source: Logic).
Miracle can be played at full HP, causing the player to lose 1 HP.  In fact, arena decks at 1 HP have killed themselves by playing miracle.  By your argument, miracle needs to be changed/renamed because it doesn't make sense, even though realistically nobody would ever play miracle at full HP (including the AI once it's reprogrammed).

Also, it seems your concern is more the naming of this card, not the theme.  If it's really necessary, just change the name.

Offline glennfoo

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466831#msg466831
« Reply #67 on: March 03, 2012, 06:22:11 pm »

Miracle can be played at full HP, causing the player to lose 1 HP.  In fact, arena decks at 1 HP have killed themselves by playing miracle.  By your argument, miracle needs to be changed/renamed because it doesn't make sense, even though realistically nobody would ever play miracle at full HP (including the AI once it's reprogrammed).


..... huh???? is it a bug?? how come arena decks at 1 hp killed themselves by playing miracle??... care to explain??
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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466832#msg466832
« Reply #68 on: March 03, 2012, 06:26:03 pm »
..... huh???? is it a bug?? how come arena decks at 1 hp killed themselves by playing miracle??... care to explain??
Miracle sets a player's HP at [Maximum - 1].  If the maximum HP at that moment is 1, then... 1 - 1 = 0.  Again, stupid AI is stupid.
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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466834#msg466834
« Reply #69 on: March 03, 2012, 06:28:28 pm »
I do not get the conection between the ability and the name of the card. "Don't die next turn" does not really bring to ming ideas of anger, wrath, beserk and fury". For  me, the words "fury' "beserk' etc sugesst something about obtaining great destructive power at some kind of self-inflicted harm. Just consider rage potion. How about:

"Reduce HP to 1. Half the damage you recieve to reflected on the opoment. Ignore all damage that would kill you next turn. All fire quanta is consumed"

Or just change the name of the card from "fury/beserk" to something like "Phoenix Spirit" or "Sacred Ash" since these names fit the ability I feel.
Have you ever seen a movie where a character is mortally wounded but fights on for a few minutes before dying? Typically this is attributed to being too angry to die.
Their beserk comes AFTER the fatal wound. If we apply this logic to fury/beserk, then making the card a permanant that activates on the turn you recieve a mortal blow makes more sense.  You don't bersek at max hp (for example if you have 100 poison counters and 100hp).
The berserk usually comes sometime when heavily wounded and becomes evident when the character is ignoring mortal wounds. This card would be played when heavily wounded.

PS: Poison counts as a type of wound.
That is making assumptions about what the player might do. It is still theoretically possible and viable for a player to play this card at max hp, no poison etc. I still think this card would thematically fit if it will activate ONLY when the player is actuallt aparantly mortally wounded. Maybe  someone might want to play this on their last turn because they suspect and OTK combo or the opoment has a voodoo doll that is ready to be PU'ed. Who knows, we can never fully anticipate player actions so a blanket garuntee is necessary.
It is possible but irrational to play the card at max hp unless OTK damage is threaten. I do not think this is sufficient to call for altering the card to a more expensive triggered version.
The OTK point was a minor issue of the big picture you missed. My point is that people don't always play cards in a completely predictable or rational manner. As long as the card effects can possibly become active when the user is at perfect health etc, then the theme is ruined. Fury dosen't come at will. It comes spontaneously by itself. Making it a permanent will remove this possibility. Either that or revamp the theme of the card.
Fury can come at will. (Source D&D)
Can you stop being the devil's advocate? Point is the theme of this card is poor. It needs to be improved. And no, fury cannot come at will because by definition it is uncontrollable (Source: Logic).
Miracle can be played at full HP, causing the player to lose 1 HP.  In fact, arena decks at 1 HP have killed themselves by playing miracle.  By your argument, miracle needs to be changed/renamed because it doesn't make sense, even though realistically nobody would ever play miracle at full HP (including the AI once it's reprogrammed).

Also, it seems your concern is more the naming of this card, not the theme.  If it's really necessary, just change the name.
Yes, actually if miracle is damaging instead of healing it does need to be changed. Miracle shouldn't damage. And yes, the name is a major part of my concern. The name defines the theme. If this card was not named fury and names something like "Spirit of the Phoenix" the theme would make perfect sense - prevent death next turn. Name and theme are very much connected.

Offline glennfoo

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466902#msg466902
« Reply #70 on: March 03, 2012, 10:49:56 pm »
..... huh???? is it a bug?? how come arena decks at 1 hp killed themselves by playing miracle??... care to explain??
Miracle sets a player's HP at [Maximum - 1].  If the maximum HP at that moment is 1, then... 1 - 1 = 0.  Again, stupid AI is stupid.

ok.... but this only happens if someone using shard of void right?? and this only happens in decks that have stay for a long time in arena right?? is there other case scenario??
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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg472884#msg472884
« Reply #71 on: March 21, 2012, 04:35:55 am »
This is not a discussion about miracle, so stop, please.
On a note of naming
The artwork has a firey bird look to it.
I'd personally call it something along the lines of "Advent of the Pheonix"
and describe it more as a rebirth effect(You can kill me, but I shall be reborn!)

Ofc, if you don't want the name, I think I'll use it =P
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