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Offline zhangvict

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466479#msg466479
« Reply #48 on: March 02, 2012, 06:18:54 pm »
I do not get the conection between the ability and the name of the card. "Don't die next turn" does not really bring to ming ideas of anger, wrath, beserk and fury". For  me, the words "fury' "beserk' etc sugesst something about obtaining great destructive power at some kind of self-inflicted harm. Just consider rage potion. How about:

"Reduce HP to 1. Half the damage you recieve to reflected on the opoment. Ignore all damage that would kill you next turn. All fire quanta is consumed"

Or just change the name of the card from "fury/beserk" to something like "Phoenix Spirit" or "Sacred Ash" since these names fit the ability I feel.

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466483#msg466483
« Reply #49 on: March 02, 2012, 06:54:08 pm »
i understand why he picked the name and the theme he was going for (not feeling pain while enraged), but i agree that the main thought that comes to mind with fury/berserk is more off a boost to offense rather than the side effect of not feeling pain.  and come to think of it, a shotgun to the face will kill you no matter how berserk you are, so, i dunno.
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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466485#msg466485
« Reply #50 on: March 02, 2012, 06:56:00 pm »
I do not get the conection between the ability and the name of the card. "Don't die next turn" does not really bring to ming ideas of anger, wrath, beserk and fury". For  me, the words "fury' "beserk' etc sugesst something about obtaining great destructive power at some kind of self-inflicted harm. Just consider rage potion. How about:

"Reduce HP to 1. Half the damage you recieve to reflected on the opoment. Ignore all damage that would kill you next turn. All fire quanta is consumed"

Or just change the name of the card from "fury/beserk" to something like "Phoenix Spirit" or "Sacred Ash" since these names fit the ability I feel.
Have you ever seen a movie where a character is mortally wounded but fights on for a few minutes before dying? Typically this is attributed to being too angry to die.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline moomoose

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466488#msg466488
« Reply #51 on: March 02, 2012, 07:07:20 pm »
like i said, they could still die (and often times still do) while angry.  an arrow into the brain, a sword into the heart or an axe lopping your head off can still kill you.
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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466489#msg466489
« Reply #52 on: March 02, 2012, 07:12:20 pm »
like i said, they could still die (and often times still do) while angry.  an arrow into the brain, a sword into the heart or an axe lopping your head off can still kill you.
Precisely why the delay needs to be limited to a finite amount. If we go with low fantasy then 1 turn is maximum. If we go with high fantasy then 6 turns is a reasonable maximum.
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Offline zhangvict

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466502#msg466502
« Reply #53 on: March 02, 2012, 07:45:13 pm »
I do not get the conection between the ability and the name of the card. "Don't die next turn" does not really bring to ming ideas of anger, wrath, beserk and fury". For  me, the words "fury' "beserk' etc sugesst something about obtaining great destructive power at some kind of self-inflicted harm. Just consider rage potion. How about:

"Reduce HP to 1. Half the damage you recieve to reflected on the opoment. Ignore all damage that would kill you next turn. All fire quanta is consumed"

Or just change the name of the card from "fury/beserk" to something like "Phoenix Spirit" or "Sacred Ash" since these names fit the ability I feel.
Have you ever seen a movie where a character is mortally wounded but fights on for a few minutes before dying? Typically this is attributed to being too angry to die.
Their beserk comes AFTER the fatal wound. If we apply this logic to fury/beserk, then making the card a permanant that activates on the turn you recieve a mortal blow makes more sense.  You don't bersek at max hp (for example if you have 100 poison counters and 100hp).

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466525#msg466525
« Reply #54 on: March 02, 2012, 10:22:40 pm »
I do not get the conection between the ability and the name of the card. "Don't die next turn" does not really bring to ming ideas of anger, wrath, beserk and fury". For  me, the words "fury' "beserk' etc sugesst something about obtaining great destructive power at some kind of self-inflicted harm. Just consider rage potion. How about:

"Reduce HP to 1. Half the damage you recieve to reflected on the opoment. Ignore all damage that would kill you next turn. All fire quanta is consumed"

Or just change the name of the card from "fury/beserk" to something like "Phoenix Spirit" or "Sacred Ash" since these names fit the ability I feel.
Have you ever seen a movie where a character is mortally wounded but fights on for a few minutes before dying? Typically this is attributed to being too angry to die.
Their beserk comes AFTER the fatal wound. If we apply this logic to fury/beserk, then making the card a permanant that activates on the turn you recieve a mortal blow makes more sense.  You don't bersek at max hp (for example if you have 100 poison counters and 100hp).
The berserk usually comes sometime when heavily wounded and becomes evident when the character is ignoring mortal wounds. This card would be played when heavily wounded.

PS: Poison counts as a type of wound.
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Offline zhangvict

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466570#msg466570
« Reply #55 on: March 03, 2012, 01:10:31 am »
I do not get the conection between the ability and the name of the card. "Don't die next turn" does not really bring to ming ideas of anger, wrath, beserk and fury". For  me, the words "fury' "beserk' etc sugesst something about obtaining great destructive power at some kind of self-inflicted harm. Just consider rage potion. How about:

"Reduce HP to 1. Half the damage you recieve to reflected on the opoment. Ignore all damage that would kill you next turn. All fire quanta is consumed"

Or just change the name of the card from "fury/beserk" to something like "Phoenix Spirit" or "Sacred Ash" since these names fit the ability I feel.
Have you ever seen a movie where a character is mortally wounded but fights on for a few minutes before dying? Typically this is attributed to being too angry to die.
Their beserk comes AFTER the fatal wound. If we apply this logic to fury/beserk, then making the card a permanant that activates on the turn you recieve a mortal blow makes more sense.  You don't bersek at max hp (for example if you have 100 poison counters and 100hp).
The berserk usually comes sometime when heavily wounded and becomes evident when the character is ignoring mortal wounds. This card would be played when heavily wounded.

PS: Poison counts as a type of wound.
That is making assumptions about what the player might do. It is still theoretically possible and viable for a player to play this card at max hp, no poison etc. I still think this card would thematically fit if it will activate ONLY when the player is actuallt aparantly mortally wounded. Maybe  someone might want to play this on their last turn because they suspect and OTK combo or the opoment has a voodoo doll that is ready to be PU'ed. Who knows, we can never fully anticipate player actions so a blanket garuntee is necessary.

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466685#msg466685
« Reply #56 on: March 03, 2012, 08:09:42 am »
I do not get the conection between the ability and the name of the card. "Don't die next turn" does not really bring to ming ideas of anger, wrath, beserk and fury". For  me, the words "fury' "beserk' etc sugesst something about obtaining great destructive power at some kind of self-inflicted harm. Just consider rage potion. How about:

"Reduce HP to 1. Half the damage you recieve to reflected on the opoment. Ignore all damage that would kill you next turn. All fire quanta is consumed"

Or just change the name of the card from "fury/beserk" to something like "Phoenix Spirit" or "Sacred Ash" since these names fit the ability I feel.
Have you ever seen a movie where a character is mortally wounded but fights on for a few minutes before dying? Typically this is attributed to being too angry to die.
Their beserk comes AFTER the fatal wound. If we apply this logic to fury/beserk, then making the card a permanant that activates on the turn you recieve a mortal blow makes more sense.  You don't bersek at max hp (for example if you have 100 poison counters and 100hp).
The berserk usually comes sometime when heavily wounded and becomes evident when the character is ignoring mortal wounds. This card would be played when heavily wounded.

PS: Poison counts as a type of wound.
That is making assumptions about what the player might do. It is still theoretically possible and viable for a player to play this card at max hp, no poison etc. I still think this card would thematically fit if it will activate ONLY when the player is actuallt aparantly mortally wounded. Maybe  someone might want to play this on their last turn because they suspect and OTK combo or the opoment has a voodoo doll that is ready to be PU'ed. Who knows, we can never fully anticipate player actions so a blanket garuntee is necessary.
It is possible but irrational to play the card at max hp unless OTK damage is threaten. I do not think this is sufficient to call for altering the card to a more expensive triggered version.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline zhangvict

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466689#msg466689
« Reply #57 on: March 03, 2012, 08:27:19 am »
I do not get the conection between the ability and the name of the card. "Don't die next turn" does not really bring to ming ideas of anger, wrath, beserk and fury". For  me, the words "fury' "beserk' etc sugesst something about obtaining great destructive power at some kind of self-inflicted harm. Just consider rage potion. How about:

"Reduce HP to 1. Half the damage you recieve to reflected on the opoment. Ignore all damage that would kill you next turn. All fire quanta is consumed"

Or just change the name of the card from "fury/beserk" to something like "Phoenix Spirit" or "Sacred Ash" since these names fit the ability I feel.
Have you ever seen a movie where a character is mortally wounded but fights on for a few minutes before dying? Typically this is attributed to being too angry to die.
Their beserk comes AFTER the fatal wound. If we apply this logic to fury/beserk, then making the card a permanant that activates on the turn you recieve a mortal blow makes more sense.  You don't bersek at max hp (for example if you have 100 poison counters and 100hp).
The berserk usually comes sometime when heavily wounded and becomes evident when the character is ignoring mortal wounds. This card would be played when heavily wounded.

PS: Poison counts as a type of wound.
That is making assumptions about what the player might do. It is still theoretically possible and viable for a player to play this card at max hp, no poison etc. I still think this card would thematically fit if it will activate ONLY when the player is actuallt aparantly mortally wounded. Maybe  someone might want to play this on their last turn because they suspect and OTK combo or the opoment has a voodoo doll that is ready to be PU'ed. Who knows, we can never fully anticipate player actions so a blanket garuntee is necessary.
It is possible but irrational to play the card at max hp unless OTK damage is threaten. I do not think this is sufficient to call for altering the card to a more expensive triggered version.
The OTK point was a minor issue of the big picture you missed. My point is that people don't always play cards in a completely predictable or rational manner. As long as the card effects can possibly become active when the user is at perfect health etc, then the theme is ruined. Fury dosen't come at will. It comes spontaneously by itself. Making it a permanent will remove this possibility. Either that or revamp the theme of the card.

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466695#msg466695
« Reply #58 on: March 03, 2012, 08:41:03 am »
I do not get the conection between the ability and the name of the card. "Don't die next turn" does not really bring to ming ideas of anger, wrath, beserk and fury". For  me, the words "fury' "beserk' etc sugesst something about obtaining great destructive power at some kind of self-inflicted harm. Just consider rage potion. How about:

"Reduce HP to 1. Half the damage you recieve to reflected on the opoment. Ignore all damage that would kill you next turn. All fire quanta is consumed"

Or just change the name of the card from "fury/beserk" to something like "Phoenix Spirit" or "Sacred Ash" since these names fit the ability I feel.
Have you ever seen a movie where a character is mortally wounded but fights on for a few minutes before dying? Typically this is attributed to being too angry to die.
Their beserk comes AFTER the fatal wound. If we apply this logic to fury/beserk, then making the card a permanant that activates on the turn you recieve a mortal blow makes more sense.  You don't bersek at max hp (for example if you have 100 poison counters and 100hp).
The berserk usually comes sometime when heavily wounded and becomes evident when the character is ignoring mortal wounds. This card would be played when heavily wounded.

PS: Poison counts as a type of wound.
That is making assumptions about what the player might do. It is still theoretically possible and viable for a player to play this card at max hp, no poison etc. I still think this card would thematically fit if it will activate ONLY when the player is actuallt aparantly mortally wounded. Maybe  someone might want to play this on their last turn because they suspect and OTK combo or the opoment has a voodoo doll that is ready to be PU'ed. Who knows, we can never fully anticipate player actions so a blanket garuntee is necessary.
It is possible but irrational to play the card at max hp unless OTK damage is threaten. I do not think this is sufficient to call for altering the card to a more expensive triggered version.
The OTK point was a minor issue of the big picture you missed. My point is that people don't always play cards in a completely predictable or rational manner. As long as the card effects can possibly become active when the user is at perfect health etc, then the theme is ruined. Fury dosen't come at will. It comes spontaneously by itself. Making it a permanent will remove this possibility. Either that or revamp the theme of the card.
Fury can come at will. (Source D&D)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline zhangvict

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg466698#msg466698
« Reply #59 on: March 03, 2012, 09:06:32 am »
I do not get the conection between the ability and the name of the card. "Don't die next turn" does not really bring to ming ideas of anger, wrath, beserk and fury". For  me, the words "fury' "beserk' etc sugesst something about obtaining great destructive power at some kind of self-inflicted harm. Just consider rage potion. How about:

"Reduce HP to 1. Half the damage you recieve to reflected on the opoment. Ignore all damage that would kill you next turn. All fire quanta is consumed"

Or just change the name of the card from "fury/beserk" to something like "Phoenix Spirit" or "Sacred Ash" since these names fit the ability I feel.
Have you ever seen a movie where a character is mortally wounded but fights on for a few minutes before dying? Typically this is attributed to being too angry to die.
Their beserk comes AFTER the fatal wound. If we apply this logic to fury/beserk, then making the card a permanant that activates on the turn you recieve a mortal blow makes more sense.  You don't bersek at max hp (for example if you have 100 poison counters and 100hp).
The berserk usually comes sometime when heavily wounded and becomes evident when the character is ignoring mortal wounds. This card would be played when heavily wounded.

PS: Poison counts as a type of wound.
That is making assumptions about what the player might do. It is still theoretically possible and viable for a player to play this card at max hp, no poison etc. I still think this card would thematically fit if it will activate ONLY when the player is actuallt aparantly mortally wounded. Maybe  someone might want to play this on their last turn because they suspect and OTK combo or the opoment has a voodoo doll that is ready to be PU'ed. Who knows, we can never fully anticipate player actions so a blanket garuntee is necessary.
It is possible but irrational to play the card at max hp unless OTK damage is threaten. I do not think this is sufficient to call for altering the card to a more expensive triggered version.
The OTK point was a minor issue of the big picture you missed. My point is that people don't always play cards in a completely predictable or rational manner. As long as the card effects can possibly become active when the user is at perfect health etc, then the theme is ruined. Fury dosen't come at will. It comes spontaneously by itself. Making it a permanent will remove this possibility. Either that or revamp the theme of the card.
Fury can come at will. (Source D&D)
Can you stop being the devil's advocate? Point is the theme of this card is poor. It needs to be improved. And no, fury cannot come at will because by definition it is uncontrollable (Source: Logic).

 

blarg: