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Offline RRQJ

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg460329#msg460329
« Reply #36 on: February 14, 2012, 07:19:43 pm »
If you're chaining these and using immos to help generate the necessary quanta, then what kind of deck are you running?  You can make a superior stall deck with either miracles or SoSa since their respective elements have cards that complement.  The only thing that fire has that complements this card is the generally high damage output for 'win before your opponent does,' which is the intention.  If you're building a deck to chain these, you're building a deck that sacrifices what fire does best (do damage, destroy stuff)

I see the concern with chaining these and thematically making sense.  But I think it's a small enough issue to overlook.  Being too rigid on theme would only restrict ideas.

Offline moomoose

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg460331#msg460331
« Reply #37 on: February 14, 2012, 07:27:33 pm »
i dont know that the two are mutually exclusive, you can build a deck that makes use of immos to both make a quick start and/or do great damage and to pay for fury later, phoenixes are a good candidate to pair because theyll be reusable as well. 
moose dont say moo.

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg460336#msg460336
« Reply #38 on: February 14, 2012, 07:51:38 pm »
But can you say that would be better than focusing on damage and having fury be a last resort, one extra turn push for victory?  All I see with your example is cutting back damage to prolong the fight.  You're either unnecessarily adding cremations to the deck or saving them in your hand when normally you would use them to throw out more damage.  They also require sacrificing creatures, and hence your damage output. Also, once you start chaining these, you're almost guaranteed to stop putting out more damage, since you likely won't be able to afford spending any quanta.  And thanks to the the fragility of fire creatures, your opponent, instead of being overwhelmed with damage and losing, may now have the chance to pick off your creatures with their cc.

Offline ~NapalmTopic starter

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg462681#msg462681
« Reply #39 on: February 20, 2012, 03:07:48 pm »
*snip*

There are two major concerns I see being discussed

1) BALANCE: This is probably too expensive for the effect.
2) THEME: This can be chained to be a "don't die for 6 turns after normal death" which seems to fit Earth better than Fire.

As I said before "This seems a little off." Not much at all.
Well. I suppose I see this as somewhat contradictory. If it's too expensive for the effect, but can be chained too easily, what can I do? D: I've kinda just left it as is because it "feels right" to me. I suppose I can live with "a little off." :))
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Offline OldTrees

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg462693#msg462693
« Reply #40 on: February 20, 2012, 03:34:30 pm »
*snip*

There are two major concerns I see being discussed

1) BALANCE: This is probably too expensive for the effect.
2) THEME: This can be chained to be a "don't die for 6 turns after normal death" which seems to fit Earth better than Fire.

As I said before "This seems a little off." Not much at all.
Well. I suppose I see this as somewhat contradictory. If it's too expensive for the effect, but can be chained too easily, what can I do? D:
I said it is too expensive but I never said it could be chained too easily. I said the chain seems to fit Earth better than Fire. Thus the contradiction dissolves into 2 separate issues. It is too expensive and the chain might fit another element better. Since these are separate you can address (or not) them individually.

Aka you can reduce the cost to balance the card.
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Offline ~NapalmTopic starter

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg462909#msg462909
« Reply #41 on: February 21, 2012, 12:29:52 am »
Well spells are goofy. At least with creatures I have something concrete to compare to. I'm awful at balancing Spells/Permanents. What might you suggest as a cost? I arbitrarily chose this cost for 2 reasons:

1. It's less powerful than Miracle, so it should cost less.
2. Fire has Cremation and Brimstone Eaters so it should be reasonably costly.

Now... I suppose I could add a catch to prevent chaining as moomoose suggested. Couple ways to do that.
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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg462982#msg462982
« Reply #42 on: February 21, 2012, 04:08:02 am »
Spells are Goofy. I am most secure with balancing creatures myself.

At minimum this grants you 1 turn.
At maximum this prevents damage for 1 turn.

I usually use Dimensional Shield as a basis for calculating costs for turns of advantage.

Dimensional Shield costs 6 :aether|5 :aether + Shield Slot + 1 card ~= 10 cost units and gives PC vulnerable prevention of most damage for 3 turns.
Fury is probably worth somewhere around a 1 turn Dimesional Shield (slightly more for being inevitable and slightly less for not always preventing damage)
1 turn Dimensional Shield is ~= 3-4 cost units ~= 2-3 :fire + 1 card.
Fury ~= 4 :fire + 1 card. (+2/-2 quanta)
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Offline ~NapalmTopic starter

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg463141#msg463141
« Reply #43 on: February 21, 2012, 03:44:57 pm »
Hmm. What an interesting theory! I'll have to remember that for the future! Now then. At ~4 cost, Fire would have absolutely no problem spamming the crap out of this. I suppose that means I'll need a catch of some kind.
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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg463188#msg463188
« Reply #44 on: February 21, 2012, 05:55:49 pm »
Card text and table text don't match  :P

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg465528#msg465528
« Reply #45 on: February 28, 2012, 05:29:46 pm »
As a side note... considering changing from Berserk to Wrath simply because Fury -> Wrath seems more fitting. Yes/No?
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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg465543#msg465543
« Reply #46 on: February 28, 2012, 06:17:08 pm »
ya i think it sounds better..... wrath also seems more intimidating than berserk
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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg465584#msg465584
« Reply #47 on: February 28, 2012, 09:02:27 pm »
Berserk is a reference to Barbarian rage. Wrath is less obvious of a reference.
Either works.
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anything
blarg: