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Offline ~NapalmTopic starter

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg460246#msg460246
« Reply #24 on: February 14, 2012, 03:44:56 pm »
Well that just seems too complicated to me I guess. I was trying to keep things simple as there is something quite beautiful about simplicity. But... Zso brings up an interesting point and a possible solution to ALL the dilemmas.

"Reduce hp to 1. Ignore all attacks this turn. All the remaining fire quanta is consumed."

I dunno. That feels too similar to SoX to me, but it's a thought. Honestly... I don't see anything wrong with it the way it is except that it's not what people expect. At any rate, rewording it to "Ignore all attacks this turn" might better convey the idea behind the card.
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Offline moomoose

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg460249#msg460249
« Reply #25 on: February 14, 2012, 03:50:23 pm »
isnt that even more powerful?  the idea of delaying death for a turn is borderline okay, but preventing it altogether and now preventing all damage is just too much.
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Offline ~NapalmTopic starter

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg460257#msg460257
« Reply #26 on: February 14, 2012, 04:05:54 pm »
Whups. Left out the key words again...

"Ignore all damage that would kill you this turn."

That make it more clear? This would still just mean that your hp cannot drop below 1 for that turn. It WOULD decrease to a minimum of 1 though, making early play completely useless. If this better conveys the right idea than "You cannot be defeated by damage this turn." I can always change it.

But I simply do not understand why there is a need for extra damage. If you use the card and it actually prevents death, you'll have 1 hp. Almost ANYTHING can deal 1 damage in most circumstances. If it doesn't actually prevent death, then it was a wasted card. And if using this card allows you to draw a life saving card, the card itself wasn't necessary. There are other cards that would be more effective; Hourglass or Precognition for example. Or you could simply have drawn the life saving card instead of this one because this isn't in your deck. Even if this DID force damage on you the next turn, you could still chain them and simply ignore the damage that was intended to kill you. Therefore preventing a chain isn't even a valid reason.

Perhaps I'm just stupid, but I don't understand where you're coming from. Maybe you can't grasp this card thematically and you need the drawback to fit it into your realm of possibility. I don't know. But whatever it is, I can't see it. I like it the way it is, aside from some minor wording issues, and plan on keeping it this way unless I see a reasonable argument otherwise.
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Offline moomoose

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg460258#msg460258
« Reply #27 on: February 14, 2012, 04:12:34 pm »
the added damage portion was a misunderstanding on my part prior.  however, now that i better understand the card, i still feel that avoiding death and allowing potential recovery and/or another avoid death card is too much.  personally i would try to find a concise/eloquent way to state that "if you would die this turn, die at the end of your next turn instead" rather than "damage which would kill you this turn is ignored"  if this is to really be a "last hurrah" card instead of a "haha, you didnt kill me, neener neener neener, now i can live for a few more turns" card.
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Offline RRQJ

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg460274#msg460274
« Reply #28 on: February 14, 2012, 05:03:25 pm »
the added damage portion was a misunderstanding on my part prior.  however, now that i better understand the card, i still feel that avoiding death and allowing potential recovery and/or another avoid death card is too much.  personally i would try to find a concise/eloquent way to state that "if you would die this turn, die at the end of your next turn instead" rather than "damage which would kill you this turn is ignored"  if this is to really be a "last hurrah" card instead of a "haha, you didnt kill me, neener neener neener, now i can live for a few more turns" card.
then you're saying cards like SoSa and miracle shouldn't exist? They allow your to avoid death and recover; no worrying about drawing into the 'potential recovery cards.'

Or perhaps you feel that fire shouldn't get such a card?

Offline moomoose

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg460279#msg460279
« Reply #29 on: February 14, 2012, 05:16:34 pm »
going with nap's intent of this being a "last attempt to kill your opponent before they kill you" instead of it being molested into "you cant kill me this turn, and next turn ill be able to do this again, or heal up and do it again later". and yes, anything more than that shouldn't be given to fire, especially considering that i was borderline on giving a card like this to fire at all
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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg460295#msg460295
« Reply #30 on: February 14, 2012, 05:48:06 pm »
The goal is for the card to give you 1 more chance after the opponent would have killed you.

Why not have that last chance happen first? Aka "All damage is doubled for 1 full turn."
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Offline ~NapalmTopic starter

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg460298#msg460298
« Reply #31 on: February 14, 2012, 05:53:05 pm »
Because then I could make it an Air Card, call it Sky Blitz, and discover it's already in the game. Besides, the original intent of this card was to give Fire healing, without giving it healing, not making yet another super awesome offensively oriented card that could cause Fire to be nerfed yet again if it was to be implemented.

P.S. I should clarify that. When I set out to make a Drain card for Fire, which was a task required for Trials, I wondered if I could make a healing card that would fit rather than a highly destructive card as is to be expected. This was the end result.
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Offline moomoose

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg460300#msg460300
« Reply #32 on: February 14, 2012, 05:56:08 pm »
putting off death for one turn is not the same as "minimum hp of 1 after this turn", which can conceivably lead to many more turns thereafter.  that's the crux my issue with the implementation of the card at this point.

the difference would be that skyblitz only helps you, OTs suggestion boosts both players (and fits thematically perfectly), but i agree double damage is not what fire needs.
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Offline ~NapalmTopic starter

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg460304#msg460304
« Reply #33 on: February 14, 2012, 06:03:50 pm »
I don't see why you have an issue with that. If you can survive longer after having played this card, BECAUSE OF THE RESULT OF ANOTHER CARD, why would you need this card? There are very few situations where this ONE CARD will cause you to survive longer as a result of living an additional turn. Fire Buckler or Permanent Healing  or possibly stalling a Miracle/Stone Skin being the only ones I can think of. However your opponent should be able to easily work around this because you're sacrificing a lot to pull it off. Using this one card to buy time while waiting for the effect of ANOTHER CARD YOU HAVEN'T DRAWN YET is NOT a viable excuse for this being unusable. Precognition would accomplish the same thing, as I've already said. Or simply more copies of the card you needed to draw. Perhaps I just need an example, but I don't see your point.
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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg460306#msg460306
« Reply #34 on: February 14, 2012, 06:09:46 pm »
I don't see why you have an issue with that. If you can survive longer after having played this card, BECAUSE OF THE RESULT OF ANOTHER CARD, why would you need this card? There are very few situations where this ONE CARD will cause you to survive longer as a result of living an additional turn. Fire Buckler or Permanent Healing  or possibly stalling a Miracle/Stone Skin being the only ones I can think of. However your opponent should be able to easily work around this because you're sacrificing a lot to pull it off. Using this one card to buy time while waiting for the effect of ANOTHER CARD YOU HAVEN'T DRAWN YET is NOT a viable excuse for this being unusable. Precognition would accomplish the same thing, as I've already said. Or simply more copies of the card you needed to draw. Perhaps I just need an example, but I don't see your point.
There are two major concerns I see being discussed

1) BALANCE: This is probably too expensive for the effect.
2) THEME: This can be chained to be a "don't die for 6 turns after normal death" which seems to fit Earth better than Fire.

As I said before "This seems a little off." Not much at all.
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Offline moomoose

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Re: Fury | Berserk https://elementscommunity.org/forum/index.php?topic=36659.msg460320#msg460320
« Reply #35 on: February 14, 2012, 06:41:40 pm »
several scenarios pop into my head, one being chaining these together through the use of immos to supplement standard quanta generation, and using this to stall while you are waiting for the quanta to pay for miracle and repeating the one-two punch every few turns.
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anything
blarg: