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ScytherLoL

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Re: Forge | Mythril Forge https://elementscommunity.org/forum/index.php?topic=9162.msg121485#msg121485
« Reply #36 on: July 22, 2010, 11:31:35 pm »
Unless you are seeing something I cannot (which is quite possible) the answer to that is no.

It is Mythril Golem, Mythril Forge on both the card and in the table.

Can you please explain?

Thanks

Scyther

Kael Hate

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Re: Forge | Mythril Forge https://elementscommunity.org/forum/index.php?topic=9162.msg124622#msg124622
« Reply #37 on: July 26, 2010, 08:03:07 am »
Unless you are seeing something I cannot (which is quite possible) the answer to that is no.

It is Mythril Golem, Mythril Forge on both the card and in the table.

Can you please explain?

Thanks

Scyther
He's talking about an old mistake in the table for the golem

ScytherLoL

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Re: Forge | Mythril Forge https://elementscommunity.org/forum/index.php?topic=9162.msg124655#msg124655
« Reply #38 on: July 26, 2010, 10:36:15 am »
Ahh I see I was pretty sure that I had fixed that.

Thanks

Scyther

GRANLEE

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Re: Forge | Mythril Forge https://elementscommunity.org/forum/index.php?topic=9162.msg130484#msg130484
« Reply #39 on: August 03, 2010, 10:14:39 pm »
dont think this will work but how bout depending the pillar you play theres a diffrent golem for that pillar.

example you play an fire pillar you get a golem thats has 5/1 or if you use an aether pillar the golems is immaterial but with 1/2

ScytherLoL

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Re: Forge | Mythril Forge https://elementscommunity.org/forum/index.php?topic=9162.msg130846#msg130846
« Reply #40 on: August 04, 2010, 05:23:41 am »
It's a good idea but then I need to make 12 new cards rather than one. Maybe that could be something to look at in the future. For now most likely best to leave it as it is.

Thanks

Scyther

DeathPanda1

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Re: Forge | Mythril Forge https://elementscommunity.org/forum/index.php?topic=9162.msg130917#msg130917
« Reply #41 on: August 04, 2010, 08:47:21 am »
looks like a really great card, i like the artwork

safko01

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Re: Forge | Mythril Forge https://elementscommunity.org/forum/index.php?topic=9162.msg153281#msg153281
« Reply #42 on: September 06, 2010, 03:29:30 pm »
Now that the dune scorpion is live I think more than ever that this card is not at all OP and actually I think it would have a really great :earth synergy.

Think about it like this.  You use quick sands/EQs to destroy your opponents quantum and then they would HAVE to play a pillar/tower to even do anything which would then produce a golem for you.  If you use it for just gravity then if you don't get it out really early it becomes kind of a useless card.

Since most decks will get out 3 - 5 quantum in their first few turns they could just not play any more land once you put the forge out.  If you combine it with QS then you could put your opponent into a situation where you force them to play more quantum.

Offline ratcharmer

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Re: Forge | Mythril Forge https://elementscommunity.org/forum/index.php?topic=9162.msg155769#msg155769
« Reply #43 on: September 10, 2010, 05:05:15 pm »
In terms of the OP/not OP discussion, perhaps a side-by-side comparison to boneyard/graveyard is in order?

Boneyard:
Cost: 3 :death
Trigger: creature dies
Creature stats: 1/1

Graveyard:
Cost: 5 :death
Trigger: creature dies
Creature stats: 2/2

Forge:
Cost: 5 :gravity
Trigger: a pillar is played
Creature stats: 2/1

Mithril Forge:
Cost: 5 :gravity
Trigger: a pillar is played
Creature stats: 3/2

Looked at side-by-side, I think that yes, it is OP compared to graveyard/boneyard. Playing a pillar is a more common trigger than the death of a creature, and one that you can cause yourself without slowing your deck down at all, even if your opponent is playing a pillarless deck.

Particularly comparing the upgraded versions, forge is better in almost every way. The cost is the same, but it gives you better creatures, and I'm pretty sure it would trigger more often, and against a larger variety of opponents.

Steel Golem is an :earth creature, so I think :earth fits the golems a little better than :gravity, but I like the forge itself as a :gravity card. (parts coming together to form a whole -> gravity)

I really like the concept, and I'd like to see more swarmer decks that don't depend on fractal, but I think this needs a bit of a nerf.

safko01

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Re: Forge | Mythril Forge https://elementscommunity.org/forum/index.php?topic=9162.msg155791#msg155791
« Reply #44 on: September 10, 2010, 06:29:35 pm »
Particularly comparing the upgraded versions, forge is better in almost every way. The cost is the same, but it gives you better creatures, and I'm pretty sure it would trigger more often, and against a larger variety of opponents.

Steel Golem is an :earth creature, so I think :earth fits the golems a little better than :gravity, but I like the forge itself as a :gravity card. (parts coming together to form a whole -> gravity)

I really like the concept, and I'd like to see more swarmer decks that don't depend on fractal, but I think this needs a bit of a nerf.
I just realized that this is making a golem every time a tower is played and not just when your opponent plays a tower.  Looking back at that I do believe that this card is OP (since you could just do 6 forges and the rest quantum to pump out a TON of creatures).  It should be changed to when your opponent plays a tower a golem is created.  I think that would decrease the OP and also upgraded version should cost 6.

nawikipedia

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Re: Forge | Mythril Forge https://elementscommunity.org/forum/index.php?topic=9162.msg209901#msg209901
« Reply #45 on: November 26, 2010, 03:18:03 pm »
what about pendelums? they make golems too?

Offline AnonymousRevival

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Re: Forge | Mythril Forge https://elementscommunity.org/forum/index.php?topic=9162.msg210636#msg210636
« Reply #46 on: November 27, 2010, 07:51:06 am »
Golems don't seem to be automated like this. Also, mechanically speaking, I don't think a golem would be that weak.
Ignotum venit retro vivere. :aether :light

Re: Forge | Mythril Forge https://elementscommunity.org/forum/index.php?topic=9162.msg212136#msg212136
« Reply #47 on: November 29, 2010, 12:19:13 am »
The artwork you have now makes them look more like robots than golems, so I thought, how about you change the name to Construct | Mythril Construct? Golem generally implies something created by magic, not something created in a forge, so Construct would be more accurate. You can (and should) call the card whatever you like, but with all the people complaining that "Golems seem more :earth than :gravity" I just had to speak up.

 

blarg: