The fluctuation concept is very oddly worded so I may have not gotten what you were intending to convey. Please elucidate it for me.
Sorry I didn't reply sooner.
The way it goes is: Flux attacks, stats move to another Flux. Next Flux attacks, stats shift etc, etc. I see why you say there's a net gain of 0, but you just can't predict it. Lobotomizing would offer more strategy to its use, so I guess I'll change the ability to active.
If that doesn't change your opinion, what do you think about having only one stat (hp or attack) shift at a time. This way, with another choice for the code to make, there's less of a chance of evening out (at least as quickly, however many turns it might end up taking).
Also, any ideas for art?