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Offline The_MormegilTopic starter

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Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg240871#msg240871
« on: January 05, 2011, 08:29:43 am »
Flowing Time | Revolving Time
NAME:
Flowing Time
ELEMENT:
Time
COST:
2 :time
TYPE:
Permanent
ATK|HP:
-
TEXT:
Every time you draw a card, you heal 3.
NAME:
Revolving Time
ELEMENT:
Time
COST:
3 :time
TYPE:
Permanent
ATK|HP:
-
TEXT:
Every time you draw a card, you heal 3.
ART:
The Mormegil
IDEA:
The Mormegil
NOTES:
Simple as that.
SERIES:
None
Well, this was inspired by 10 men here (http://elementscommunity.org/forum/index.php/topic,18797.0.html).
Time needs some healing of its own (agreed), Time heals all wounds...
The reasoning was: how come that Hourglass' ability is named "hasten"? How come the other card that lets you draw is called "Precognition" - a way to see the future? Must be because in Elements, the flowing of time is represented by turns... therefore by card draws.
If a card heals over time (see Empathic Bond) it does so at the end of each turn. But what if a card heals over Time? Then it must heal every time you draw.

Now, there are three things I'm looking for, right now:
- A better sounding name. I threw together the card in like ten minutes following inspiration.
- A better artist.  :))
- .................................Old Trees? XD (I need a way to balance this, tried to have a card that's halfway between SoG and Feral, but I don't know if I was successful).
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Offline xn0ize

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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg240888#msg240888
« Reply #1 on: January 05, 2011, 09:24:59 am »
so.. basicly this is SOG but you gain health when you draw the card.. and the price is time instead.
idk, seems bit useless against sog.
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Offline karis

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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg240891#msg240891
« Reply #2 on: January 05, 2011, 09:27:26 am »
if my memory was not wrong.   i'm ever made something like this   and look like it is way very OP for everyone opinion.   ^-^

btw...  i'm can't remember that card full text.  maybe this one will be greater.

MrMojo

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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg240895#msg240895
« Reply #3 on: January 05, 2011, 09:43:21 am »
If you put enough of these down and make it cumulative it could be slightly better then SoGs.
Maybe add the word restoring/regenerative into the title...
That's all I can think of >_>
Maybe:
Refresh|Restore?

Memorystick

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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg240902#msg240902
« Reply #4 on: January 05, 2011, 10:35:29 am »
Rejuvenate, perhaps.
I assume it'll trigger from your draw at the beginning of the turn? The upped might be a little too strong... at least, for an upgrade.

 I'm no OldTrees.. but I have read quite a few of his posts... so here goes. Feral Bond, though, is +1/turn/creature regen for 5|4 :life, and the average number of creatures played in a game is... what, 6? (assuming six copies each of two different creatures) Therefore... Feral Bond would be Average Regen per Turn -1|-2 :life. Now... the average number of drawing power (since this is in time) would probably be 2-3 hourglasses and a few sundials or precognitions. 3+1=4 average (not taking the one-time draws from dials and precogs or lack of drawing due to nearing deckout or lack of :time), so 4*2 -1 would be 7 :time. (though that seems awfully expensive for an element as expensive as time...) For the upped... 4*5 -2= 18 :time (clearly, my formulas and/or estimates are off by a lot) Assuming extra draw of 2, that gives 2+1=3, 3*2 -1 = 5 :time, 3*5 -2 = 13 :time (unupped seems better, upped seems a bit too expensive still)

Okay, so I'm not that great with this. Even so, I think it'd be better to have the upped be +1 heal +1 :time from the unupped (so 2/draw heal for N -> 3/draw heal for N+1)

I'm sure OldTrees can do better...hopefully I helped him somehow >_>

Flayne

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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg240944#msg240944
« Reply #5 on: January 05, 2011, 12:38:40 pm »
i donĀ“t understand why people say this is useless against SoG,
i reckon its kind of balanced except for the upped though, it should be lowered to 3hp-4hp max.
this is what i think about the Current value of the upped= this+sundials+hourglasses+SOGs+ Feral Bond=Immortality!
i think the hp gain of the upped should be lowered but everything else seems Ok

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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg240952#msg240952
« Reply #6 on: January 05, 2011, 12:56:17 pm »
The card text should say "Heal by 2 HPs."
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Offline OldTrees

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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg241030#msg241030
« Reply #7 on: January 05, 2011, 04:56:21 pm »
Rejuvenate, perhaps.
I assume it'll trigger from your draw at the beginning of the turn? The upped might be a little too strong... at least, for an upgrade.

 I'm no OldTrees.. but I have read quite a few of his posts... so here goes. Feral Bond, though, is +1/turn/creature regen for 5|4 :life, and the average number of creatures played in a game is... what, 6? (assuming six copies each of two different creatures) Therefore... Feral Bond would be Average Regen per Turn -1|-2 :life. Now... the average number of drawing power (since this is in time) would probably be 2-3 hourglasses and a few sundials or precognitions. 3+1=4 average (not taking the one-time draws from dials and precogs or lack of drawing due to nearing deckout or lack of :time), so 4*2 -1 would be 7 :time. (though that seems awfully expensive for an element as expensive as time...) For the upped... 4*5 -2= 18 :time (clearly, my formulas and/or estimates are off by a lot) Assuming extra draw of 2, that gives 2+1=3, 3*2 -1 = 5 :time, 3*5 -2 = 13 :time (unupped seems better, upped seems a bit too expensive still)

Okay, so I'm not that great with this. Even so, I think it'd be better to have the upped be +1 heal +1 :time from the unupped (so 2/draw heal for N -> 3/draw heal for N+1)

I'm sure OldTrees can do better...hopefully I helped him somehow >_>
You did help me a lot. I was lost for how to start the comparison. (And I was not sure of average number of creatures or average draws)

So
Feral Bond costs 5|4 :life +1 card
Flowing Time will cost X|Y :time +1card

Feral Bond average healing per turn is 6 (Memorystick)
Feral Bond average healing per game is 6x average game length.

Flowing Time average healing per game is N|Mx deck size (minus turns to play) [N probably should equal M]
Deck size will probably be inflated by Eternity antideckout but so can Feral Bond

Deck size (minus turns to play) and average game length are about the same.

In conclusion M healing per draw and M healing from creatures would be roughly equivalent.

Empathic Bond gets 6x for 5 :life +1 card (that is 1per quanta +1)
Flowing Time will get Nx for X :time +1 card (this should also be 1per quanta +1)

Since I think that Life should have stronger healing cards than Time (although not more efficient ones) I think a casting cost of 2|1 :time and a healing of 3hp per card sounds right. It should be warned that this calculation will not balance Flowing Time vs SoG (mostly because SoG is too efficient for a non shard card to be allowed to be)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline The_MormegilTopic starter

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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg241042#msg241042
« Reply #8 on: January 05, 2011, 05:19:55 pm »
Rejuvenate, perhaps.
I assume it'll trigger from your draw at the beginning of the turn? The upped might be a little too strong... at least, for an upgrade.

 I'm no OldTrees.. but I have read quite a few of his posts... so here goes. Feral Bond, though, is +1/turn/creature regen for 5|4 :life, and the average number of creatures played in a game is... what, 6? (assuming six copies each of two different creatures) Therefore... Feral Bond would be Average Regen per Turn -1|-2 :life. Now... the average number of drawing power (since this is in time) would probably be 2-3 hourglasses and a few sundials or precognitions. 3+1=4 average (not taking the one-time draws from dials and precogs or lack of drawing due to nearing deckout or lack of :time), so 4*2 -1 would be 7 :time. (though that seems awfully expensive for an element as expensive as time...) For the upped... 4*5 -2= 18 :time (clearly, my formulas and/or estimates are off by a lot) Assuming extra draw of 2, that gives 2+1=3, 3*2 -1 = 5 :time, 3*5 -2 = 13 :time (unupped seems better, upped seems a bit too expensive still)

Okay, so I'm not that great with this. Even so, I think it'd be better to have the upped be +1 heal +1 :time from the unupped (so 2/draw heal for N -> 3/draw heal for N+1)

I'm sure OldTrees can do better...hopefully I helped him somehow >_>
You did help me a lot. I was lost for how to start the comparison. (And I was not sure of average number of creatures or average draws)

So
Feral Bond costs 5|4 :life +1 card
Flowing Time will cost X|Y :time +1card

Feral Bond average healing per turn is 6 (Memorystick)
Feral Bond average healing per game is 6x average game length.

Flowing Time average healing per game is N|Mx deck size (minus turns to play) [N probably should equal M]
Deck size will probably be inflated by Eternity antideckout but so can Feral Bond

Deck size (minus turns to play) and average game length are about the same.

In conclusion M healing per draw and M healing from creatures would be roughly equivalent.

Empathic Bond gets 6x for 5 :life +1 card (that is 1per quanta +1)
Flowing Time will get Nx for X :time +1 card (this should also be 1per quanta +1)

Since I think that Life should have stronger healing cards than Time (although not more efficient ones) I think a casting cost of 2|1 :time and a healing of 3hp per card sounds right. It should be warned that this calculation will not balance Flowing Time vs SoG (mostly because SoG is too efficient for a non shard card to be allowed to be)
Yeah, I thought about the upped reducing the cost... but I kinda like more the upped to heal a bit more, to keep it different. I don't mind the unupped to be a little UP (Golden Hourglass is, Precognition is... etcetera). So what about:

Cost: 2 :time | 3 :time
Healing: 3 | 4

Could this work?


Anyway, if you follow my link, you'll see why this was born. It's not to be used instead of SoG. SoG will probably still be better. But anyway.
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Offline OldTrees

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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg241062#msg241062
« Reply #9 on: January 05, 2011, 05:58:20 pm »
Cost: 2|3 :time
Healing: 3|5
would fit the above conclusion
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Offline Nepycros

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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg241209#msg241209
« Reply #10 on: January 05, 2011, 09:24:23 pm »
Hourglasses and flying Eternities (possibly SoR's to make it smoother), to heal several intervals of health, while spending minimal quanta, and not depleting your deck. Also, would Mindgate's ability count as drawing a card? I hope not.
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Offline OldTrees

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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg241211#msg241211
« Reply #11 on: January 05, 2011, 09:26:42 pm »
I would think that Mindgate, Fractal and any future card generating effects should not be counted.

Hourglass + Rewind maybe a problem. However it would take 2 SoRs to generate 1 extra activation per turn. 2 SoGs would be cheaper for 3 Flowing Times or 2 Revolving Times. This synergy may justify a +1 cost.
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