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Offline Nepycros

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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg241213#msg241213
« Reply #12 on: January 05, 2011, 09:29:11 pm »
That makes sense. In this sense, the card is NOT UP, but may be slightly OP, since with the strategy stated above, and multiples of this card, you can produce a large amount of health that skyrockets in comparison to SoG. I consider it balanced. Would anyone care to disagree? Remember that alot of preparation is needed to make this work.
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Offline The_MormegilTopic starter

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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg241256#msg241256
« Reply #13 on: January 05, 2011, 10:17:20 pm »
To pull off that trick you need:

Eternity +
Photon/Blightning +
Shard of Readiness +
Animate Weapon +
Electrum Hourglass +
Revolving Time

6 cards combo, dealing minimal damage, still counterable in LOTS of ways (rewind an Eternity to nullify the shard; destroy ANY one of the cards with PC or CC).

This would be a good healing combo for a stall / deckout deck. If a deck hasn't got an answer to this, though, that deck has a problem. Lacking in PC, CC AND (out)rush potential? What are you playing, a starter deck? O.o

Anyway. I don't consider the combo as OP, because it costs a lot, is HARD to pull off, and has not that good of an effect to justify it. Even with 6 of EACH out (a 36 card combo that costs 6 :time per turn), you're still healing 180 a turn. 6 Feral Bonds, with a full field, heal 138. Potentially, you can pull that off with 7 cards (6 Ferals + a single Firefly Queen or Pharaoh... or Aflatoxin) probably more, but still in the 10-15 range.
Additionally, if you are no FG, healing by more than 100 is rather... useless. Stone Skin and SoD excluded. But... yeah. We have enough exceptions as is. I can't think of this single combo being OP. It may be worth a deckout deck around this. MAYBE.
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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg241269#msg241269
« Reply #14 on: January 05, 2011, 10:43:41 pm »
That makes sense. In this sense, the card is NOT UP, but may be slightly OP, since with the strategy stated above, and multiples of this card, you can produce a large amount of health that skyrockets in comparison to SoG. I consider it balanced. Would anyone care to disagree? Remember that alot of preparation is needed to make this work.
i understand your reasoning for it being slightly op, but remember, for each time you heal, except for the first draw, you have to pay some quanta, whther it be times nymph, precognition, sundial, or most commonly hourglass, do think that quite a few hour glasses and these upped on the field will cause a problem, maybe just up the ammount healed to 3, but that would be a little situational

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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg241279#msg241279
« Reply #15 on: January 05, 2011, 10:54:58 pm »
@OldTrees- I was just guessing, though I would expect the average to be somewhere around there.

To pull off that trick you need:

Eternity +
Photon/Blightning +
Shard of Readiness +
Animate Weapon +
Electrum Hourglass +
Revolving Time

6 cards combo, dealing minimal damage, still counterable in LOTS of ways (rewind an Eternity to nullify the shard; destroy ANY one of the cards with PC or CC).

This would be a good healing combo for a stall / deckout deck. If a deck hasn't got an answer to this, though, that deck has a problem. Lacking in PC, CC AND (out)rush potential? What are you playing, a starter deck? O.o

Anyway. I don't consider the combo as OP, because it costs a lot, is HARD to pull off, and has not that good of an effect to justify it. Even with 6 of EACH out (a 36 card combo that costs 6 :time per turn), you're still healing 180 a turn. 6 Feral Bonds, with a full field, heal 138. Potentially, you can pull that off with 7 cards (6 Ferals + a single Firefly Queen or Pharaoh... or Aflatoxin) probably more, but still in the 10-15 range.
Additionally, if you are no FG, healing by more than 100 is rather... useless. Stone Skin and SoD excluded. But... yeah. We have enough exceptions as is. I can't think of this single combo being OP. It may be worth a deckout deck around this. MAYBE.
Remember, in order to stop yourself from decking out, you'd have to allow yourself draws equal to the number of eternities you have out (unless you start the eternity trick as soon as you have one out), so it'd be 5 :time per turn (alternatively, you could instead take 5 each of animates, SoRs, and hourglasses, and bring 5 quints, for the same function except with 8 :time)

Offline The_MormegilTopic starter

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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg241296#msg241296
« Reply #16 on: January 05, 2011, 11:36:53 pm »
Well if you set it up properly, the Hourglass' ability is the only one you must pay.

Of course you need to pay, like, 9 :time + 4  :rainbow for every flying sharded eternity + hourglass. So, in the end, to heal 180 each turn, you need 36 cards and 72 :time + 24 :rainbow
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Offline EvaRia

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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg241346#msg241346
« Reply #17 on: January 06, 2011, 12:49:39 am »
This potentially generates wayyyyy too much healing than I think necessary.

It gives Mono-Time the potential to heal 180+ HP per turn, and it's not that hard to set up with HGs.

Make it 3 healing at most, IMO.

Also, there's no reason to go with such a crazy set-up to make the most of this. 6 of this, 6 HGs, 6 dragons, and about 20-25 pillars is enough to be really difficult to out rush.

Offline OldTrees

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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg241349#msg241349
« Reply #18 on: January 06, 2011, 12:54:01 am »
After seeing how easy it is to blow the SoR+Eternity combo out of usable range I would recommend reverting to

Cost: 2|1
Healing: 3|3
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Offline The_MormegilTopic starter

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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg241528#msg241528
« Reply #19 on: January 06, 2011, 08:38:53 am »
Hmmm... if this is how everyone feel, I will do it. I still think that it's too difficult to set up the overhealing combo. But what EvaRia said is probably correct: you don't need to. You can have card advantage while gaining life.

I will probably revert this to heal 3|3.

Still looking for a better sounding name and for an artist though.  :P
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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg241563#msg241563
« Reply #20 on: January 06, 2011, 11:12:07 am »
upped one looks so OP combined with hourglasses...

Offline az4rel

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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg242231#msg242231
« Reply #21 on: January 07, 2011, 05:42:54 am »
I could do the art if you get a name that gives me a idea of something i could draw.
you could name it therapy altrough I would have no idea what to draw with that name, lol.

Offline AnonymousRevival

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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg242379#msg242379
« Reply #22 on: January 07, 2011, 01:32:01 pm »
I don't understand the concept how revolving time heals you though.
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Re: Flowing Time | Revolving Time https://elementscommunity.org/forum/index.php?topic=18896.msg242445#msg242445
« Reply #23 on: January 07, 2011, 03:42:15 pm »
I don't understand the concept how revolving time heals you though.
time heals
never heard that phrase?

 

anything
blarg: