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RyanVal22

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Re: Flaming Demon | Inferno Demon https://elementscommunity.org/forum/index.php?topic=10450.msg134658#msg134658
« Reply #12 on: August 09, 2010, 09:03:48 pm »
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Offline Kuroaitou

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Re: Flaming Demon | Inferno Demon https://elementscommunity.org/forum/index.php?topic=10450.msg134938#msg134938
« Reply #13 on: August 10, 2010, 05:22:09 am »
Okay, maybe it's not ready. ^^;;

Fix the errors in your table ability description ("Opponents" should be "opponent's", just like how it is on your card). Remove the capitalization errors as well.

gimox

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Re: Flaming Demon | Inferno Demon https://elementscommunity.org/forum/index.php?topic=10450.msg156272#msg156272
« Reply #14 on: September 11, 2010, 09:33:09 am »
Bump!

Flaming deamon is so cool!

vcordie

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Re: Flaming Demon | Inferno Demon https://elementscommunity.org/forum/index.php?topic=10450.msg156894#msg156894
« Reply #15 on: September 12, 2010, 02:18:20 am »
How would you attack an opponents creatures? This just doesnt seem very realistic to me. It would require a lot of coding work on zanz part, meaning its unlikely to get put in. The fact that elements doesnt have creature combat, which most ccgs do, sets a pretty clear message that zanz implies to not have creature combat. I doubt this will ever get made into a card. However, if the effect was say " :fire :fire do 5 damage to target creature, you can use this ability multiple times per turn" Ea rustler it would be much much better.

gimox

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Re: Flaming Demon | Inferno Demon https://elementscommunity.org/forum/index.php?topic=10450.msg158685#msg158685
« Reply #16 on: September 14, 2010, 11:07:14 pm »
How would you attack an opponents creatures? This just doesnt seem very realistic to me. It would require a lot of coding work on zanz part, meaning its unlikely to get put in. The fact that elements doesnt have creature combat, which most ccgs do, sets a pretty clear message that zanz implies to not have creature combat. I doubt this will ever get made into a card. However, if the effect was say " :fire :fire do 5 damage to target creature, you can use this ability multiple times per turn" Ea rustler it would be much much better.
I think it would be:

 :fire :fire Choose a target for the next attack by the creature


I think it should be cool if that creature CAN'T attack unless you pay  :fire :fire and then selecting a creature or the player himself.

QuantumT

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Re: Flaming Demon | Inferno Demon https://elementscommunity.org/forum/index.php?topic=10450.msg186371#msg186371
« Reply #17 on: October 27, 2010, 08:52:18 pm »
I think the easier way to code it would be:

Slayer: Flaming/Inferno Demon deals damage equal to its attack to target creature and is delayed for one turn.

Basically the same mechanic but without the need for any new coding.

Offline Ekki

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Re: Flaming Demon | Inferno Demon https://elementscommunity.org/forum/index.php?topic=10450.msg186387#msg186387
« Reply #18 on: October 27, 2010, 09:01:32 pm »
I think the easier way to code it would be:

Slayer: Flaming/Inferno Demon deals damage equal to its attack to target creature and is delayed for one turn.

Basically the same mechanic but without the need for any new coding.
I like this...
Making it  :fire :fire attack whatever Ea rustler would make it OP with shard of readiness...
I guess making it work once a turn would solve the problem

I can't stop imaginating the original card with fractal and a field full of them releasing mayhem  >:D

 

anything
blarg: