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(http://imageplay.net/img/m7Gbd112017/elements_Flmbrge.png) | (http://imageplay.net/img/m7Gbd112018/elements_BF.png) | ||||||||||||||||||||||||
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Edit:Close. At the moment, defrost deals 3 damage to opponent right after ability is used.
So defrost temporarily increases Flamberge's attack by 3?
Sounds like a great idea. However I think it is not worth a +2, 4|4 cost should be fine.
CURATOR COMMENTTrue... I'll guess I'll add a passive abilitiy to prevent that as well. (It'd be really silly if a defrosting weapon got frozen!)
-Remove the :fire icon from the ELEMENT section of the table (The word 'Fire' is only needed there)
Despite its unique ability, a Voodoo Doll would be your worst enemy - if the opponent uses the Freeze card on their Voodoo Doll, then the Flamberge would be Frozen, which would (ironically) Freeze the weapon, and since you can't unfreeze it if it's already frozen... ^^;;