*Author

IStoneI

  • Guest
Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg72142#msg72142
« on: May 21, 2010, 03:08:01 am »
    NAME:
    Fire Ward
    ELEMENT:
    :fire
    COST:
    9 :fire
    TYPE:
    Permanent
    ATK|HP:
    Permanent
    ABILITY:
    If any of your permanents are destroyed or stolen,
    your opponent takes 10 damage. Can not be destroyed or stolen
    NAME:
    Fire Ward
    ELEMENT:
    :fire
    COST:
    7 :fire
    TYPE:
    Permanent
    ATK|HP:
    Permanent
    ABILITY:
    If any of your permanents are destroyed or stolen,
    your opponent takes 10 damage. Can not be destroyed or stolen

    ART:
    IStoneI
    IDEA:
    IStoneI
    NOTES:
    • the purpose of this card is, to counter artifact destruction, without making it completely impossible
    • please keep in mind, that the damage can be easily countered by healing (one shard of divinity allows 2 attacks on artifacts for every deck for only 3  quanta)
    • you're not able to damage your opponent by destroying your own warded permanents
    • the card only triggers once on destruction (including earthquake) or steal effects
    • one earthquake only triggers the damage once, not three times
    • it protects all of your artifacts as long as in play
    SERIES:
    ...
    [/list][/list]

    IStoneI

    • Guest
    Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg72149#msg72149
    « Reply #1 on: May 21, 2010, 03:20:39 am »
    since there are a lot of ways by now, to destroy permanents, i figured the game really needs new cards outside the earth element, that provide some protection for your artifacts. well, there it is. i think, it looks pretty promising.

    it's working with a new mechanic, other than making your artifact immortal. also it works pretty good with the theme of the fire element in my opinion. your opponent is damaging himself by attacking you, like fire shield|fire buckler or you can place this on one of your artifacts and sacrifice it with an explosion, to inflict 10 damage to your opponent, like you can sacrifice creatures with immolation|cremation.

    im also pretty happy with the card costs. 1 :fire is not to small of a price for a potential good, but not absolute protection for one of your artifacts (if youre not destroying your warded artifact, your enemy has total control over the time he chooses to take the damage to hamper you). the free cost for the upgraded version allows it for use in any deck and/or hightens your chance for an early draw)

    the damage is not too much, since there are spells in the game, that inflict much more damage to your opponent, like unstable gas. at the same time the 10 damage and the 3 card combo (artifact, fire ward, destroy) doesnt make it too powerful if used with other fire spells, like fire lance against your opponent.

    i was also thinking, that there could be rare creatures in the future, that can place a single ward at a time on a permanent, so it shows promise for the development of new, interesting creature cards.

    i think the defensive and offensive use of the card could really add to the deepness of strategy of this game, while providing a much needed way, to protect your permanents. whats your opinion?

    PS: crappy art is by me. would be nice, if someone more talented than myself would offer his skills, to make this a nice looking card for the game :)

    dragonhuman

    • Guest
    Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg72158#msg72158
    « Reply #2 on: May 21, 2010, 03:47:17 am »
    the only problem with it is that this will pretty much work as PA but cheaper (I figure Ai would never steal/ destroy it if enchanted with this) and even then 10 damage for 1/0 is too good

    maybe 2/ 2 other?

    Offline Kuroaitou

    • Legendary Member
    • ******
    • Posts: 4662
    • Country: us
    • Reputation Power: 82
    • Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
    • Awards: Slice of Elements 10th Birthday CakeSlice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeMaster of Mafia10th Trials - Master of TimeSlice of Elements 7th Birthday CakeSlice of Elements 6th Birthday CakeSilver DonorSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday CakeWeekly Tournament Winner
    Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg72205#msg72205
    « Reply #3 on: May 21, 2010, 05:53:50 am »
    since there are a lot of ways by now, to destroy permanents, i figured the game really needs new cards outside the earth element, that provide some protection for your artifacts. well, there it is. i think, it looks pretty promising.

    it's working with a new mechanic, other than making your artifact immortal. also it works pretty good with the theme of the fire element in my opinion. your opponent is damaging himself by attacking you, like fire shield|fire buckler or you can place this on one of your artifacts and sacrifice it with an explosion, to inflict 10 damage to your opponent, like you can sacrifice creatures with immolation|cremation.

    im also pretty happy with the card costs. 1 :fire is not to small of a price for a potential good, but not absolute protection for one of your artifacts (if youre not destroying your warded artifact, your enemy has total control over the time he chooses to take the damage to hamper you). the free cost for the upgraded version allows it for use in any deck and/or hightens your chance for an early draw)

    the damage is not too much, since there are spells in the game, that inflict much more damage to your opponent, like unstable gas. at the same time the 10 damage and the 3 card combo (artifact, fire ward, destroy) doesnt make it too powerful if used with other fire spells, like fire lance against your opponent.

    i was also thinking, that there could be rare creatures in the future, that can place a single ward at a time on a permanent, so it shows promise for the development of new, interesting creature cards.

    i think the defensive and offensive use of the card could really add to the deepness of strategy of this game, while providing a much needed way, to protect your permanents. whats your opinion?

    PS: crappy art is by me. would be nice, if someone more talented than myself would offer his skills, to make this a nice looking card for the game :)
    You should probably put this in the 'Notes' section of the table first. ^^;

    Aside that, I think this idea is a fantastic way to 'protect' permanents without granting them complete immunity (not to mention introducing a new concept of 'backlash' to the opponent when they try to go offensive on your cards). It does fit fire well (even though it already has enough spells as it is...), but the cost is a bit cheap. Protecting/Enchanting an Artifact may cost 2/1  :earth quanta, but this card actually does damage to the opponent if they want to take/destroy something. Earth + Fire synergies would be absurd, considering the dual protective/offensive capabilities of both (PA on a Fire Shield/Diamond Shield and pillars, Quicksand and Explosion against the enemy's permanents, etc.).

    Lovely art, great idea... but let this marinate for a while. Hopefully a Curator will come look at it soon.

    Offline icecoldbro

    • Hero Member
    • *****
    • Posts: 1530
    • Reputation Power: 0
    • icecoldbro hides under a Cloak.
    • S
    Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg72227#msg72227
    « Reply #4 on: May 21, 2010, 07:17:27 am »
    question if the enemy steals it will it still have its effect in place so if u destroy it back it will also do 10 damage to u?

    Offline jmizzle7

    • Legendary Member
    • ******
    • Posts: 3058
    • Reputation Power: 34
    • jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.
    • I'm kind of a big deal. People know me.
    • Awards: Weekly Tournament WinnerSS Competition #1 1stCard Design Competition Winner
    Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg72230#msg72230
    « Reply #5 on: May 21, 2010, 07:53:34 am »
    I think it's a really cool idea, but the problem with this card is that healing is incredibly easy to come by in Elements. Because of this, your opponent with 2 SoG's in play will just laugh when you play this card on your permanent, then steal it and eat the HP loss, only to gain it back at the end of his/her turn.

    Arondight

    • Guest
    Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg72233#msg72233
    « Reply #6 on: May 21, 2010, 07:59:28 am »
    Maybe if it was a permanent that triggers the ability each time your opponent touches your permanents?

    Offline Kuroaitou

    • Legendary Member
    • ******
    • Posts: 4662
    • Country: us
    • Reputation Power: 82
    • Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
    • Awards: Slice of Elements 10th Birthday CakeSlice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeMaster of Mafia10th Trials - Master of TimeSlice of Elements 7th Birthday CakeSlice of Elements 6th Birthday CakeSilver DonorSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday CakeWeekly Tournament Winner
    Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg72240#msg72240
    « Reply #7 on: May 21, 2010, 08:24:22 am »
    Maybe if it was a permanent that triggers the ability each time your opponent touches your permanents?
    Bingo.

    Protect the Fire Ward as a permanent, and your opponent is going to be annoyed that no matter what they do, they're going to take damage for destroying/stealing your permanents, and against decks with Quicksand/Trident...

    Definitely make this into a permanent. Problem solved! It'll be pointless to have multiple ones up (unless they stack...). Do they stack?  :o

    Offline killsdazombies

    • Legendary Member
    • ******
    • Posts: 3321
    • Reputation Power: 54
    • killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.
    • [04:50:35] GirlsGeneration: mewtwo's hot
    • Awards: Slice of Elements 7th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday Cake2nd Trials - Master of LifeAnother Epic 3 Card Design Competition WinnerWeekly Tournament Winner
    Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg72274#msg72274
    « Reply #8 on: May 21, 2010, 10:51:13 am »
    lol shrikerrush send you "haha kiss your towers good bye"
    play this
    "nooooooooooo"

    Arondight

    • Guest
    Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg72297#msg72297
    « Reply #9 on: May 21, 2010, 12:20:40 pm »
    On that note... is there a point in giving the element that already has permanent control the ability to damage others that also have permanent control?

    I think it would suit an element like Death or maybe even Light. Maybe make the Death permanent poison your opponent by XX counters each time they touched your Bone Walls, Graveyards, or what have you. For light, it makes me think of a permanent named "Consecration." Matches the effect and the name quite a bit in my view.  :) Yet, Light has quite a few immaterial permanents.. so, maybe that's out. But, yes, you get the general idea of my idea of your idea (confusion intended).

    IStoneI

    • Guest
    Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg72305#msg72305
    « Reply #10 on: May 21, 2010, 12:39:42 pm »
    wow, quick replys. and some great ideas of you guys.

    the card is indeed supposed to work as a one time effect. if your artifact is stolen, its supposed to trigger and then be cleared from the permanent. otherwise, if is wasnt cleared, it would be simple to abuse it with boneall. imagine 10 damage, for every layer that is destroyed. since it guarantees no absolute protection for your artifacts, like protect artifact does, i wanted to make it cheaper (your artifact can still be destroyed or stolen, after all this card does make a bit harder, but not impossible). but the damage is pretty good, so maybe changing the cost to 2 :fire | 2 random? (still would like to make it usable in other decks than fire).

    of course it has its weakness. your enemy could hide behind a bonewall, phase shield, sundials or you simply can have no creatures on the table for several rounds, while he is able to regain hitpoints. this would be a moment, where he can take the risk to destroy or steal warded permanents. but thats perfectly fine, its not supposed to make your artifacts untouchable. there will be enough situations for shure, where the 10 damage would be too much to take.

    the potential for protecting pillars seems nice, but i dont know if the game makes differences between stacked items (towers and bonewalls). i have to guess, that if a creature attacks a warded bonewall, the layer counts as destroyed. so the ward has to be cleared from the item, after its been triggered once.

    problem if it was a permanent itself, your opponent could simply steal the effect. so although, it provides protection to all of your permanents, you would be dependent on protect artifact again or the card would be pretty dangerous to play, unless you can make it indestructible. but still, the idea is intriguing. maybe making it a shield could work (raising the cost to 9 :fire or 7 :fire, maybe even adding permanency?). because in this case, it couldnt come into conflict with bonewall.

    anyway, i will start by raising the costs first.

    edit.:

    On that note... is there a point in giving the element that already has permanent control the ability to damage others that also have permanent control?

    I think it would suit an element like Death or maybe even Light. Maybe make the Death permanent poison your opponent by XX counters each time they touched your Bone Walls, Graveyards, or what have you. For light, it makes me think of a permanent named "Consecration." Matches the effect and the name quite a bit in my view.  :) Yet, Light has quite a few immaterial permanents.. so, maybe that's out. But, yes, you get the general idea of my idea of your idea (confusion intended).
    i wanted to make it available for all elements, thats why the upgraded version didn't have a mana cost, originally.

    IStoneI

    • Guest
    Re: Fire Ward | Fire Ward https://elementscommunity.org/forum/index.php?topic=6750.msg72397#msg72397
    « Reply #11 on: May 21, 2010, 03:27:14 pm »
    i am playing with the thought to change the costs to 1 :fire | 0 again or 1  :fire | 1 random mana and making it impossible to damage your opponent by sacrificing your own warded artifacts. together with the restriction, that it can only be triggered once on stacked items like pillars and bonewalls, the cost should be justified, concidered that it only provides partial protection for your artifact and the enemy has total control over when and if he chooses to take the damage. also if you destroy your warded pillars with nyph tears, you wouldnt damage your opponent. (imagine this on a stack of water pillars).

    i could also try to come up with creatures, that have the ability to put a ward on a single permanent at a time. so it could be renewed on your pillars, after your opponent used earthquake. at the same time, it wouldnt get out of hand, if someone would ward his bonewall or use nymph tears on his pillars.

    alternitavely i could change the card into a shield, that protects all of your artifacts and make the cost 9 :fire | 7 :fire. if i can figure out how to do this, i will put it to a vote because it should be clear first, which type of card this should be (spell or shield), before we move on and work further on the costs and mechanics.

    edit.:

    ALTERNATIVE VERSION


     

    anything
    blarg: