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Offline AnarookTopic starter

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Re: Final Breath | Dying Breath https://elementscommunity.org/forum/index.php?topic=28214.msg1026301#msg1026301
« Reply #36 on: December 28, 2012, 08:27:26 am »
It's the end of the year, the start of a new Mayan cycle, etc. etc.
A lot has happened and this card just floated along through it, once it was posted in the forum news and announcements, then it was left forgotten until I begged for it to be fixed and added to the polls.
Best of all the second it got added it jumped way up in votes and almost pulled a victory on its first week in the forge.
Unfortunately that fire seems to have dissipated.

Well I want it back...

Things change, the game changes, so maybe this card needs to too...

What would you change?
How do you feel about this card now?
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Offline preimage

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Re: Final Breath | Dying Breath https://elementscommunity.org/forum/index.php?topic=28214.msg1045477#msg1045477
« Reply #37 on: February 24, 2013, 03:34:06 pm »
Honestly speaking, this is one of two ideas which I came up with when I signed up in the forum. (the other is Prevailing Winds)
I thought it was a really cool idea, so I was frustrated when I found this post already done.
Now it is in the Forge; I always thought it was such a worthwhile idea.

Well, this is my wording for the idea, which I thought of at first:

Last Wish
Permanent,  7 :light | 5 :light
Creatures may die only after their attack. Absorb :light :light per turn.

What it aims is almost the same (CC'd creatures can attack once more and may be healed back), though it does not prevent a creature from being poisoned to die.
This would also unambiguously kill Sparks (after their attack). How do you think?


Anyway, there are points to be discussed around the idea:

- Overkill. The card can realize its mechanic either by neglecting any damage which makes a creature's HP below 0, or by allowing a creature's HP to have negative values.
You should also consider Gravity Pull; if you take the first option, it may yield a never-die zombie absorbing every enemy damage.
- Instakill and Sacrifice. This card may or may not affect such situation in its current description.
If it affects, then some odd things might happen; Virus, Catapult'd Voodoo Doll, or even Shard of Focus, ...
- There may also be some issues with Shard of Patience.

I want to help refine this idea as much as possible, as I am very interested in it for the reason above.

Offline skyironsword

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Re: Final Breath | Dying Breath https://elementscommunity.org/forum/index.php?topic=28214.msg1053679#msg1053679
« Reply #38 on: March 24, 2013, 01:01:41 am »
SoP + This + Whatever = Well then

Offline AnarookTopic starter

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Re: Final Breath | Dying Breath https://elementscommunity.org/forum/index.php?topic=28214.msg1053701#msg1053701
« Reply #39 on: March 24, 2013, 03:08:11 am »
SoP + This + Whatever = Well then

Could you elaborate?
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Offline choongmyoung

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Re: Final Breath | Dying Breath https://elementscommunity.org/forum/index.php?topic=28214.msg1053744#msg1053744
« Reply #40 on: March 24, 2013, 08:15:47 am »
SoP + This + Whatever = Well then

Could you elaborate?

1. Opponent's turn
2. Creature shot by Lightning
3. HP reduced to 0
4. Still alive due to Final Breath
5. Your turn
6. HP increase by 2
7. Creature never die (by damage)

/

I suggest "creature whose HP are reduce below 1". In this way creature's HP will be negative and you should heal it to make positive HP.
Circular Logic is true. Thus, Circular Logic is true.

Offline skyironsword

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Re: Final Breath | Dying Breath https://elementscommunity.org/forum/index.php?topic=28214.msg1053768#msg1053768
« Reply #41 on: March 24, 2013, 12:46:11 pm »
Crazy immortality rush without quint!! Yay! :P

 

blarg: