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Offline storytellerTopic starter

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Fertile Soil | Nature's Bounty https://elementscommunity.org/forum/index.php?topic=24312.msg310409#msg310409
« on: April 12, 2011, 11:36:25 am »




NAME:
Fertile Soil
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Permanent
ATK|HP:
TEXT:
All  :life creatures gain +1/+2, burrowed creatures heal 1 hp per turn
NAME:
Nature's Bounty
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Permanent
ATK|HP:
TEXT:
All  :life creatures gain +2/+3, burrowed creatures heal 2 hp per turn
ART:
Storyteller
IDEA:
Storyteller
NOTES:
nice synergy with  :life/ :earth, please note this does not affect earth creatures, just life and now burrowed creatures heal., photo is from my garden, taken on a 1950s 35mm Memar Pronto
SERIES:
« Last Edit: November 19, 2012, 02:48:14 am by storyteller »

Flayne

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Re: Fertile Soil | Nature's Bounty https://elementscommunity.org/forum/index.php?topic=24312.msg311076#msg311076
« Reply #1 on: April 13, 2011, 03:11:57 pm »
images should go on top.
in concept, it is relative, but it seems a little plain and too similar to eclipse, perhaps make it a spell which affects the field and only lasts for 2 turns (3 for upped).

Offline storytellerTopic starter

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Re: Fertile Soil | Nature's Bounty https://elementscommunity.org/forum/index.php?topic=24312.msg311602#msg311602
« Reply #2 on: April 14, 2011, 07:13:30 am »
ok I hear what you are saying. I personally think that the card is exactly what it needs to be, simple, a lot like an existing card that is easy to implement and fairly well balanced in terms of how it interacts with existing cards. It is meant to be much like a simplified eclipse that bonds earth to life. In the spirit of innovation I will make a more sophisticated version of the card as per your request:



[/quote]
« Last Edit: November 18, 2012, 04:56:05 am by storyteller »

Offline Thalas

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Re: Fertile Soil | Nature's Bounty https://elementscommunity.org/forum/index.php?topic=24312.msg311658#msg311658
« Reply #3 on: April 14, 2011, 11:38:43 am »
ok I hear what you are saying. I personally think that the card is exactly what it needs to be, simple, a lot like an existing card that is easy to implement and fairly well balanced in terms of how it interacts with existing cards. It is meant to be much like a simplified eclipse that bonds earth to life. In the spirit of innovation I will make a more sophisticated version of the card as per your request:

NAME: Fertile Soil
ELEMENT: :earth
COST: 4
TYPE: Permanent
ATK|HP: n/a
TEXT: All  :life creatures gain +1/+2
has 3 counters to start lose a counter each turn, spend 3  :water to add 2 counters
NAME: Nature's Bounty
ELEMENT: :earth
COST: 4
TYPE: Permanent
ATK|HP: n/a
TEXT: All  :life creatures gain +2/+3
has 3 counters to start lose a counter each turn, spend 3  :water to add 2 counters
ART: self, photo from my garden
IDEA: Lord Midnight
NOTES: nice synergy with  :life/ :earth, please note this does not affect earth creatures, just life.
this version causes not just a synergy with earth but water as well making Life suddenly almost as easy to feature in a Rainbow deck as water or time is.
SERIES: none


Too much complicated. Keep it  :earth+ :life bond

All Life creatures gain +1/+2, all burrowed creatures gain +2/+0

Flayne

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Re: Fertile Soil | Nature's Bounty https://elementscommunity.org/forum/index.php?topic=24312.msg311847#msg311847
« Reply #4 on: April 14, 2011, 08:16:16 pm »
ok I hear what you are saying. I personally think that the card is exactly what it needs to be, simple, a lot like an existing card that is easy to implement and fairly well balanced in terms of how it interacts with existing cards. It is meant to be much like a simplified eclipse that bonds earth to life. In the spirit of innovation I will make a more sophisticated version of the card as per your request:

NAME: Fertile Soil
ELEMENT: :earth
COST: 4
TYPE: Permanent
ATK|HP: n/a
TEXT: All  :life creatures gain +1/+2
has 3 counters to start lose a counter each turn, spend 3  :water to add 2 counters
NAME: Nature's Bounty
ELEMENT: :earth
COST: 4
TYPE: Permanent
ATK|HP: n/a
TEXT: All  :life creatures gain +2/+3
has 3 counters to start lose a counter each turn, spend 3  :water to add 2 counters
ART: self, photo from my garden
IDEA: Lord Midnight
NOTES: nice synergy with  :life/ :earth, please note this does not affect earth creatures, just life.
this version causes not just a synergy with earth but water as well making Life suddenly almost as easy to feature in a Rainbow deck as water or time is.
SERIES: none


Too much complicated. Keep it  :earth+ :life bond

All Life creatures gain +1/+2, all burrowed creatures gain +2/+0
that could work

burne

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Re: Fertile Soil | Nature's Bounty https://elementscommunity.org/forum/index.php?topic=24312.msg311857#msg311857
« Reply #5 on: April 14, 2011, 08:30:41 pm »
I like it.
I just hope it's not stackable, like eclipse.

Offline ZephyrPhantom

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Re: Fertile Soil | Nature's Bounty https://elementscommunity.org/forum/index.php?topic=24312.msg311862#msg311862
« Reply #6 on: April 14, 2011, 08:34:08 pm »
I like it.
I just hope it's not stackable, like eclipse.
Generally field cards like this one shouldn't stack, so that would be a good thing to add in the notes.

Considering that Eclipse buffs creatures from two elements, I agree with Thalas's suggestion on buffing burrowed creatures as it makes the duo slightly stronger and more usuable in different decks.

Offline storytellerTopic starter

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Re: Fertile Soil | Nature's Bounty https://elementscommunity.org/forum/index.php?topic=24312.msg312016#msg312016
« Reply #7 on: April 15, 2011, 12:17:24 am »
well, it is safe to say that the concept is well liked, an earth card that boosts life cards in some manner a lot like eclipse works for death and darkness. I think it should be pretty simple, use the existing code and be quick to implement without becoming too useful to too many cards. Other people think it should be more unique or have some duration or upkeep.

at this stage I think I will look over the existing set of cards, and wait until a curator returns and moves this card up. Please continue to provide input for the next revision. after a couple of steps and sifting of ideas, Ill make a little poll with 2 or 3 alternates and people can vote over a week or two, after that it might be ready to get to level 3 or whatever.

Im glad people like the idea and hope it gets made in some manner to provide a nice link between  :earth and  :life

Offline storytellerTopic starter

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Re: Fertile Soil | Nature's Bounty https://elementscommunity.org/forum/index.php?topic=24312.msg318955#msg318955
« Reply #8 on: April 24, 2011, 06:28:50 pm »
ok, i made it so burrowed creatures regenerate underground.

i think this is a good synergy and compromise.

art being redone.

Hermis0

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Re: Fertile Soil | Nature's Bounty https://elementscommunity.org/forum/index.php?topic=24312.msg319232#msg319232
« Reply #9 on: April 25, 2011, 12:22:34 am »
Concern:  Life rush is already dangerous.  Adding to the damage for all the lil' guys?  Perhaps just buffing the burrowed units.

Offline storytellerTopic starter

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Re: Fertile Soil | Nature's Bounty https://elementscommunity.org/forum/index.php?topic=24312.msg319235#msg319235
« Reply #10 on: April 25, 2011, 12:26:16 am »
Concern:  Life rush is already dangerous.  Adding to the damage for all the lil' guys?  Perhaps just buffing the burrowed units.
well buffing the burrowed units was just added, the point of the card is to buff life creatures and create a solid bond between them.
most all life creatures are pretty weak, this card gives them a nice boost. it also changes the adrenaline count for most of the units, actualyy making a couple of them weaker. This card kinda slows down life a bit, but grants it some toughness and muscle in return.

Offline storytellerTopic starter

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Re: Fertile Soil | Nature's Bounty https://elementscommunity.org/forum/index.php?topic=24312.msg345725#msg345725
« Reply #11 on: June 04, 2011, 03:45:10 am »
ok, so out of all the cards I have sketched out, this is the one I really want made. I need to redo art, other than having art for the card, is this crucible ready?

 

blarg: