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Offline russianspy1234Topic starter

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Entropic Shield | Chaotic Shield https://elementscommunity.org/forum/index.php?topic=37503.msg471322#msg471322
« on: March 16, 2012, 03:44:38 am »
NAME:
Entropic Shield
ELEMENT:
Entropy
COST:
6 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
Shield: Reduce damage by a random amount.
NAME:
Chaotic Shield
ELEMENT:
Entropy
COST:
6 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
Shield: Reduce damage by a random amount.
ART:
http://www.sxc.hu/photo/1331805
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russianspy1234
NOTES:
unupped: 0-6
upped: 1-7
probabilities do not have to be even, not sure of balance yet.
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Offline Drake_XIV

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Re: Entropic Shield | Chaotic Shield https://elementscommunity.org/forum/index.php?topic=37503.msg471325#msg471325
« Reply #1 on: March 16, 2012, 03:47:25 am »
Simple and embodies :entropy  to a tee.  I like it.  But considering the range and erratic blocking, Maybe make the cost 4 :entropy for both?

Offline furballdn

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Re: Entropic Shield | Chaotic Shield https://elementscommunity.org/forum/index.php?topic=37503.msg471329#msg471329
« Reply #2 on: March 16, 2012, 03:50:19 am »
0-4 random would average out to be 2. 1-5 averages out to 3. Does a 2|3 damage reduction shield really deserve to cost 6 :entropy?

Offline russianspy1234Topic starter

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Re: Entropic Shield | Chaotic Shield https://elementscommunity.org/forum/index.php?topic=37503.msg471331#msg471331
« Reply #3 on: March 16, 2012, 03:51:09 am »
Simple and embodies :entropy  to a tee.  I like it.  But considering the range and erratic blocking, Maybe make the cost 4 :entropy for both?
id rather up the range of blocking than dropping cost as entropy already has a "cheap" shield.  yeah comparing to diamond shield it is a little underpowered.

upped the ranges, averages at 3 and 4.5 now.
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Offline furballdn

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Re: Entropic Shield | Chaotic Shield https://elementscommunity.org/forum/index.php?topic=37503.msg471333#msg471333
« Reply #4 on: March 16, 2012, 04:05:32 am »
WHY? At 6 :entropy for an average of 3 dr, this unupped shield is just as powerful as tit shield. Upped, it's 1.5 times as good as tit shield for the same price.

Offline Drake_XIV

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Re: Entropic Shield | Chaotic Shield https://elementscommunity.org/forum/index.php?topic=37503.msg471342#msg471342
« Reply #5 on: March 16, 2012, 04:44:40 am »
WHY? At 6 :entropy for an average of 3 dr, this unupped shield is just as powerful as tit shield. Upped, it's 1.5 times as good as tit shield for the same price.
But it has the chance to be.  In other cases, if is as good as a lower tier shield.

Offline russianspy1234Topic starter

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Re: Entropic Shield | Chaotic Shield https://elementscommunity.org/forum/index.php?topic=37503.msg471344#msg471344
« Reply #6 on: March 16, 2012, 04:48:54 am »
WHY? At 6 :entropy for an average of 3 dr, this unupped shield is just as powerful as tit shield. Upped, it's 1.5 times as good as tit shield for the same price.
in part, because when staring down a field of variable strength creatures, its not unlikely for you to "roll" a 6 on a 1 attack creature and a 1 on a 10 attack creature.  in any case, the numbers can be fudged in development., its the basic idea of random damage reduction i was going after.
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Offline OdinVanguard

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Re: Entropic Shield | Chaotic Shield https://elementscommunity.org/forum/index.php?topic=37503.msg471620#msg471620
« Reply #7 on: March 17, 2012, 06:25:39 am »
Just my two  :electrum , but I would say the unupped should be reduced to 4  :entropy to put it in line with the  :earth equivalent. I would also suggest the following probabilities. Based on a bell shaped distribution, e.g. each potential point of reduction treated as a coin flip with a 50% chance of success. The upped version was made using a 7 coins and automatic +1 reduction.
Unupped
  • 0 -> 1.56%
  • 1 -> 9.38%
  • 2 -> 23.44%
  • 3 -> 31.25%
  • 4 -> 23.44%
  • 5 -> 9.38%
  • 6 -> 1.56%
Upped
  • 1 -> 0.78%
  • 2 -> 5.47%
  • 3 -> 16.41%
  • 4 -> 27.34%
  • 5 -> 27.34%
  • 6 -> 16.41%
  • 7 -> 5.47%
  • 8 -> 0.78%
This can easily be adjusted to set the average to any value in the range by adjusting the success rate (like a loaded coin). I.e. with a 33% chance the unupped version will have an average reduction of 2 instead of 3.
The standard deviation will be Sqrt(number coins * success chance * (1 - success chance))
You can use wolfram alpha to generate the table using: BinomialDistribution[6,.5]
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Offline russianspy1234Topic starter

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Re: Entropic Shield | Chaotic Shield https://elementscommunity.org/forum/index.php?topic=37503.msg471754#msg471754
« Reply #8 on: March 17, 2012, 07:43:29 pm »
bell distribution isnt random enough, this is an entropy card after all. i think ill leave it with completely random damage reduction,  id like it to be a bit better than diamond shield on average, currently its 4.5 reduction on average for 6 compared with diamonds 3.  that might be a bit much...  think ill drop 8 off to make it 3.5 for 6. the unupped averages at 3 so its equal to diamond shield, which is an upped card, but the randomness i feel brings it in line.
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Re: Entropic Shield | Chaotic Shield https://elementscommunity.org/forum/index.php?topic=37503.msg471763#msg471763
« Reply #9 on: March 17, 2012, 08:09:23 pm »
Should be fun.
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Re: Entropic Shield | Chaotic Shield https://elementscommunity.org/forum/index.php?topic=37503.msg473137#msg473137
« Reply #10 on: March 22, 2012, 07:18:33 am »
CURATOR COMMENT
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Re: Entropic Shield | Chaotic Shield https://elementscommunity.org/forum/index.php?topic=37503.msg475586#msg475586
« Reply #11 on: March 29, 2012, 10:33:18 pm »
Just my two  :electrum , but I would say the unupped should be reduced to 4  :entropy to put it in line with the  :earth equivalent. I would also suggest the following probabilities. Based on a bell shaped distribution, e.g. each potential point of reduction treated as a coin flip with a 50% chance of success. The upped version was made using a 7 coins and automatic +1 reduction.
Unupped
  • 0 -> 1.56%
  • 1 -> 9.38%
  • 2 -> 23.44%
  • 3 -> 31.25%
  • 4 -> 23.44%
  • 5 -> 9.38%
  • 6 -> 1.56%
Upped
  • 1 -> 0.78%
  • 2 -> 5.47%
  • 3 -> 16.41%
  • 4 -> 27.34%
  • 5 -> 27.34%
  • 6 -> 16.41%
  • 7 -> 5.47%
  • 8 -> 0.78%
This can easily be adjusted to set the average to any value in the range by adjusting the success rate (like a loaded coin). I.e. with a 33% chance the unupped version will have an average reduction of 2 instead of 3.
The standard deviation will be Sqrt(number coins * success chance * (1 - success chance))
You can use wolfram alpha to generate the table using: BinomialDistribution[6,.5]
thats kind of parabolic isn't it,        Mathematical and yet still chaotic i'd love to see it in the game
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