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Offline doublecross

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Re: Elf Ranger | Elf Ranger https://elementscommunity.org/forum/index.php?topic=19503.msg248229#msg248229
« Reply #12 on: January 15, 2011, 04:51:12 pm »
I'd say it should be a 2|3 creature with the listed cost.

When an empathetic bond or feral bond, it is instead a 2|N creature, where N is the number of creatures with "elf" in the name on your side of the field.

That way, they are still killable, it fits with the concept of bond, which is more creatures=more health, they are not blocked by the weakest shields, but still have a reasonable cost.


Also, this is a minor thing, but they should have archery so that they can hit even when wings are up.


I think that this is a very good card idea, but that my edits take the card from being UP to balanced, and also fit better thematically.
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Re: Elf Ranger | Elf Ranger https://elementscommunity.org/forum/index.php?topic=19503.msg248274#msg248274
« Reply #13 on: January 15, 2011, 06:17:45 pm »
*poof*
I have been summoned.

At best this is an immaterial 1 attack creature for 3|2 :life which is only worth 2|1 :life.
I think this easily could cost 1|2 attack 1|2 :life and not be unbalanced.

I am very confused at how an Empathetic Bond would hide the Elves.
Life does seem the element for elves
^Yay!

Alright, I think this best fits the suggestion because I want elf rangers to be evasive scouts but not army like (doublecross) or dual element (Hyroen) because I want this to work in mono-life.

Emphahic bond = Closest thing I could find to a forest ATM without being hard to destroy (pillars and pendulums get stacked, and that wouldn't work, thorn carparace seems out of theme, jade shield is immortal, and Druid's Staff is healing not evasiveness.)

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Re: Elf Ranger | Elf Ranger https://elementscommunity.org/forum/index.php?topic=19503.msg248308#msg248308
« Reply #14 on: January 15, 2011, 06:37:31 pm »
What bout "while you control more than X towers/pillars"? Sounds like "once you get enough forests, the elves are able to hide"

Offline OldTrees

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Re: Elf Ranger | Elf Ranger https://elementscommunity.org/forum/index.php?topic=19503.msg248318#msg248318
« Reply #15 on: January 15, 2011, 06:47:10 pm »
What bout "while you control more than X towers/pillars"? Sounds like "once you get enough forests, the elves are able to hide"
More complex but might be worth it:
The first N elves are invisible while you have cN emerald pillars/life pendulums.
c=3?
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Offline doublecross

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Re: Elf Ranger | Elf Ranger https://elementscommunity.org/forum/index.php?topic=19503.msg248353#msg248353
« Reply #16 on: January 15, 2011, 07:13:38 pm »
Old Trees, your suggestion is nice, but makes it hard to work with rainbows. Rainbows might have a bond, but are unlikely to have a life tower.

I think my way is more versatile, but not more powerful.

Your way would be balanced though, if slightly UP.

I think we are agreed though, that we do rather like the idea.
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Re: Elf Ranger | Elf Ranger https://elementscommunity.org/forum/index.php?topic=19503.msg248414#msg248414
« Reply #17 on: January 15, 2011, 08:35:09 pm »
You could have it so that if the opponent tries to damage the elf, it diverts to one other random creature. Upped, your opponent's?
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Offline doublecross

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Re: Elf Ranger | Elf Ranger https://elementscommunity.org/forum/index.php?topic=19503.msg248418#msg248418
« Reply #18 on: January 15, 2011, 08:38:03 pm »
That doesn't seem like a very elf thing to do, especially if they are gaining this ability as a result of empathy...
I do, however, think that would be a very nice darkness and/or entropy effect for a different creature.
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Re: Elf Ranger | Elf Ranger https://elementscommunity.org/forum/index.php?topic=19503.msg248436#msg248436
« Reply #19 on: January 15, 2011, 09:02:28 pm »
Maybe with bond it also gains adrenaline?

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Re: Elf Ranger | Elf Ranger https://elementscommunity.org/forum/index.php?topic=19503.msg248441#msg248441
« Reply #20 on: January 15, 2011, 09:12:01 pm »
Would that make sense? There are more of them, and they care about each other,  and thus can fire arrows faster?

I really think that a health buff based on their numbers make sense.

They can be like life scarabs, without devour, and requiring a bond. They can make up for it with higher attack, and lower cost?
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Re: Elf Ranger | Elf Ranger https://elementscommunity.org/forum/index.php?topic=19503.msg248442#msg248442
« Reply #21 on: January 15, 2011, 09:12:22 pm »
All hail Wikipedia. This is the Norse opinion of elves. 'Cause we ain't got enough Norse around here.

Quote
An elf is a being of Norse mythology. The elves were originally thought of as a race of divine or semi-divine beings (wights, vættir) endowed with magical powers, which they use both for the benefit and the injury of mankind. In medieval Norse mythology, they appear to have been divided into light elves and dark elves, difficult to delineate from the Æsir (gods) on one hand and the dvergar (dwarves) on the other.
You could make a counterpart elf to this one.

Quote
Men could be elevated to the rank of elves after death...
You could make a creature that turns into an elf.

Quote
The saga of Hrolf Kraki adds that since Skuld was half-elven, she was very skilled in witchcraft (seiðr), and this to the point that she was almost invincible in battle. When her warriors fell, she made them rise again to continue fighting.
This means you can have half-elves too, in addition to Dark and Light Elves, and creatures that can become elves. It also means that you can sort of "reanimate" fallen creatures, but there isn't much light on this.

Quote
They were fairer than any other people...
You could have an ability that means that creatures choose not to attack them. Almost like inivisibility, but not quite.

Almost forgot there's already a Fallen Elf in game, so this could just be another addition.

Quote
Like spirits, the elves were not bound by physical limitations and could pass through walls and doors in the manner of ghosts, which happens in Norna-Gests þáttr.
Immaterial, you say?


All in all, it seems that if you made a series, it wouldn't look out of place at all. And, since they aren't exactly human, they are quite enough of a fantasy creature to be put in the game. We've got our greek cards, now gimme my Norse!
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Offline ZephyrPhantomTopic starter

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Re: Elf Ranger | Elf Ranger https://elementscommunity.org/forum/index.php?topic=19503.msg248480#msg248480
« Reply #22 on: January 15, 2011, 10:00:11 pm »
Argh, you guys read my mind not once but twice! I was going to make BOTH a dark counterpart and a seperate related series after Duality calmed down a bit!

A creature that turns into an elf however is an original and clever idea. Duality  :life:light sounds just about right for that, but I have to get the ideas suggested by other users done first, as well as some of my own.

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Re: Elf Ranger | Elf Ranger https://elementscommunity.org/forum/index.php?topic=19503.msg248483#msg248483
« Reply #23 on: January 15, 2011, 10:01:49 pm »
Well, it's not quite transforming through an active ability like Fate Egg. It happens at death. It's a death effect similar to Phoenix.
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