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Boret

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Re: Elemental Clockwork | Elemental Chronometer https://elementscommunity.org/forum/index.php?topic=17373.msg257687#msg257687
« Reply #48 on: January 26, 2011, 11:32:03 am »
Yes you're right I saw this a few days ago. I'll update card text accordingly when I find some time.

Anyway, thanks to people who voted for this card, now let's go to the armory :D

Offline Nepycros

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Re: Elemental Clockwork | Elemental Chronometer https://elementscommunity.org/forum/index.php?topic=17373.msg257760#msg257760
« Reply #49 on: January 26, 2011, 03:20:15 pm »
Quick question... Can you make more clock related cards? These are awesome.
Perception is the source of misunderstanding.

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ishner

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Re: Elemental Clockwork | Elemental Chronometer https://elementscommunity.org/forum/index.php?topic=17373.msg270304#msg270304
« Reply #50 on: February 13, 2011, 10:00:58 pm »
should cost 1 of each quantum to play.
speed up should cost whatever element comes next and produce it
this way speeding up ondly brings nova closer.

upgraded should be identical but free to play

Offline OldTrees

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Re: Elemental Clockwork | Elemental Chronometer https://elementscommunity.org/forum/index.php?topic=17373.msg270309#msg270309
« Reply #51 on: February 13, 2011, 10:07:26 pm »
should cost 1 of each quantum to play.
speed up should cost whatever element comes next and produce it
this way speeding up ondly brings nova closer.

upgraded should be identical but free to play
Why?
We did many comparisons to Quantum Pillars earlier.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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ishner

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Re: Elemental Clockwork | Elemental Chronometer https://elementscommunity.org/forum/index.php?topic=17373.msg270465#msg270465
« Reply #52 on: February 14, 2011, 01:49:08 am »
what i mean is
cost:  :air :darkness :death :earth :entropy :fire :gravity :life :light :time :water
speed up cycles threw the clock without producing aneything
supernova is replaced with nova

ishner

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Re: Elemental Clockwork | Elemental Chronometer https://elementscommunity.org/forum/index.php?topic=17373.msg270470#msg270470
« Reply #53 on: February 14, 2011, 01:52:22 am »
in addishion maby limit speed up to 3 per turn

Offline OldTrees

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Re: Elemental Clockwork | Elemental Chronometer https://elementscommunity.org/forum/index.php?topic=17373.msg270493#msg270493
« Reply #54 on: February 14, 2011, 02:14:17 am »
what i mean is
cost:  :air :darkness :death :earth :entropy :fire :gravity :life :light :time :water
speed up cycles threw the clock without producing aneything
supernova is replaced with nova
Costs can only be 1 element type or undefined.
Your activation cost idea is interesting but more complicated and Elements follows the "keep it simple ___ [KISS]" rule.
in addishion maby limit speed up to 3 per turn
Could you explain why? The calculations earlier in the thread tell a much different conclusion.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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ishner

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Re: Elemental Clockwork | Elemental Chronometer https://elementscommunity.org/forum/index.php?topic=17373.msg270505#msg270505
« Reply #55 on: February 14, 2011, 02:22:38 am »
if they speed up *9 per turn nova activactes 3 times evry 4 turns.
quantim pillar will generate 12 random quantims in that time
this will do triple that.

on closer inspection the limit could be 4.   5 or 6 if this card is rare.

Offline OldTrees

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Re: Elemental Clockwork | Elemental Chronometer https://elementscommunity.org/forum/index.php?topic=17373.msg270513#msg270513
« Reply #56 on: February 14, 2011, 02:25:58 am »
if they speed up *9 per turn nova activactes 3 times evry 4 turns.
quantim pillar will generate 12 random quantims in that time
this will do triple that.

on closer inspection the limit could be 4.   5 or 6 if this card is rare.
Please check the logic around this post (http://elementscommunity.org/forum/index.php/topic,17373.msg237441#msg237441). The linked post is the last in the calculations of balancing it against Quantum Pillar. Please read.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

ishner

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Re: Elemental Clockwork | Elemental Chronometer https://elementscommunity.org/forum/index.php?topic=17373.msg270533#msg270533
« Reply #57 on: February 14, 2011, 02:41:04 am »
i see.

 :( :( i was confused.  :( :(
i thought that speed up moved the clock forward 1 "tick" and could be played up to 9 times per turn.

what you mean makes less sence

 

blarg: