OldTrees: Ok, now I understand better your explanation, and I agree with you. Yet, it's quite a hard job to evaluate an average game unfolding (maybe because there is no average game unfolding, after all...) vs a single card. At this point, the only thing that'll tell us is experience, or statistics. If people like the concept, I can make a macro that could calculate average quanta production within a specified deck. Since it is automated, I could do something like ~500 simulations so we could get an overview of how it combines with other cards.
joebob777: thanks
There is just this thing I don't understand, but you're welcome anyways
thanks for the earlier english boret
The Mormegil: I don't agree. Yes, this card is not fit for speed decks (at least I don't think so, we should see what would 2~3 of these cards do). You say speed is only matched by versatility. But tell me, what's more versatile that a card potentially providing you 1 of each quanta every other turn + a fair amount of quanta?
About point 1. I'd say that this is not the only card that takes time to set up that can be screwed by the opponent (any growth, ablaze creature for instance). It's just the game, and should you fear your EC may be destroyed, protect them, then.
Your point 2. makes sense. But once again, bad draws are part of the game, too. Even with a 30 cards deck, you can have bad draws. Hence, as I said earlier, only experience will tell us if you're right or not. As it is, I personally think that I would put 3 of them in a "standard" rainbow deck, for 3
is still affordable.
About the min/max speed, I'm not fond of the idea of having 10 lines of instruction on the card. It's true it is probably the best way to balance it, but the easier the card is, (though analytical details are a bit complicated), the better it'll be.
P.S.: I answered to your Temple Art request (
http://elementscommunity.org/forum/index.php/topic,17315.0.html)