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Offline Zaealix

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Re: Ghorapines | Ghorapines https://elementscommunity.org/forum/index.php?topic=28450.msg367884#msg367884
« Reply #12 on: July 18, 2011, 03:28:44 pm »
Curious card, it's these kinda mechanics that change the game considerably. That said, it relies on the player swarming the field or using adrenaline before hand, but when utilized properly, can probably be almost as dangerous as a Ruby dragon or Diving Wyrm.
let's see how this rolls. Ash eaters cost 1 :fire and if it's the third or fourth creature spawned, it basically gets +1/0 for every creature that attacks before it. And that's without buffs.
Adrenaline adds anywhere from +3/0 to +5/0 to this thing, while simutaniously boosting another creatures attack by at least *2, if not more.
So with a few creatures placed before it, it winds up something like 7/2, with adrenaline, it becomes at least 10/2 and that's if you use only 1 adrenaline.
So might need a cost buff, but it's hard to balance 'strategy' cards like this one who's powers are based on how well they are applied.
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Offline OldTreesTopic starter

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Re: Ghorapines | Ghorapines https://elementscommunity.org/forum/index.php?topic=28450.msg367910#msg367910
« Reply #13 on: July 18, 2011, 04:47:42 pm »
Thank you for your praise of the Bloodthirst mechanic

Indeed it can get nasty quickly if played later or if the field is prepped for its arrival.
However anything that blocks other sources of damage (Hard CC, Soft CC or DR Shields) can reduce its effectiveness.

Currently the ability is priced at -2 atk compared to a vanilla creature. I think that the ability is worth somewhere in the -2 atk to -3 atk range after considering prep and counter prep.
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Offline Zaealix

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Re: Ghorapines | Ghorapines https://elementscommunity.org/forum/index.php?topic=28450.msg367977#msg367977
« Reply #14 on: July 18, 2011, 07:31:20 pm »
Thank you for your praise of the Bloodthirst mechanic

Indeed it can get nasty quickly if played later or if the field is prepped for its arrival.
However anything that blocks other sources of damage (Hard CC, Soft CC or DR Shields) can reduce its effectiveness.

Currently the ability is priced at -2 atk compared to a vanilla creature. I think that the ability is worth somewhere in the -2 atk to -3 atk range after considering prep and counter prep.
Wait, ability price? what's that all about? *Fashioned argument based on observence of you, OldTrees.
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Offline OldTreesTopic starter

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Re: Ghorapines | Ghorapines https://elementscommunity.org/forum/index.php?topic=28450.msg368094#msg368094
« Reply #15 on: July 19, 2011, 12:37:12 am »
Currently the ability is priced at -2 atk compared to a vanilla creature. I think that the ability is worth somewhere in the -2 atk to -3 atk range after considering prep and counter prep.
Wait, ability price? what's that all about? *Fashioned argument based on observence of you, OldTrees.
In my sig you will see a card cost theory link. It is partially outdated.
My current theory is that: Quanta Cost = Attack + HP Value + Skill Value -1 [Draw Cost] (-1.5 if upgraded)
An Ability Price is the amount the Quanta Cost was raised from the vanilla stats to attempt to balance the card.
I estimate Ability Prices by starting with a rough estimate of the ability's potential (see your post above), figuring out relevant details (weak to Lobotomy, DR, CC causes 2:1 effects) and comparing it to previous skills (Lycantropy, Ablaze). This gives me a rough estimate of Skill Value which I use to determine the starting Ability Price of card ideas I suggest.

For a balanced card Skill Value + Ability Price ~= 0.
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Offline Zaealix

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Re: Ghorapines | Ghorapines https://elementscommunity.org/forum/index.php?topic=28450.msg368153#msg368153
« Reply #16 on: July 19, 2011, 02:57:30 am »
I see...Well, this card does have it's upsides. Fire is the second best at not caring when it's creatures die in my opinion, number one being Death, which may actually willingly sacrific it's own minions. Fire can do this too, with immolation. With this card, it would give fire synergy with elements that protect it's creatures/like having lots of creatures out, like  :earth:life, and :aether. Combined with low-cost powerful attackers already existing in Fire's arsenal, this would open worlds of strategy, for fire, and perhaps for other elements.
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Offline OldTreesTopic starter

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Re: Ghorapines | Ghorapines https://elementscommunity.org/forum/index.php?topic=28450.msg372287#msg372287
« Reply #17 on: July 27, 2011, 05:43:55 pm »
In the crucible now.
Please vote if you consider it worthy.
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Offline OldTreesTopic starter

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Re: Ghorapines | Ghorapines https://elementscommunity.org/forum/index.php?topic=28450.msg390257#msg390257
« Reply #18 on: September 07, 2011, 02:02:25 pm »
Thank you everyone for helping this reach the forge.

Please vote in the Creature Forge if you still find it worthy.
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Re: Ghorapines | Ghorapines https://elementscommunity.org/forum/index.php?topic=28450.msg399589#msg399589
« Reply #19 on: September 26, 2011, 07:05:26 am »
This could be really great in mitosis or rush decks. I'm not completely sure how it would fit into current decks, but I really like the ability.

 

anything
blarg: