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Offline WerdbootyTopic starter

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Re: Dread | Fear https://elementscommunity.org/forum/index.php?topic=20739.msg263775#msg263775
« Reply #12 on: February 04, 2011, 12:52:10 am »
Xenophobia is the fear of foreign/new things, not animals
The fear of animals is Zoophobia
Touche! I went with Xenophobia because (a) not all of Elements' creatures are animals; (b) the definition of Xenophobia can be construed as, "a fear of or aversion to, not only persons from other countries, but other cultures, subcultures and subsets of belief systems; in short, anyone who meets any list of criteria about their origin, religion, personal beliefs, habits, language, orientations, or any other criteria;" and (c) Xenophobia sounded cooler (for that matter, I don't think too much of "Glossophobia" either).

I will, however, adjust the attached table. Thanks for catching that.

EDIT: I might actually change the wording, now that I think of it. If anyone can come up with something akin to glossophobia I'd appreciate it as well.

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Offline ZephyrPhantom

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Re: Dread | Fear https://elementscommunity.org/forum/index.php?topic=20739.msg263784#msg263784
« Reply #13 on: February 04, 2011, 01:08:37 am »
For spells, Cantaphobia. Literally means "Fear of Spells".

Offline WerdbootyTopic starter

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Re: Dread | Fear https://elementscommunity.org/forum/index.php?topic=20739.msg263794#msg263794
« Reply #14 on: February 04, 2011, 01:17:20 am »
For spells, Cantaphobia. Literally means "Fear of Spells".
Ding. Karma. In fact, thank you both. Updates forthcoming, still open to suggestions.
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Offline doublecross

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Re: Dread | Fear https://elementscommunity.org/forum/index.php?topic=20739.msg263817#msg263817
« Reply #15 on: February 04, 2011, 01:50:27 am »
This reminds me of the game "Necronomicon"
That which can be destroyed by the truth should be. Speak the truth even when your voice falters.

Offline WerdbootyTopic starter

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Re: Dread | Fear https://elementscommunity.org/forum/index.php?topic=20739.msg263851#msg263851
« Reply #16 on: February 04, 2011, 02:32:43 am »
You sir, have hit the nail on the head. I was hoping to sneak by and hog all the glory myself :)

Great game, btw. Plug: http://www.newgrounds.com/portal/view/458568
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Re: Dread | Fear https://elementscommunity.org/forum/index.php?topic=20739.msg264213#msg264213
« Reply #17 on: February 04, 2011, 05:58:50 pm »
I voted for Stacked. Great job!

Offline WerdbootyTopic starter

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Re: Dread | Fear https://elementscommunity.org/forum/index.php?topic=20739.msg265463#msg265463
« Reply #18 on: February 06, 2011, 02:27:02 pm »
Submitting this to the Crucible. I'm going to leave the poll open for now.
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Offline Kuroaitou

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Re: Dread | Fear https://elementscommunity.org/forum/index.php?topic=20739.msg267586#msg267586
« Reply #19 on: February 09, 2011, 09:17:16 am »
Personally, I think phobias should be replaced instead of stacked, and here's my reasoning:

If a Death elemental manages to instill dread or fear into someone (or themselves... although that's just weird. >_>), the 'phobia' should only carry itself when triggered by the external stimuli.

In other words, if a person has multiple phobias, I personally thought that they would react the most severely to the phobia that is either the most threatening (drowning in an ocean w/o anyone to rescue you vs. dealing with a spider on your face) or the most recent (being forced to turn left while driving (does that fear still exist?) vs. a spider on the passenger's seat). Because of that, Fear and Dread should react the same way, in that if you try to 'stack' multiple fears on someone, all you do is actually shift their attention to a different (or more severe) phobia instead. ^^

Just my opinion of course.

Offline WerdbootyTopic starter

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Re: Dread | Fear https://elementscommunity.org/forum/index.php?topic=20739.msg267647#msg267647
« Reply #20 on: February 09, 2011, 02:47:29 pm »
I agree, but for a different reason: multiple phobias in Elements is called Silence.

Poll closed. Phobias are replaced when new Dread or Fears come into play.
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Offline Boingo

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Re: Dread | Fear https://elementscommunity.org/forum/index.php?topic=20739.msg286431#msg286431
« Reply #21 on: March 08, 2011, 10:00:32 pm »
There needs to be a counter, but rather than coevolution of cards (where cards are developed to directly counter other cards. e.g. Flesh Spider), create a web of cards. Cards that can interact with an enormous variety of situations. So, make a card that cancels phobias, but don't stop there. Make it a card that can react to other cards in the game. Make it hardly situational, extremely versatile, even if it means sacrificing stats for skills.
All strategies need a counter however not all cards need a direct counter. Silence has no direct counter. Dread is a silencesque card and thus needs no direct counter.
I disagree.  Silence lasts 1 turn, so having no counter is acceptable.  This lasts twice as long which is a very long time in game play and doubles your chances of drawing another one.  On the one hand, I think the card is somewhat creative but on the other simply derivative of Silence--split the ability up but last longer. Doubtful this will make it into the game in the long run given the multiple-effects-in-one-card problem, but extending the logic of Silence/no counter to a card which lasts multiple turns is a flawed step in my opinion.
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Re: Dread | Fear https://elementscommunity.org/forum/index.php?topic=20739.msg286475#msg286475
« Reply #22 on: March 08, 2011, 10:47:01 pm »
There needs to be a counter, but rather than coevolution of cards (where cards are developed to directly counter other cards. e.g. Flesh Spider), create a web of cards. Cards that can interact with an enormous variety of situations. So, make a card that cancels phobias, but don't stop there. Make it a card that can react to other cards in the game. Make it hardly situational, extremely versatile, even if it means sacrificing stats for skills.
All strategies need a counter however not all cards need a direct counter. Silence has no direct counter. Dread is a silencesque card and thus needs no direct counter.
I disagree.  Silence lasts 1 turn, so having no counter is acceptable. This lasts twice as long which is a very long time in game play and doubles your chances of drawing another one. Doubtful this will make it into the game in the long run given the multiple-effects-in-one-card problem, but extending the logic of Silence/no counter to a card which lasts multiple turns is a flawed step in my opinion.

You misread. Please be more careful to observe the subtle(less subtle now) point.

Quote
On the one hand, I think the card is somewhat creative but on the other simply derivative of Silence--split the ability up but last longer.
I agree that it has a significant redundancy problem. One that would prevent me from supporting it.
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Re: Dread | Fear https://elementscommunity.org/forum/index.php?topic=20739.msg286508#msg286508
« Reply #23 on: March 08, 2011, 11:13:50 pm »
Couldn't the new card Sanctuary be a counter to this? As it is it stops the opponent from disturbing your hand, so shouldn't that extend to being able to play cards as well?

 

anything
blarg: