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smuglapse

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Re: Galatea | Galatea https://elementscommunity.org/forum/index.php?topic=7299.msg135281#msg135281
« Reply #36 on: August 10, 2010, 07:00:43 pm »
Is it Gal-a-ti-uh or Guh-lay-sha?

philipsballs

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Re: Galatea | Galatea https://elementscommunity.org/forum/index.php?topic=7299.msg135287#msg135287
« Reply #37 on: August 10, 2010, 07:03:55 pm »
if u use a steal.....would it steal her????

Kael Hate

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Re: Galatea | Galatea https://elementscommunity.org/forum/index.php?topic=7299.msg135289#msg135289
« Reply #38 on: August 10, 2010, 07:06:23 pm »
Is it Gal-a-ti-uh or Guh-lay-sha?
http://dictionary.reference.com/browse/galatea
Gal·a·te·a   /ˌgæləˈtiə/  Show Spelled[gal-uh-tee-uh]  Show IPA
–noun Classical Mythology .
1. a sea nymph who was the lover of Acis.
2. a maiden who had been an ivory statue carved by Pygmalion and brought to life by Aphrodite in response to his prayers.

Galatea is an ancient Greek name meaning "she who is milk-white",

Kael Hate

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Re: Galatea | Galatea https://elementscommunity.org/forum/index.php?topic=7299.msg135291#msg135291
« Reply #39 on: August 10, 2010, 07:08:08 pm »
if u use a steal.....would it steal her????
Yes. It destroys the original and plays a new copy on the stealers side. This is the same as how Steal works on permanents.

Re: Galatea | Galatea https://elementscommunity.org/forum/index.php?topic=7299.msg135555#msg135555
« Reply #40 on: August 11, 2010, 02:53:58 am »
I was pronouncing it "gal-uh-tay-uh."

Mantriel

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Re: Galatea | Galatea https://elementscommunity.org/forum/index.php?topic=7299.msg135582#msg135582
« Reply #41 on: August 11, 2010, 04:03:36 am »
The idea of a "permanent" creature is a good one, but the stats are way to OP.
A burrowed Antlion is a 3  :earth creature with 2/4 stats (and you need to wait 1 turn).

This enchanted with a PA is a 6/7 creature for 4 :earth in one turn, for 2 cards.

This is still OP.

I'd suggest to reduce Attack and HP, and make it immune to abilities and spells that work on creatures, like lobotomise, freeze, congeal, lightning, fire blast etc. But is still effected by shields. (I'm not sure if this is possible with the current game code).

 

blarg: