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Elements the Game Forum - Free Online Fantasy Card Game
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Elements the Game
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Card Ideas and Art
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Level 2 - Forge
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Forge Archive
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Divine Cake | Divine Cake
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Mathematistic
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Games are never too easy.
Re: Divine Cake | Divine Cake
https://elementscommunity.org/forum/index.php?topic=36183.msg455207#msg455207
«
Reply #12 on:
January 31, 2012, 05:31:25 am »
Make it drain your quanta every turn then it might be better...
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PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.
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Re: Divine Cake | Divine Cake
https://elementscommunity.org/forum/index.php?topic=36183.msg455242#msg455242
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Reply #13 on:
January 31, 2012, 08:23:13 am »
Upgraded version I feel is far too powerful. Kind of like the idea but also wonder how stacking would work.
What if it was a spell that could target either player?
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Pineapple
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Re: Divine Cake | Divine Cake
https://elementscommunity.org/forum/index.php?topic=36183.msg455317#msg455317
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Reply #14 on:
January 31, 2012, 03:01:48 pm »
Way too much better than Hourglass?
At least Time Avatar | Chronos Avatar (
http://elementscommunity.org/forum/index.php/topic,19622.0.html
) could be balanced..Edit: Damnit, ninja'd.
There needs to be a second core mechanic (some kind of cost) added to the first (such as Time Avatar's of benefitting the opponent, too) so that it's not just an over-expensive (increasing the cost is the only other way to balance it) SoR'd Hourglass in a single card. Only after that can you add additional mechanics such as deck-doubling.
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moomoose
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Re: Divine Cake | Divine Cake
https://elementscommunity.org/forum/index.php?topic=36183.msg455325#msg455325
«
Reply #15 on:
January 31, 2012, 03:22:34 pm »
ill probably just switch it to doubling deck size as time avatar has already introduced the double deal FG mechanic.
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moose dont say moo.
moomoose
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Re: Divine Cake | Divine Cake
https://elementscommunity.org/forum/index.php?topic=36183.msg455427#msg455427
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Reply #16 on:
January 31, 2012, 09:56:39 pm »
updated, increased cost of upgraded.
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moose dont say moo.
braddybarr
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Re: Divine Cake | Divine Cake
https://elementscommunity.org/forum/index.php?topic=36183.msg1025330#msg1025330
«
Reply #17 on:
December 24, 2012, 09:23:48 pm »
I think the card draw ability may have a
cost, 'cause this card's too strong, and the draw ability is mainly own by
.
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andretimpa
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Re: Divine Cake | Divine Cake
https://elementscommunity.org/forum/index.php?topic=36183.msg1025333#msg1025333
«
Reply #18 on:
December 24, 2012, 09:37:22 pm »
Is this like instant dexterity?
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Every time a graboid evolves, an elemental gets his wings.
Guild (old), War 9 & 13 (gen) /
Brawl 2 & 3, War 7 & 14 /
War 8 & 12 /
Brawl 4 /
Brawl 5 /
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Drake_XIV
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Re: Divine Cake | Divine Cake
https://elementscommunity.org/forum/index.php?topic=36183.msg1025389#msg1025389
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Reply #19 on:
December 25, 2012, 01:35:53 am »
Quote from: andretimpa on December 24, 2012, 09:37:22 pm
Is this like instant dexterity?
Essentially, it is.
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Chapuz
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Re: Divine Cake | Divine Cake
https://elementscommunity.org/forum/index.php?topic=36183.msg1025390#msg1025390
«
Reply #20 on:
December 25, 2012, 01:42:08 am »
Such a nice card, such a powerful card!
I guess it's pretty OP not depending on its cost. 2x Firestalls? 2x nightmares in ghostal? 2x Silences? Oh my. THE CAKE IS A LIE
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Elements the Game Forum - Free Online Fantasy Card Game
»
Elements the Game
»
Card Ideas and Art
»
Level 2 - Forge
»
Forge Archive
»
Divine Cake | Divine Cake