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Re: Dimensional Gate | Dimensional Portal https://elementscommunity.org/forum/index.php?topic=6305.msg73581#msg73581
« Reply #24 on: May 23, 2010, 08:32:15 pm »
You would have to wait 5 turns to get a creature out, after you got 8 quantums. So by turn 6-10 you will have get at least one creature.

This process can be interrupted at any time for 1-4 quantums (deflag/explosion,steal,destroy). you could also just die. That fact that this takes so much time makes it implausible for just about every single deck I can think of. The only opponent I would use this against would be an FG, and most of them would kill you before you could have enough mutants (say you just get a photon 11/11 with no skill) to kill them.

Even if they do come out finally, most opponents not hellbent on speed rushing you to death will have defences set up. A mutation would destroy all that hard work, as well as an antimatter, or a freeze, or a freeze with a shockwave, or a paradox in one turn.

I doubt I'd ever find a way to use this in a deck, or I would just get to bored waiting for a creature.

Offline avidteen13

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Re: Dimensional Gate | Dimensional Portal https://elementscommunity.org/forum/index.php?topic=6305.msg73603#msg73603
« Reply #25 on: May 23, 2010, 09:50:25 pm »
Wait... It's a permanent.  It doesn't attack.  How can it be stuck in a time bubble?

I also think that you get too much more from the upgrade.  Usually upgrading only decreases the cost by 1 or 2 quanta, or makes the ability cost a tad less.  With this, you get +4/+4.  I suggest increasing play cost or only adding +1/+1 or +2/+2 with the upgrade.

Edit:  After discovering the 2nd page and reading Tea is Good's comment, I think it might be a good idea to decrease the wait time, especially if you nerf it as previously proposed.
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Scaredgirl

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Re: Dimensional Gate | Dimensional Portal https://elementscommunity.org/forum/index.php?topic=6305.msg73606#msg73606
« Reply #26 on: May 23, 2010, 09:53:45 pm »
Wait... It's a permanent.  It doesn't attack.  How can it be stuck in a time bubble?
That's just a matter of coding. It doesn't really have to be a time bubble. It can also be some kind of other counter.

I also think that you get too much more from the upgrade.  Usually upgrading only decreases the cost by 1 or 2 quanta, or makes the ability cost a tad less.  With this, you get +4/+4.  I suggest increasing play cost or only adding +1/+1 or +2/+2 with the upgrade.
I agree with this. I have no idea why I decided to go with a lowered delay duration. I have to change that.

Offline jmdt

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Re: Dimensional Gate | Dimensional Portal https://elementscommunity.org/forum/index.php?topic=6305.msg74364#msg74364
« Reply #27 on: May 25, 2010, 04:41:41 am »
I don't really think this card is that op, even if 6 are used.  Yeah it can summon a ceature with +10/+10/ every 4 turns, but two phase recluses (also costing 8 aether) would do 14*4 or 56 damage before the creature came out and unless the mutant did more than 4 damage before the buff, the two spiders would still out damage it.  A phase dragon would put out 40 damage before the mutant is summoned and remains a 10 damage source that cannot be targeted, however the mutant most likely is targetable by things such as rewind and freeze negating its power.

Like scaredgirl said, the 4 turn wait greatly negates the scaryness of this card.  It would take atleast the second turn to summon this card with a good tower draw and then 4 more turns before a creature is summoned.  The second portal would take two more turns to summon.  A good rush deck should win in 5 turns every game, so under ideal circumstances the mutant should never see the field.  Yes there are dim shields, but several cards counter those already and if they play dim shields it will take a number of turns to get out the portals.  the good thing for aether is that decks probably won't have enough deflags for this and the dim shields both, however if the dim shields are killed this would not be as big of a worry.  It would stink to have this card stolen first turn out though.

All in all, I don't really see the portal any stronger than anything Aether already has, but would be a good card for those that like luck and random based decks.  In this respect it almost seems like it should be an entropy or time card, but Aether still works.  It would make a nice addition to the game; I'd like to see more big, balanced cards added to the game.

Kael Hate

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Re: Dimensional Gate | Dimensional Portal https://elementscommunity.org/forum/index.php?topic=6305.msg88689#msg88689
« Reply #28 on: June 11, 2010, 06:23:34 pm »
Mono deck,

6x Dimensional Portal
4x Phase Shield
1x Ball Lightning
1x Eternity
1x Turtle Shield
2x Precog
3x Time Tower
8x Aether Tower
4x Sog
Mark of Aether


Powerful or not? There is a good chance by your turn 6 you will have a ~15|15 creature with a control ability of some sort, and if average order is good you'll be into a loop of another Uber creature every turn. Is there enough control to handle these monstrosities in the current environment? Will it be more powerful than playing genuine creatures?


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Re: Dimensional Gate | Dimensional Portal https://elementscommunity.org/forum/index.php?topic=6305.msg88787#msg88787
« Reply #29 on: June 11, 2010, 08:10:13 pm »
I agree.  One Dimensional Portal is balanced, but if you have a lot of aether pillars/towers, you could chain them and get one mutant per turn, which would be nearly impossible to counter.  You could deflag/steal maybe one or two and possibly paradox up to 2.  Even then you'd still get 2 mutants every three turns.  Even if you do have 6 deflags in your deck, the field will probably be full of OP mutants by the time all the Portals are gone. Killing the creatures with Fire Bolt/Ice Bolt wouldn't be effective b/c the creature likely has at least 15 defense.

+10|+10 is definitely too much.  Maybe +5|+5, but still...
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miniwally

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Re: Dimensional Gate | Dimensional Portal https://elementscommunity.org/forum/index.php?topic=6305.msg88789#msg88789
« Reply #30 on: June 11, 2010, 08:15:46 pm »
I thought I remembered this with an upkeep cost obviously not, should have :aether :aether :aether as the upkeep cost in my opinion,

rakazy8564

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Re: Dimensional Gate | Dimensional Portal https://elementscommunity.org/forum/index.php?topic=6305.msg94688#msg94688
« Reply #31 on: June 17, 2010, 11:41:10 pm »
I agree.  One Dimensional Portal is balanced, but if you have a lot of aether pillars/towers, you could chain them and get one mutant per turn, which would be nearly impossible to counter.  You could deflag/steal maybe one or two and possibly paradox up to 2.  Even then you'd still get 2 mutants every three turns.  Even if you do have 6 deflags in your deck, the field will probably be full of OP mutants by the time all the Portals are gone. Killing the creatures with Fire Bolt/Ice Bolt wouldn't be effective b/c the creature likely has at least 15 defense.

+10|+10 is definitely too much.  Maybe +5|+5, but still...
That's a 5-4 turn wait for a +10/+10 creature, and if this is really that much of a problem then just explode/steal their portals/gates.  Then again there's still the problem with their shields, however most rainbows can just outlast them, and most rush should kill you before you get the chance to retaliate.  Also, remember if you steal their portal it should still have the counter on it, therefore if you steal it just as the their fourth turn ends and then steal it, you'll get the mutant when you end your turn (at least, that's how it is when you steal their Dimensional Shields).  ...  Steal a Dimensional Shield and then it'd protect you from the mutants =D
Also, you can use the Pulverizer or use Entropy's Destroy skill to eliminate both shields and gates/portals.  You can always keep their quanta reserves low, and further delay them from playing this card.

Re: Dimensional Gate | Dimensional Portal https://elementscommunity.org/forum/index.php?topic=6305.msg97537#msg97537
« Reply #32 on: June 21, 2010, 06:35:16 am »
I think that this is not OP but UP because there are several ways to counter it:
- kill/reverse/freeze mutant.
-kill your oppenent before mutants come out.
- pulverizer/deflag/STEAL (you have a portal yourself)
- it can also happen that the mutant doesn't have a good ability.

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Re: Dimensional Gate | Dimensional Portal https://elementscommunity.org/forum/index.php?topic=6305.msg97684#msg97684
« Reply #33 on: June 21, 2010, 01:20:36 pm »
I think that this is not OP but UP because there are several ways to counter it:
- kill/reverse/freeze mutant.
-kill your oppenent before mutants come out.
- pulverizer/deflag/STEAL (you have a portal yourself)
- it can also happen that the mutant doesn't have a good ability.
Yeah, on that basis, a 100/100 creature (no other abilities) starting with 5 rounds stasis is not OP but UP.
Nevermind that i can stack quint /momentum on it.
As long as they could be reversed or mutated or frozen (on turn 1), they are fine ???

Re: Dimensional Gate | Dimensional Portal https://elementscommunity.org/forum/index.php?topic=6305.msg97938#msg97938
« Reply #34 on: June 21, 2010, 06:37:09 pm »
another way is to outheal him eg: FFQ deck or just use gravity shield.

miniwally

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Re: Dimensional Gate | Dimensional Portal https://elementscommunity.org/forum/index.php?topic=6305.msg97970#msg97970
« Reply #35 on: June 21, 2010, 07:02:56 pm »
Maybe the creatures should have an upkeep?

 

anything
blarg: