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Offline AnarookTopic starter

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Desecration | Desecration https://elementscommunity.org/forum/index.php?topic=24531.msg312630#msg312630
« on: April 16, 2011, 02:40:16 am »


NAME:
Desecration
ELEMENT:
Death
COST:
5 :death
TYPE:
Permanent
ATK|HP:
TEXT:
When a creature dies, its owner gains 1 poison counter.
NAME:
Desecration
ELEMENT:
Death
COST:
5 :death
TYPE:
Permanent
ATK|HP:
TEXT:
Your opponent gains 1 poison counter evey time one of their creatures die.
ART:
Image Source (http://www.sxc.hu/photo/1300005)
IDEA:
Anarook
NOTES:
SERIES:


NAME:
Desecration
ELEMENT:
Death
COST:
6 :death
TYPE:
Permanent
ATK|HP:
TEXT:
Inflict 5 damage to your opponent every time a creature dies.
NAME:
Desecration
ELEMENT:
Death
COST:
6 :death
TYPE:
Permanent
ATK|HP:
TEXT:
Inflict 8 damage to your opponent every time a creature dies.
ART:
Retrieved stock free from www.sxc.hu
IDEA:
Anarook
NOTES:
Debating making this inflict damage to the dying creatures owner for balance.
SERIES:
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Re: Desecration | Desecration https://elementscommunity.org/forum/index.php?topic=24531.msg312637#msg312637
« Reply #1 on: April 16, 2011, 02:50:10 am »
Very nice Idea and artwork. I like this one but the only problem is that it could become overpowering when coupled with Multiple firestorms or anything that kills multiple creatures. It would devalue Fractal and Bone yard a lot. It could be very devastating in those situations. I still Like it though.

Offline AnarookTopic starter

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Re: Desecration | Desecration https://elementscommunity.org/forum/index.php?topic=24531.msg312640#msg312640
« Reply #2 on: April 16, 2011, 02:55:19 am »
I did something right  ;D
Anyways, the idea behind death is tadah! Death triggered effects.
Might lower the damage.
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Offline willng3

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Re: Desecration | Desecration https://elementscommunity.org/forum/index.php?topic=24531.msg312644#msg312644
« Reply #3 on: April 16, 2011, 02:58:18 am »
I like this idea, but it presents a terrible problem with cards like Ball Lightning and Virus which can be killed at will; Fractaling these creatures would result in terrible amounts of damage, too terrible in my opinion.  I think it could work if the damage was reduced to a lower amount.
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Offline AnarookTopic starter

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Re: Desecration | Desecration https://elementscommunity.org/forum/index.php?topic=24531.msg312645#msg312645
« Reply #4 on: April 16, 2011, 02:59:17 am »
Refer to the notes for that, I was thinking of that way ahead of time.
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Offline willng3

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Re: Desecration | Desecration https://elementscommunity.org/forum/index.php?topic=24531.msg312647#msg312647
« Reply #5 on: April 16, 2011, 03:03:22 am »
Refer to the notes for that, I was thinking of that way ahead of time.
I noticed.  However, in the case of Ball Lightning it does little to solve the problem because the damage from the creature itself is being dealt in addition to the effect damage.  With Virus, that is a viable solution.
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Flayne

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Re: Desecration | Desecration https://elementscommunity.org/forum/index.php?topic=24531.msg312649#msg312649
« Reply #6 on: April 16, 2011, 03:04:41 am »
I like this idea, but it presents a terrible problem with cards like Ball Lightning and Virus which can be killed at will; Fractaling these creatures would result in terrible amounts of damage, too terrible in my opinion.  I think it could work if the damage was reduced to a lower amount.
to be honest even if it was reduced to 1 damage per creature dying, it would still be OP with BL fractal, think about it, with 10 BLs you do 50 damage + 10 damage = 60 damage.
upgraded version would have to be 2 damage each creature, which would make 70 damage.

I actually think this would work better if the ability was the following:

Add one poison counter to the opponents Hp every time a creature dies (non-stackable)

that would give a good buff to poison but not necessarily an OP buff.

Offline willng3

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Re: Desecration | Desecration https://elementscommunity.org/forum/index.php?topic=24531.msg312652#msg312652
« Reply #7 on: April 16, 2011, 03:08:58 am »
I like this idea, but it presents a terrible problem with cards like Ball Lightning and Virus which can be killed at will; Fractaling these creatures would result in terrible amounts of damage, too terrible in my opinion.  I think it could work if the damage was reduced to a lower amount.
to be honest even if it was reduced to 1 damage per creature dying, it would still be OP with BL fractal, think about it, with 10 BLs you do 50 damage + 10 damage = 60 damage.
upgraded version would have to be 2 damage each creature, which would make 70 damage.

I actually think this would work better if the ability was the following:

Add one poison counter to the opponents Hp every time a creature dies (non-stackable)

that would give a good buff to poison but not necessarily an OP buff.
Correct me if I'm wrong, but wouldn't Poison be even worse than 1 damage considering the damage is recurring and not finite?
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Re: Desecration | Desecration https://elementscommunity.org/forum/index.php?topic=24531.msg312657#msg312657
« Reply #8 on: April 16, 2011, 03:13:34 am »
I like this idea, but it presents a terrible problem with cards like Ball Lightning and Virus which can be killed at will; Fractaling these creatures would result in terrible amounts of damage, too terrible in my opinion.  I think it could work if the damage was reduced to a lower amount.
to be honest even if it was reduced to 1 damage per creature dying, it would still be OP with BL fractal, think about it, with 10 BLs you do 50 damage + 10 damage = 60 damage.
upgraded version would have to be 2 damage each creature, which would make 70 damage.

I actually think this would work better if the ability was the following:

Add one poison counter to the opponents Hp every time a creature dies (non-stackable)

that would give a good buff to poison but not necessarily an OP buff.
Correct me if I'm wrong, but wouldn't Poison be even worse than 1 damage considering the damage is recurring and not finite?
its not as worse as the instant damage factor because you have purify and healing cards such as feral bond, SoG and miracle etc.

Offline willng3

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Re: Desecration | Desecration https://elementscommunity.org/forum/index.php?topic=24531.msg312659#msg312659
« Reply #9 on: April 16, 2011, 03:15:54 am »
That's...like saying that a direct damage spell which deals 50 instant damage for free is balanced because it can be stopped by Jade/Mirror Shield; it just doesn't work that way.
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Re: Desecration | Desecration https://elementscommunity.org/forum/index.php?topic=24531.msg312661#msg312661
« Reply #10 on: April 16, 2011, 03:18:04 am »
That's...like saying that a direct damage spell which deals 50 instant damage for free is balanced because it can be stopped by Jade/Mirror Shield; it just doesn't work that way.
but there are more healing factors according to poison, instant damage is not as worse as accumulated poison.
perhaps we could make it, every enemy creature dying instead of any creature.
that way its weaker but still efficient according to plague, etc.

Offline AnarookTopic starter

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Re: Desecration | Desecration https://elementscommunity.org/forum/index.php?topic=24531.msg312663#msg312663
« Reply #11 on: April 16, 2011, 03:19:15 am »
Theres a thought. Though it still pisses off the ball lightning fanatics
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