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Offline majofaTopic starter

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Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg321755#msg321755
« on: April 28, 2011, 06:59:17 am »
NAME:
Death Minuet
ELEMENT:
Death
COST:
6 :death
TYPE:
Permanent
ATK|HP:
TEXT:
All your creatures die and turn into skeletons and all your skeletons reanimate. Drains :death per reanimation.
NAME:
Death Waltz
ELEMENT:
Death
COST:
5 :death
TYPE:
Permanent
ATK|HP:
TEXT:
All your creatures die and turn into skeletons and all your skeletons reanimate. Drains :death per reanimation.
ART:
http://www.sxc.hu/photo/882272
http://www.sxc.hu/photo/1187803
IDEA:
majofa
NOTES:
The first part of the card is similar to Skull Shield. The second part is like using a Rewind on a skeleton. (These 2 effects happen at the same time, so you get one or the other; per creature). So essentially, if you have this card in play, when you have a field full of creatures, when they attack (before damage) they'll turn into skeletons. And if you have skeletons, they'll turn into random creatures. Basically, a creature would go back and forth between a skeleton and a random creature. Not super powered, but still interesting, I think. Try it with Fractal skeletons. This card does not stack.
This does not affect Bone Wall, but all other effects happen normally. Directly from zanzarino (so it is possible):
[07:17:19] majofa: hey zanz is there a way to shut off death effects to bone wall, but not to any other card?
[07:18:16] zanzarino: Majofa: anything can be done, if worth the time and effort+ Attachments and other options


Also, I went with the musical title, since the picture looks like it has bones that look like notes in the background.
SERIES:

Offline majofaTopic starter

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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg321756#msg321756
« Reply #1 on: April 28, 2011, 07:01:00 am »
This was the original submission. It had restrictions, so it's now open for critique.

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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg321842#msg321842
« Reply #2 on: April 28, 2011, 01:13:07 pm »
it's a bit powerfull.... but anyway i like it....

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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg321850#msg321850
« Reply #3 on: April 28, 2011, 01:28:51 pm »
Uhhh... If all your creatures turn into Skellies, then don't the creatures you got from Reanimate also turn BACK into Skellies?
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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg321862#msg321862
« Reply #4 on: April 28, 2011, 02:08:32 pm »
It only triggers once per creature.

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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg321869#msg321869
« Reply #5 on: April 28, 2011, 02:27:33 pm »
Is there a reason this isn't a spell? It seems like it'd work best as one.
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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg321897#msg321897
« Reply #6 on: April 28, 2011, 03:31:21 pm »
I like both concepts, but I don't like them together in the same card (even the same element).  This is basically because it turns a field of nothings (Malignant Cells come to mind) into Dragons in two turns.  At the same time, it super-charges your Bone Wall.  Then you can keep it going, turn after turn, no matter how many units are killed.

I would recommend matching cards, but Eternity and Rewind already provide a match to the auto-kill.

And just to be clear... I really like the corpsify-all-your-units concept.  Very nice.

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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg321907#msg321907
« Reply #7 on: April 28, 2011, 03:59:52 pm »
Is there a reason this isn't a spell? It seems like it'd work best as one.
It's meant to go back and forth between skeletons and creatures.

The bonewall could present a problem though.

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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg321912#msg321912
« Reply #8 on: April 28, 2011, 04:15:26 pm »
It only triggers once per creature.
I would recommend once per turn rather than once per creature.
This way you gain a constant dance back and forth across death's door.

I would raise the cost to account for Bonewall. Perhaps an Absorb :death :death :death is in order? Actually with Soul Catcher it is still a problem. Perhaps not trigger death triggers?
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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg321925#msg321925
« Reply #9 on: April 28, 2011, 04:35:52 pm »
I think not triggering deaths is right on.  There is so much potential for abuse.  It would be a permanent Schro's Cat on steroids.

Perhaps the absorb cost can be tied to the creatures.  For each one (or two or three) that regenerates, it burns a  :death quanta.  This would mean that the player would have to include several Soul Catchers and Towers to keep the dance going.

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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg321990#msg321990
« Reply #10 on: April 28, 2011, 07:01:01 pm »
It only triggers once per creature.
I would recommend once per turn rather than once per creature.
This way you gain a constant dance back and forth across death's door.

I would raise the cost to account for Bonewall. Perhaps an Absorb :death :death :death is in order? Actually with Soul Catcher it is still a problem. Perhaps not trigger death triggers?
I meant once per turn, per creature.

As far as Bone Wall goes... I wanted to keep the death effects for this card, so that you could play it with boneyard and start filling your board with creatures. However, Bone Wall would obviously be too strong in this scenario and I doubt it could trigger one and not the other.

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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg350518#msg350518
« Reply #11 on: June 13, 2011, 02:26:21 pm »
What if I simply stated it does not work with Bone Wall?
Other death effects would still occur (Boneyard, Vulture).

I'm also thinking about dropping the :death quanta drain.

Any thoughts to these changes?
If not, I'll redo the cards then submit it to the Crucible.

 

anything
blarg: